Search found 191 matches

by WillyTheSquid
Mon Jun 18, 2012 6:05 am
Forum: Shipyards
Topic: autons
Replies: 12
Views: 6423

Re: autons

To StarWeaver: alterecco, Atarlost & I had a discussion about cleaning up Xelerus ~2 months ago. They argued that it would be preferable to include mods into mod packs, then delete the older versions. Older versions of existing mods were to be deleted as well, as long as the best 1.01-compatible ver...
by WillyTheSquid
Sun Jun 17, 2012 11:42 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v5
Replies: 30
Views: 17845

Re: [Mod] Playership Drones v5

StarWeaver & I discussed updating the old Sebenko-wolf modpack by kittehbob; we want to ensure 1.08b-compatibility and balance it well. It has some REALLY nice graphics. I can't vouch for its current state, but would you be interested in patching it if SW and/or I release an update for the Sebenko-w...
by WillyTheSquid
Sun Jun 17, 2012 11:37 pm
Forum: MOTM archives
Topic: MotM May!
Replies: 9
Views: 14368

Re: MotM May!

Voted for the LRS. Hot damn what a mod.q
by WillyTheSquid
Sun Jun 17, 2012 11:27 pm
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 8947

Re: Suggestion: best practices for patching others'/older mo

Nice one. We could add licensing suggestions to the mod upload guidelines on the wiki/forum/Xelerus and encourage modders to specify them in their mods' comments or on the forum.
by WillyTheSquid
Sun Jun 17, 2012 5:07 pm
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 8947

Re: Suggestion: best practices for patching others'/older mo

Thanks for your reply, digdug! I agree that a dropbox link is not optimal; my gut feeling tells me most users won't scroll down the comments when downloading a mod. We could summarize this discussion on a wiki page, and also make a page (possibly add a Xelerus category) for unofficially updated play...
by WillyTheSquid
Sat Jun 16, 2012 12:17 am
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 8947

Re: Suggestion: best practices for patching others'/older mo

I agree with every point you made, Shrike. Good call on adding comments about when it becomes abandonware. Personally speaking, there are a few candidate mods I have my eye on. Much of the item packs is already integrated into ArmorPack and Reactor&DrivePack and MiscDevicePack (I really need to come...
by WillyTheSquid
Fri Jun 15, 2012 9:04 am
Forum: Shipyards
Topic: [George] What is the length returned by uiGetMusicState?
Replies: 9
Views: 3507

Re: [George] What is the length returned by uiGetMusicState?

Since I still really really want to work on the uOST project (the unoffical Offical Soundtrack), I am interested in the ins & outs of the music play function. Still working on that list?

We could pop it on the wiki when it's done.
by WillyTheSquid
Fri Jun 15, 2012 8:57 am
Forum: Shipyards
Topic: 64 stock ships rotated to 40 facings
Replies: 23
Views: 13527

Re: 64 stock ships rotated to 40 facings

Now that you are both in here -- is there a way to add a simple framework that makes unique, named wingmen (such as the ones in Brunnen's "New Wingmen" mod) dockable (and possibly pilotable) just like the PlayerShip Drones? Because I want to add more unique wingmen to the game, but right now they su...
by WillyTheSquid
Fri Jun 15, 2012 8:53 am
Forum: Shipyards
Topic: autons
Replies: 12
Views: 6423

Re: autons

I tried UGWingmen late yesterday, but all the non-mule autons gained was a status command. Looks like I was wrong. With that in mind, I will release a mod soon that will overwrite the base auton class and replace the limited standard auton interface with something derived from Playership Drones, wh...
by WillyTheSquid
Fri Jun 15, 2012 8:50 am
Forum: Ideas & Suggestions
Topic: Convenience Functions
Replies: 24
Views: 11071

Re: Convenience Functions

I think the game needs a greater variety of reactors. 8-) In the whole game we don't have any choice in relation to the reactors. (...) I think that some more variety would not hurt. Here are some ideas: - reactor's with more fuel capacity and a little more expensive. - reactor's with an smaller po...
by WillyTheSquid
Fri Jun 15, 2012 8:48 am
Forum: Ideas & Suggestions
Topic: Making armor understandable (and/or non-descriminatory)
Replies: 6
Views: 4389

Re: Making armor understandable (and/or non-descriminatory)

Thanks for the pointers, PM. I'll take it into consideration when sdw195 & I get back to working on the ArmorPack in a few weeks.
by WillyTheSquid
Fri Jun 15, 2012 8:27 am
Forum: The Drawing Board
Topic: Armor Mod no longer working under 1.08b
Replies: 6
Views: 5224

Re: Armor Mod no longer working under 1.08b

the problem is that you cannot have a hpBonus AND a reflect of the same damagetype or you get that crash error. What you have to do is to replace the hpBonuses of reflected damagetypes with *** like this (this one works) <!-- Graviton Plate --> <ItemType UNID="&itGravitonPlate;" name= "[segment(s) ...
by WillyTheSquid
Thu Jun 14, 2012 8:58 pm
Forum: Shipyards
Topic: Suggestion: best practices for patching others'/older mods
Replies: 17
Views: 8947

Re: Suggestion: best practices for patching others'/older mo

Good. Am very pleased to see this is being discussed seriously. We'll see where it goes from here. Thanks all for participating so far!!
by WillyTheSquid
Sat May 26, 2012 10:31 am
Forum: MOTM archives
Topic: MoTM April 2012
Replies: 3
Views: 10213

Re: MoTM April 2012

Voted for the Weapon Labs :) Another lop-sided showing. I wonder what this says about the quality of recent projects like MiningPack and WeaponLabs.