Search found 85 matches

by TheLastBrunnenG
Tue Jun 14, 2011 8:58 pm
Forum: Shipyards
Topic: Shields and Armor: average values for weight, HP, and cost
Replies: 0
Views: 1350

Shields and Armor: average values for weight, HP, and cost

Maybe somebody can use this as a modding resource... I always had trouble deciding what level and value I should attach to new shields and armor I created. A year or so ago I plugged every XML that TransData could give me into Excel and turned it into a chart showing high, low, and average values fo...
by TheLastBrunnenG
Fri Jun 10, 2011 8:59 pm
Forum: Shipyards
Topic: Trigger an event any time a player uses a stargate?
Replies: 2
Views: 1503

Trigger an event any time a player uses a stargate?

How do I trigger an event any time a player uses a stargate? It can be on entering or exiting, doesn't matter. Is there a virtual device I can add to a playership that would activate automatically upon entering a system?
by TheLastBrunnenG
Wed Jun 08, 2011 2:32 am
Forum: Mod Announcements
Topic: [New Mod] New Sounds - all weapon sounds replaced
Replies: 6
Views: 4351

Re: [New Mod] New Sounds - all weapon sounds replaced

Prophet, your mods are legendary. I'd be honored! Go right ahead.
by TheLastBrunnenG
Tue Jun 07, 2011 2:17 am
Forum: Mod Announcements
Topic: [New Mod] New Sounds - all weapon sounds replaced
Replies: 6
Views: 4351

Re: [New Mod] New Sounds - all weapon sounds replaced

You're welcome! Makes the game far less tedious. Coupled with an MP3 hack, it makes for a much more enjoyable game.
by TheLastBrunnenG
Tue Jun 07, 2011 2:15 am
Forum: Mod Announcements
Topic: [NEW MOD] ALL stock ships playable
Replies: 2
Views: 5229

Re: [NEW MOD] ALL stock ships playable

Updated! History: 2010-01-01 Initial version. 60 ships. 2010-01-06 Second version. All stock ships playable (141 as of 1.0RC4). Corrected a few bugs from 2010-01-01. 2010-01-08 Bugfix version. I had uploaded a version I ZIPped before the playtesting corrections. Sorry! 2010-02-09 Added Volume 7, up...
by TheLastBrunnenG
Mon Jun 06, 2011 3:46 am
Forum: Mod Announcements
Topic: [New Mod] New Sounds - all weapon sounds replaced
Replies: 6
Views: 4351

[New Mod] New Sounds - all weapon sounds replaced

This mod adds new sound effects to every weapon in Transcendence. Generally, each weapon's new firing sound depends on its damage type (laser, kinetic, particle, etc.). Some weapons have special sounds for dual-fire mode. Missile launches also have new sounds. It overwrites all standard Transcendenc...
by TheLastBrunnenG
Fri Feb 19, 2010 9:55 pm
Forum: Beginner's Luck
Topic: What Armor Can My Ship Use?
Replies: 3
Views: 3323

I like Bobby's idea. What I'd really like is a Ship Status screen in general: info from the intro and ship selection screens, ships destroyed, most powerful enemy defeated, ranks with Korolov / Militia / Fleet / Black Market / Domina, Cash and Rins on hand, etc. I know the game keeps all those varia...
by TheLastBrunnenG
Tue Feb 16, 2010 3:34 am
Forum: Shipyards
Topic: Creating a single-shot missile: OnFireWeapon help?
Replies: 8
Views: 3690

Almost got it! Changed from a 1-charge version of the DM600 to an Invokeable item. Now it *almost* works: <!-- SSM2 --> <ItemType UNID="&itSSM2;" name= "single shot missile" level= "3" value= "200" mass= "100" frequency= "uncommon" modifiers= "MajorItem" description= "Single-shot missile test item ....
by TheLastBrunnenG
Mon Feb 15, 2010 4:33 pm
Forum: Announcements
Topic: RC7
Replies: 37
Views: 24004

Just compared source files and filesizes. Looks like all the techorder lines are gone from the ship files. I never knew what good "techorder=biomech" did, and now it seems we have the answer: nothing!
by TheLastBrunnenG
Sat Feb 13, 2010 5:28 am
Forum: Shipyards
Topic: Creating a single-shot missile: OnFireWeapon help?
Replies: 8
Views: 3690

Replacing OnFireWeapon with OnUpdate almost works. It will uninstall the now-empty launcher correctly. But the following line: (objRemoveItem gPlayerShip (itmCreate &itDisposableLauncher; 1)) tries to remove all of the launchers, not just the empty one. Maybe I'm going about this the wrong way. If t...
by TheLastBrunnenG
Sat Feb 13, 2010 2:53 am
Forum: Shipyards
Topic: Creating a single-shot missile: OnFireWeapon help?
Replies: 8
Views: 3690

Creating a single-shot missile: OnFireWeapon help?

Trying to make a version of the DM600 (itDisposableLauncher) that will uninstall and delete itself once its missiles are expended. I'm pretty good at causing a crash to desktop, that's for sure. What am I missing? <?xml version="1.0" ?> <!DOCTYPE TranscendenceExtension [ <!ENTITY unidExtension "0xD0...
by TheLastBrunnenG
Thu Feb 11, 2010 3:55 am
Forum: Shipyards
Topic: TheLastBrunnenG's mods: 10-FEB-2010 bugfixes & an update
Replies: 6
Views: 2987

>>>I get the error "Unable to load image 'ptera1mask.bmp'" when trying out the Pteravore mod. My fault, I missed a file in the latest re-zip. Fixed! >>>Shouldn't this thread be a continuation of your other one? I was hoping the other thread would stay down the queue a little. From now on, I'll confi...
by TheLastBrunnenG
Thu Feb 11, 2010 3:49 am
Forum: Mod Announcements
Topic: [NEW MOD] 4 new mods, incl. Playable Pteravore & Ares
Replies: 13
Views: 7946

If there is a chance you would find it interesting, how about making a mid-game mod. One that starts you off in St.K's or something, with a random starting equipment and some korolov missions fulfilled or such. It would make a great mod for someone like me who plays little to get a peek at the mid/...
by TheLastBrunnenG
Thu Feb 11, 2010 3:48 am
Forum: Mod Announcements
Topic: [NEW MOD] 4 new mods, incl. Playable Pteravore & Ares
Replies: 13
Views: 7946

1. Needs organic armor (organic armors regenerate). The Pteravore is an orgamism, and as such is probably not made out of plasteel. - Agreed. I used Plasteel because that's what George assigned to the Pteravore Lair. Organic armor is next. 2. Pterevore lairs need more options other than just refueli...
by TheLastBrunnenG
Thu Feb 11, 2010 3:43 am
Forum: Mod Announcements
Topic: [NEW MOD] 4 new mods, incl. Playable Pteravore & Ares
Replies: 13
Views: 7946

I fixed this in the latest upload. The transcendence.xml file is no longer used for Playable Pteravore, and the stock playerships are disabled at the ship selection screen.