Search found 516 matches
- Wed Sep 07, 2022 4:25 pm
- Forum: Mod Announcements
- Topic: SEMESTA REBOOT 2.0
- Replies: 27
- Views: 42833
Re: SEMESTA REBOOT 2.0
Update! It's gacha time? I think it is gacha time! Buy that strongbox! Open up and obtain unique and exclusive weapons! You can find them on Special Offers section at Semesta Equipment Trader. Semesta Red Edition SemestaRedEdition.jpg Cool red painted weapons produced exclusively by Semesta State I...
- Sun Aug 28, 2022 8:51 am
- Forum: The Drawing Board
- Topic: SEMESTA 2.0 REBOOT
- Replies: 28
- Views: 35594
Re: SEMESTA 2.0 REBOOT
If that so, George definitely should check global tinkerCalcFabrication on cargo space calculation.
- Sat Aug 27, 2022 7:54 am
- Forum: The Drawing Board
- Topic: SEMESTA 2.0 REBOOT
- Replies: 28
- Views: 35594
Re: SEMESTA 2.0 REBOOT
I found a bug on Tinkers code. Usually I append the code to allows some of my weapons appears in Tinkers recipes. However, as I trying to fabricate them, it says the weapon is too "heavy". How is this possible though? I literally have Armstrong transport which still have more than 400 tons. Seems th...
- Wed Aug 24, 2022 7:47 am
- Forum: Mod Announcements
- Topic: DigaRW's Miscellaneous Mods
- Replies: 27
- Views: 35555
Re: DigaRW's Miscellaneous Mods
New Mods One new mods now available at my Dropbox! Corporate Command for Eternity Port Addon Do you like managing auton armada, but can't find single auton bay in Kibo? Do you favor Burak launcher over Takao launcher? Or as real mercenary you want more money from Corporate Hierarchy? This mods will...
- Mon Aug 22, 2022 11:25 am
- Forum: Mod Announcements
- Topic: DigaRW's Miscellaneous Mods
- Replies: 27
- Views: 35555
Re: DigaRW's Miscellaneous Mods
Update for Strongbox mods. Turns out I forgot one tiny code that makes Strongbox major items cannot appear. Please redownload the Strongbox for fixes. This update doesn't interfere save game.
- Sat Aug 20, 2022 2:28 pm
- Forum: Shipyards
- Topic: How do I connect my mods topology to Eternity Port?
- Replies: 4
- Views: 15029
Re: How do I connect my mods topology to Eternity Port?
Just recently trying to make it work, somehow I found the solution for this part. Though for most part I forgot how did I do it, but basically I moved all anything in optional libraries into mods core libraries. Then I just need declare "unidNearStarsVol01" and add this code on the libraries: <Libra...
- Sat Aug 20, 2022 1:34 pm
- Forum: Shipyards
- Topic: How do I connect my mods topology to Eternity Port?
- Replies: 4
- Views: 15029
Re: How do I connect my mods topology to Eternity Port?
Updated: See next post! So, I starting to rework my mod to using their own separate libraries. There are core libraries which contain most of mods content and two optional libraries for SOTP and EP. Each these two libraries contain their own topology to extend from scenario map. SOTP branched outwa...
- Thu Aug 18, 2022 1:16 pm
- Forum: Shipyards
- Topic: How do I connect my mods topology to Eternity Port?
- Replies: 4
- Views: 15029
How do I connect my mods topology to Eternity Port?
Semesta REBOOT mods can run with EP, but their topology didn't connect with Eternity Port topology. I tried to make a new extension to add connection (and also I starting use libraries stuff), but I kept facing this error. No idea what is what, even debug log doesn't specify which error. Untitled.png
- Sun Aug 14, 2022 12:20 pm
- Forum: Ideas & Suggestions
- Topic: Why Centurion/M using advanced ceralloy instead of P150 Hexphase?
- Replies: 0
- Views: 70626
Why Centurion/M using advanced ceralloy instead of P150 Hexphase?
From balance perspective, advanced ceralloy is more stronger than P150 Hexphase. Both have same hitpoints, but adv. ceralloy has +50% ion resistance and P150 has +25%. Adv. ceralloy have blast weakness, but didn't too affect much. Yes, I know about Ranx. But if they also fighting Ranx, then shouldn'...
- Thu Aug 04, 2022 2:59 am
- Forum: Mod Announcements
- Topic: DigaRW's Miscellaneous Mods
- Replies: 27
- Views: 35555
Re: DigaRW's Miscellaneous Mods
Update! Bunker Buster Version 1.24 - Changed equipments for customized ships. - Added internal compartments for EI200 class missileship to boost its hitpoints. - Changed EI500 into EI7000. - Renamed Bunker Buster Security to Militia I and Militia to Militia II. - Increased power use of Bunker Buste...
- Tue Aug 02, 2022 1:12 am
- Forum: Mod Announcements
- Topic: Taipan GodShip
- Replies: 16
- Views: 24251
Re: Taipan GodShip
Black market rank setting don't work. This mods still using "blackMarketLevel" instead of using unid &unidBlackMarketMember;
- Fri Jul 29, 2022 4:56 pm
- Forum: Mod Announcements
- Topic: YourCORP Foundation
- Replies: 22
- Views: 30181
Re: YourCORP Foundation
I love this mod and I want to play again but, ingame I got the basic corp licence. Then I destroy a pirate station and the take over station button won't show up? I have over 200k credits. I need help. This mods used my old UNID hierarchy version so most likely its UNID interferes with my other mod...
- Thu Jul 28, 2022 2:46 am
- Forum: Mod Announcements
- Topic: SEMESTA REBOOT 2.0
- Replies: 27
- Views: 42833
Re: SEMESTA REBOOT 2.0
Update! Majorly fixes and rebalances, but recently I read Father Porkus thread and quite amused with Auton strategies. Never thought that could be OP. That's make me want to improve Semesta autons further become expertly useful yet fairly balanced. SemestaAuton.jpg In this update, I also making mul...
- Tue Jul 19, 2022 2:35 am
- Forum: Shipyards
- Topic: Dockable auton always show map label.
- Replies: 1
- Views: 6027
Re: Dockable auton always show map label.
Oh, turns out I can disable it via events code.
- Mon Jul 18, 2022 5:27 pm
- Forum: Shipyards
- Topic: Dockable auton always show map label.
- Replies: 1
- Views: 6027
Dockable auton always show map label.
I set them noMapLabel, but it doesn't affect anything. Anyone know how to remove it?