Search found 1036 matches

by Drako Slyith
Fri Dec 30, 2011 10:35 pm
Forum: Beginner's Luck
Topic: Dark acid and little bit past St K's
Replies: 6
Views: 4652

Re: Dark acid and little bit past St K's

The dark acid damage is just another damage type. It doesn't have any special effects, aside from that there are very few armors or shields you can get in the game that have resistance to it. I think you probably have a penitent cannon. I've never used it myself, but I seem to remember that it isn't...
by Drako Slyith
Fri Dec 30, 2011 8:10 pm
Forum: Announcements
Topic: 1.07
Replies: 42
Views: 29196

Re: 1.07

Actually now you hit "N" to see the map once it's installed.
by Drako Slyith
Fri Dec 30, 2011 8:09 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105395

Re: [MOD] The Network

I know what it is. I removed HuariFortress2 in an attempt to consolidate code, but I forgot that it needs a special station in Hucara nebula. I'll fix it soon.
by Drako Slyith
Mon Dec 26, 2011 7:47 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105395

Re: [MOD] The Network

The Penitent/Ferians are a problem with the vanilla. This mod doesn't affect them. I may have fixed the issues with the wingmen, but I'm not sure. The galactic map was changed in 1.07. I had to hurry to get a working version of the mod running at all, so now I have to fix all the new bugs in the new...
by Drako Slyith
Mon Dec 26, 2011 2:10 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105395

Re: [MOD] The Network

I just uploaded a mod that lets you install the galactic map. It is here: http://xelerus.de/index.php?s=mod&id=1026
by Drako Slyith
Sat Dec 24, 2011 6:37 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105395

Re: [MOD] The Network

In vanilla you get it from a mission in St. Kats.
by Drako Slyith
Fri Dec 23, 2011 5:12 pm
Forum: Commonwealth
Topic: Game slows down after few seconds after start.
Replies: 9
Views: 4135

Re: Game slows down after few seconds after start.

It may be that since there is a binary system, which has a lot more area where ships fly around and where stations are, running events, and since you have a lot of mods, maybe there are just too many events running per tick and the game slows down.
by Drako Slyith
Wed Dec 21, 2011 3:59 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105395

Re: [MOD] The Network

I might add an item like the targeting rom that installs the galactic map. Then you could get it in a few systems, and not get lost.
by Drako Slyith
Mon Dec 19, 2011 9:08 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 702219

Re: Transcendence Picture thread

Except that there are some random rings showing the orbits of imaginary planets :P
by Drako Slyith
Mon Dec 19, 2011 9:06 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105395

Re: [MOD] The Network

....oops and also not being able to find Huaramaca "at the end of a nebula branching off a maze in the Sanctuary System"... :wink: I should change the wording there. It's at the end of a mini-network similar to Charon-Korolov. At the end of it there's a big network. In it is the stargate leading to...
by Drako Slyith
Sat Dec 17, 2011 4:54 pm
Forum: The Drawing Board
Topic: Stars and Sovereigns
Replies: 10
Views: 5776

Re: Stars and Sovereigns

For the wingmen, if you use similar code to that in the CSC mission where you destroy a lot of sandstorms, then when it says "mission complete" send the wingmen home.
by Drako Slyith
Fri Dec 16, 2011 2:29 am
Forum: Shipyards
Topic: 1.07a : radiation Question
Replies: 5
Views: 2929

Re: 1.07a : radiation Question

When systems are created there are wrecks scattered about, just to make things look like the system has been around for a bit. They're also used for base stations of things like Salvagers. Each wreck created has a small chance to be radioactive, regardless of armor.
by Drako Slyith
Fri Dec 16, 2011 12:18 am
Forum: Beginner's Luck
Topic: Who is Terek?
Replies: 23
Views: 12171

Re: Who is Terek?

He uses the same code as the other wingmen, but I can edit that to make him better.
by Drako Slyith
Tue Dec 13, 2011 12:28 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105395

Re: [MOD] The Network

Sorry it took so long, but the Network is compatible for 1.07 now. My problem was that the Huari adventure was separated from the main storyline, and you can't take entities (stations, systems, images, etc) out of it. I had to copy and edit Huari.xml and re-declare all the UNIDs. As for Terek, I got...
by Drako Slyith
Tue Dec 13, 2011 12:03 am
Forum: Closed bug reports
Topic: 1.07a Problems with Overwrite and Images
Replies: 4
Views: 10188

Re: 1.07a Problems with Overwrite and Images

Thanks. I was able to get it working again.