Search found 191 matches
Re: autons
To StarWeaver: alterecco, Atarlost & I had a discussion about cleaning up Xelerus ~2 months ago. They argued that it would be preferable to include mods into mod packs, then delete the older versions. Older versions of existing mods were to be deleted as well, as long as the best 1.01-compatible ver...
- Sun Jun 17, 2012 11:42 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v5
- Replies: 30
- Views: 17845
Re: [Mod] Playership Drones v5
StarWeaver & I discussed updating the old Sebenko-wolf modpack by kittehbob; we want to ensure 1.08b-compatibility and balance it well. It has some REALLY nice graphics. I can't vouch for its current state, but would you be interested in patching it if SW and/or I release an update for the Sebenko-w...
- Sun Jun 17, 2012 11:37 pm
- Forum: MOTM archives
- Topic: MotM May!
- Replies: 9
- Views: 14368
Re: MotM May!
Voted for the LRS. Hot damn what a mod.q
- Sun Jun 17, 2012 11:27 pm
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 8947
Re: Suggestion: best practices for patching others'/older mo
Nice one. We could add licensing suggestions to the mod upload guidelines on the wiki/forum/Xelerus and encourage modders to specify them in their mods' comments or on the forum.
- Sun Jun 17, 2012 5:07 pm
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 8947
Re: Suggestion: best practices for patching others'/older mo
Thanks for your reply, digdug! I agree that a dropbox link is not optimal; my gut feeling tells me most users won't scroll down the comments when downloading a mod. We could summarize this discussion on a wiki page, and also make a page (possibly add a Xelerus category) for unofficially updated play...
- Sat Jun 16, 2012 12:17 am
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 8947
Re: Suggestion: best practices for patching others'/older mo
I agree with every point you made, Shrike. Good call on adding comments about when it becomes abandonware. Personally speaking, there are a few candidate mods I have my eye on. Much of the item packs is already integrated into ArmorPack and Reactor&DrivePack and MiscDevicePack (I really need to come...
- Fri Jun 15, 2012 9:04 am
- Forum: Shipyards
- Topic: [George] What is the length returned by uiGetMusicState?
- Replies: 9
- Views: 3507
Re: [George] What is the length returned by uiGetMusicState?
Since I still really really want to work on the uOST project (the unoffical Offical Soundtrack), I am interested in the ins & outs of the music play function. Still working on that list?
We could pop it on the wiki when it's done.
We could pop it on the wiki when it's done.
- Fri Jun 15, 2012 8:57 am
- Forum: Shipyards
- Topic: 64 stock ships rotated to 40 facings
- Replies: 23
- Views: 13527
Re: 64 stock ships rotated to 40 facings
Now that you are both in here -- is there a way to add a simple framework that makes unique, named wingmen (such as the ones in Brunnen's "New Wingmen" mod) dockable (and possibly pilotable) just like the PlayerShip Drones? Because I want to add more unique wingmen to the game, but right now they su...
Re: autons
I tried UGWingmen late yesterday, but all the non-mule autons gained was a status command. Looks like I was wrong. With that in mind, I will release a mod soon that will overwrite the base auton class and replace the limited standard auton interface with something derived from Playership Drones, wh...
- Fri Jun 15, 2012 8:50 am
- Forum: Ideas & Suggestions
- Topic: Convenience Functions
- Replies: 24
- Views: 11071
Re: Convenience Functions
I think the game needs a greater variety of reactors. 8-) In the whole game we don't have any choice in relation to the reactors. (...) I think that some more variety would not hurt. Here are some ideas: - reactor's with more fuel capacity and a little more expensive. - reactor's with an smaller po...
- Fri Jun 15, 2012 8:49 am
- Forum: Ideas & Suggestions
- Topic: Add a list of alternative keys for actions.
- Replies: 3
- Views: 2484
Re: Add a list of alternative keys for actions.
I want this.
- Fri Jun 15, 2012 8:48 am
- Forum: Ideas & Suggestions
- Topic: Making armor understandable (and/or non-descriminatory)
- Replies: 6
- Views: 4389
Re: Making armor understandable (and/or non-descriminatory)
Thanks for the pointers, PM. I'll take it into consideration when sdw195 & I get back to working on the ArmorPack in a few weeks.
- Fri Jun 15, 2012 8:27 am
- Forum: The Drawing Board
- Topic: Armor Mod no longer working under 1.08b
- Replies: 6
- Views: 5224
Re: Armor Mod no longer working under 1.08b
the problem is that you cannot have a hpBonus AND a reflect of the same damagetype or you get that crash error. What you have to do is to replace the hpBonuses of reflected damagetypes with *** like this (this one works) <!-- Graviton Plate --> <ItemType UNID="&itGravitonPlate;" name= "[segment(s) ...
- Thu Jun 14, 2012 8:58 pm
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 8947
Re: Suggestion: best practices for patching others'/older mo
Good. Am very pleased to see this is being discussed seriously. We'll see where it goes from here. Thanks all for participating so far!!
- Sat May 26, 2012 10:31 am
- Forum: MOTM archives
- Topic: MoTM April 2012
- Replies: 3
- Views: 10213
Re: MoTM April 2012
Voted for the Weapon Labs Another lop-sided showing. I wonder what this says about the quality of recent projects like MiningPack and WeaponLabs.