Search found 1036 matches
- Fri Dec 30, 2011 10:35 pm
- Forum: Beginner's Luck
- Topic: Dark acid and little bit past St K's
- Replies: 6
- Views: 4652
Re: Dark acid and little bit past St K's
The dark acid damage is just another damage type. It doesn't have any special effects, aside from that there are very few armors or shields you can get in the game that have resistance to it. I think you probably have a penitent cannon. I've never used it myself, but I seem to remember that it isn't...
- Fri Dec 30, 2011 8:10 pm
- Forum: Announcements
- Topic: 1.07
- Replies: 42
- Views: 29196
Re: 1.07
Actually now you hit "N" to see the map once it's installed.
- Fri Dec 30, 2011 8:09 pm
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105395
Re: [MOD] The Network
I know what it is. I removed HuariFortress2 in an attempt to consolidate code, but I forgot that it needs a special station in Hucara nebula. I'll fix it soon.
- Mon Dec 26, 2011 7:47 pm
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105395
Re: [MOD] The Network
The Penitent/Ferians are a problem with the vanilla. This mod doesn't affect them. I may have fixed the issues with the wingmen, but I'm not sure. The galactic map was changed in 1.07. I had to hurry to get a working version of the mod running at all, so now I have to fix all the new bugs in the new...
- Mon Dec 26, 2011 2:10 am
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105395
Re: [MOD] The Network
I just uploaded a mod that lets you install the galactic map. It is here: http://xelerus.de/index.php?s=mod&id=1026
- Sat Dec 24, 2011 6:37 pm
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105395
Re: [MOD] The Network
In vanilla you get it from a mission in St. Kats.
- Fri Dec 23, 2011 5:12 pm
- Forum: Commonwealth
- Topic: Game slows down after few seconds after start.
- Replies: 9
- Views: 4135
Re: Game slows down after few seconds after start.
It may be that since there is a binary system, which has a lot more area where ships fly around and where stations are, running events, and since you have a lot of mods, maybe there are just too many events running per tick and the game slows down.
- Wed Dec 21, 2011 3:59 am
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105395
Re: [MOD] The Network
I might add an item like the targeting rom that installs the galactic map. Then you could get it in a few systems, and not get lost.
- Mon Dec 19, 2011 9:08 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 702219
Re: Transcendence Picture thread
Except that there are some random rings showing the orbits of imaginary planets
- Mon Dec 19, 2011 9:06 pm
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105395
Re: [MOD] The Network
....oops and also not being able to find Huaramaca "at the end of a nebula branching off a maze in the Sanctuary System"... :wink: I should change the wording there. It's at the end of a mini-network similar to Charon-Korolov. At the end of it there's a big network. In it is the stargate leading to...
- Sat Dec 17, 2011 4:54 pm
- Forum: The Drawing Board
- Topic: Stars and Sovereigns
- Replies: 10
- Views: 5776
Re: Stars and Sovereigns
For the wingmen, if you use similar code to that in the CSC mission where you destroy a lot of sandstorms, then when it says "mission complete" send the wingmen home.
- Fri Dec 16, 2011 2:29 am
- Forum: Shipyards
- Topic: 1.07a : radiation Question
- Replies: 5
- Views: 2929
Re: 1.07a : radiation Question
When systems are created there are wrecks scattered about, just to make things look like the system has been around for a bit. They're also used for base stations of things like Salvagers. Each wreck created has a small chance to be radioactive, regardless of armor.
- Fri Dec 16, 2011 12:18 am
- Forum: Beginner's Luck
- Topic: Who is Terek?
- Replies: 23
- Views: 12171
Re: Who is Terek?
He uses the same code as the other wingmen, but I can edit that to make him better.
- Tue Dec 13, 2011 12:28 am
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105395
Re: [MOD] The Network
Sorry it took so long, but the Network is compatible for 1.07 now. My problem was that the Huari adventure was separated from the main storyline, and you can't take entities (stations, systems, images, etc) out of it. I had to copy and edit Huari.xml and re-declare all the UNIDs. As for Terek, I got...
- Tue Dec 13, 2011 12:03 am
- Forum: Closed bug reports
- Topic: 1.07a Problems with Overwrite and Images
- Replies: 4
- Views: 10188
Re: 1.07a Problems with Overwrite and Images
Thanks. I was able to get it working again.