Search found 803 matches

by Watch TV, Do Nothing
Fri Jun 08, 2018 7:37 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 17710

Re: Era 4 unit changes

Q: For space units, is there a mechanical effect for unitsPerCell or does this only affect tactical visualization? Is there an interaction with AoE? In combat mode, a group is split up into "cells", where each cell has a certain number of units. The cells are positioned in real space (on a 2D plane...
by Watch TV, Do Nothing
Fri Jun 08, 2018 12:21 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 17710

Re: Era 4 unit changes

Clarification request about game mechanics: Do unit roles affect unit behavior in combat? For example, is jumptransport combat behavior (blocked from targeting other units) determined by role or by, e.g., canLand? For space units, is there a mechanical effect for unitsPerCell or does this only affec...
by Watch TV, Do Nothing
Thu Jun 07, 2018 5:55 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 17710

Re: Era 4 unit changes

Maybe instead of changing many attributes of defenses, we should increase their raw materials resource cost while decreasing their on-planet labor cost. This means that players can build a lot more defenses on important worlds by putting more labor into the structure, provided that they have strong ...
by Watch TV, Do Nothing
Thu Jun 07, 2018 5:35 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 17710

Re: Era 4 unit changes

Another unit property we could play around with that could have a substantial effects on unit balance is unitsPerCell. I think this interacts with area-of-effect damage (not positive about this, though). I believe that if you increase a unit's unitsPerCell, AoE weapons will deal more damage per shot...
by Watch TV, Do Nothing
Thu Jun 07, 2018 3:29 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 17710

Re: Era 4 unit changes

Imperator, if high-tech starship speeds are 2x low-tech speeds while keeping other stuff constant the low-tech ships will be basically garbage. I am weighing three philosophical approaches that can be taken when rebalancing (HT=high tech, LT=low tech): No changes to unit cost. HT is distinguished fr...
by Watch TV, Do Nothing
Thu Jun 07, 2018 1:27 am
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 17710

Re: Era 4 unit changes

Can those who have used both Sirius and Minotaur comment on their respective performances?
by Watch TV, Do Nothing
Wed Jun 06, 2018 9:12 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 17710

Re: Anacreon Era III Discussion Thread

First, I'd love to reach consensus on any balance changes to the units. For example, there has been some talk about increasing the power or attrition limit (half-life) of low-tech defenses. If we can agree on those (even roughly) then I would like to implement those on the server and start a new ga...
by Watch TV, Do Nothing
Wed Jun 06, 2018 8:36 pm
Forum: Anacreon General Discussions
Topic: Era 4 Development Plan
Replies: 4
Views: 10330

Re: Era 4 Development Plan

0. GET HYPE
by Watch TV, Do Nothing
Wed Jun 06, 2018 4:50 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 78303

Re: (Future) Era 4 Development Discussion Thread

Imperator, in general this is a good summary. I am not convinced that we need to jump in and add R4021 units right away unless we also take away units elsewhere - there are 20 ship classes already, and what would really help would be better differentiation. Warptransports could be useful if ground c...
by Watch TV, Do Nothing
Wed Jun 06, 2018 1:38 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 78303

Re: (Future) Era 4 Development Discussion Thread

My burning question for the occupation is this: would either side be able to bring reinforcements to a world that is being invaded? If not would be ok, but a bit dull. IF SO... I see many many applications and troubles for everyone, meaning that world becomes a strategic POINT on the map--and that ...
by Watch TV, Do Nothing
Sun Jun 03, 2018 6:17 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 570683

Re: Anacreon Era III Discussion Thread

what happens in the late game stage is that the empire's fleet is so large it becomes detached from the empire that built it. What we end up having is someone who has a fleet and also has an empire, but what we need is someone who has an empire who has a military force. The difference in wording is...
by Watch TV, Do Nothing
Thu May 31, 2018 1:14 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 78303

Re: (Future) Era 4 Development Discussion Thread

With this new assault-insurgency system, could a weaker empire ever be able to cause any damage to a larger empire? Let's say Bob has a mid-size empire ( ~200 worlds) and Alice has a strong empire (lots of forces and ~600 worlds). Bob notices that Alice has an undefended sector capital. He decides ...
by Watch TV, Do Nothing
Thu May 31, 2018 3:32 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 78303

Re: (Future) Era 4 Development Discussion Thread

What happens if BobWorld does not have a single ground force. If Alice invades BobWorld, would it still go into the insurgency phase, or would Alice conquer it immediately? Or does the number of insurgents have the potential of increasing, like rebels during a civil war? Good question- that is some...
by Watch TV, Do Nothing
Tue May 29, 2018 8:02 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 78303

Re: (Future) Era 4 Development Discussion Thread

Starfrigates are, in my opinion, a little too fragile now but they are absolutely required if you want to defend anything using starships. Minotaurs are an ok defense if you are also making a ton of them as an offensive force (see the Era 3 Imperium) and their threat value adds some soft defense po...
by Watch TV, Do Nothing
Tue May 29, 2018 7:07 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 570683

Re: Anacreon Era III Discussion Thread

I would value the input of the participants in the current war with regards to my proposal for changes to strategic combat in Era 4.