Search found 122 matches

by Patupi
Fri May 25, 2012 8:19 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v5
Replies: 30
Views: 18058

Re: [Mod] Playership Drones v5

Yup, I noticed that error once too. Only had it once and never used the cent shipwright either. I think (from memory) it was after docking for the first time with a wreck after getting the shipwright. The message popped up just after undocking... I actually scuttled the ship. The message was the ful...
by Patupi
Thu May 24, 2012 8:50 pm
Forum: Ideas & Suggestions
Topic: Convenience Functions
Replies: 24
Views: 11145

Re: Convenience Functions

True, linear progression of the reactor series isn't particularly inspiring and doesn't offer variation. I don't think it actually hurts the game right now, when you upgrade you get an improvement in pretty much every area, but a little variation wouldn't hurt. Fuel tank and/or efficiency varying wo...
by Patupi
Thu May 24, 2012 8:15 am
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55931

Re: What do YOU want for 1.09?

or at least make it so your weapons won't fire (over-ride key for the weapon-safe function?) when your wingman is in the way in vanilla?
by Patupi
Thu May 24, 2012 8:14 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 123093

Re: [MOD] Dynamic Systems V5

Yes, got WE installed, as well as 912 items and dracorp (and weapon labs, but I don't think that affects stock weapons). Mostly the Wolfens that hit me are either equipped with xray lasers or a scatter fire weapon, nasty missiles, and usually with a speed boost. With 22% c Top speed they still over ...
by Patupi
Wed May 23, 2012 10:02 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 123093

Re: [MOD] Dynamic Systems V5

Damn! Killed by a souped up Wolfen again... armed with plasma cannon?!? In Eridani! That's going a little too far don't you think?
by Patupi
Wed May 23, 2012 7:44 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42528

Re: Weapon Labs

I think that's more to do with Transcendence than this mod. You'd probably have to redo the collimater and similar weapon devices to affect launcher based weapons that do that type of damage... but then it would also have to check for weather it was a missile weapon (such as a missile with a laser w...
by Patupi
Wed May 23, 2012 8:38 am
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42528

Re: Weapon Labs

Oh I haven't seen the new stations and their new text.... though I've been playing with the mod for a while. I've been trying a permadeath challenge with Dynamic systems 5 and so far haven't lived long enough to find a weapons lab! :) (I think the main reason I kept dying so often was I was trying t...
by Patupi
Wed May 23, 2012 1:36 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 123093

Re: [MOD] Dynamic Systems V5

Yeah, but after you've sold something ten or so times the price is WAAAY down. The starting Corporate station usually buy Centauri rice from me at about 15 to 20 credits after I've left Eridani :) That's a little big of a price drop from 110. Current game I'm on they're buying at 27 (I'm being conse...
by Patupi
Tue May 22, 2012 10:10 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 123093

Re: [MOD] Dynamic Systems V5

I've just had a thought. I've always thought that it wasn't realistic (though it is reasonable with the game mechanics) that the stations reduce in cost when you sell stuff to them, but the price never goes back up. In a normal game making it slowly raise back up to normal levels would seem right, b...
by Patupi
Mon May 21, 2012 7:57 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42528

Re: Weapon Labs

- make custom weapons "misfire" like the lamplighter protoype - as that is what they are. I like it! Nice idea. I'd suggest make it some kind of random possibility of a weapon being made with a 'bad energizer' or whatever, possibly with it less likely to crop up in low powered weapons (that the sci...
by Patupi
Mon May 21, 2012 1:55 am
Forum: Shipyards
Topic: a looting mod & several questions
Replies: 32
Views: 13213

Re: a looting mod & several questions

In other words, if you want to run more than one function, you need to wrap a (block [...]) around them. Merely adding more brackets won't do. I think it was Azziweaver who pointed that out to me on IRC . Ahh, I wondered why so many mods had needlessly used block Nil... Well, I THOUGHT needlessly. ...
by Patupi
Sun May 20, 2012 10:09 pm
Forum: Commonwealth
Topic: Succession Permadeath game on Dropbox
Replies: 150
Views: 58476

Re: Succession Permadeath game on Dropbox

Good on you guys. I've had a go at this myself (not succession) and I find it real hard to get started. Some souped up craft in the first system usually corners me when I haven't been able to buy half way good equipment yet! I've been trying to stick with Permadeath and so far one time managed to ge...
by Patupi
Sat May 19, 2012 9:21 am
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 66723

Re: Dynamic Systems

Unless you hit the pirate wolfen with next to no equipment real early in the game... which has happened to me waaaay to often. I just can't run from it, can't hurt it's shields with most starting weapons... basically it batters me into scrap unless I happen to be near Starton to draw in some friendl...
by Patupi
Sat May 19, 2012 9:15 am
Forum: Ideas & Suggestions
Topic: HydroCarbons
Replies: 18
Views: 10270

Re: HydroCarbons

You mean Scotty was right? Well whaddyano? :)
by Patupi
Thu May 17, 2012 8:27 pm
Forum: Ideas & Suggestions
Topic: HydroCarbons
Replies: 18
Views: 10270

Re: HydroCarbons

*Smacks self in forehead* I didn't know it was real! I thought it was a common 'invention' in scifi novels. Like transparent aluminum (or aluminium ;) ), neutronium, ceramacrete etc. Based in fact, but not made yet.