Search found 163 matches
- Thu Apr 12, 2012 3:28 am
- Forum: Commonwealth
- Topic: High scores
- Replies: 36
- Views: 18087
Re: High scores
change things like remove nav beacons For that thing we should just make a poll "Do you like to dock with nav beacons?" and if 75% of all Transcendence players say no that mods should be merged into vanilla :D . They are a plain nuisance to me. Anyways they are beacons. What they are good for other...
- Thu Apr 12, 2012 2:23 am
- Forum: Ideas & Suggestions
- Topic: Mining rework thread
- Replies: 75
- Views: 34312
Re: Mining rework thread
My current idea is an experience system: The more ore you extract, the more experience you get and the easier it gets to find ore. Eg. a bonus to scanners, mining laser, etc ... I also thought about building a reputation with the miners ("Commonwealth Mining Association" - "CMA") that allows you to ...
- Wed Apr 11, 2012 9:55 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55315
Re: What do YOU want for 1.09?
solar armor coating :D - or some other device (level ... >4) which refills the reactor much faster. I know Im insane, but I used to refill my fuel for the 1GW reactor with only one solar panel - while having a cup of coffee. the ability to send commands to a targeted auton - I find it difficult to ...
- Wed Apr 11, 2012 3:30 pm
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 114801
Re: 1.08b
I recently found that 1.08b might produce defective savegames: Ticket 811
I dont know if this is related to ticket 778 - if its an issue with scripting and "ship AIs".
I dont know if this is related to ticket 778 - if its an issue with scripting and "ship AIs".
- Tue Apr 10, 2012 7:36 pm
- Forum: Beta Bug Reports
- Topic: uranium fuel rod
- Replies: 9
- Views: 6839
Re: uranium fuel rod
Consider the fact that uranium is a fission material not a fusion material, but in Transcendence it can be used to refuel fusion reactors. Thats one thing Im wondering about ... So - at least in Transcendence (nuclear) fission and fusion reactors must share at least some design elements which allow...
- Tue Apr 10, 2012 7:05 pm
- Forum: Beta Bug Reports
- Topic: uranium fuel rod
- Replies: 9
- Views: 6839
uranium fuel rod
I just noticed that these uranium fuel rods get used up even when the ship does not consume any energy. In my case Im sitting right above a star waiting for my solar panel to refuel the ships reactor (thats why my games usually take days and weeks :D ) and those rods get used up producing radioactiv...
- Thu Apr 05, 2012 4:01 pm
- Forum: Ideas & Suggestions
- Topic: Make plot devices use zero slots.
- Replies: 11
- Views: 5110
Re: Make plot devices use zero slots.
Thats a more general issue: In my opinion and backup up by my experience with playing Transcendence each ship needs at least: at least 3 weapon slots - 2 main weapons of different damage type and an omni weapon. You still need to choose between a launcher and a mining weapon however... device slots:...
- Thu Apr 05, 2012 3:40 pm
- Forum: Commonwealth
- Topic: High scores
- Replies: 36
- Views: 18087
Re: High scores
Some idea for handling highscores for games with custom extension: (as an alternative to submitting them to xelerus) The scores submitted could be grouped by extension UNIDs used: The would be a group for each set auf extensions used. So I you submit a highscore for you game you get the list for all...
- Wed Apr 04, 2012 10:53 pm
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 114801
Re: 1.08b
The savegames are in the same folder the following files are in: Transcendence.exe Transcendence.tdb TranscendenceMarch.mp3 I did not include them to save space. I then created the extensions folder and copied my stuff in. Also renamed it afterwards which did not have an effect. However I found that...
- Wed Apr 04, 2012 5:36 pm
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 114801
Re: 1.08b
Im having another issue with loading saved games: I created an environment (copy of the game so extensions dont get in the way) to play with mods. However Im surprised to see that Transcendence even refuses to even list any savegame thats there - and there are two atm. Created right in SE. Im having...
- Wed Apr 04, 2012 4:10 pm
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 114801
Re: 1.08b
Probably a typo: In CommonwealthMilitia.xml lines 1526 to 1544 the code handles promotions to Lieutenant, Major and Colonel. The comments in that block talk about apprentice, journeyman and master.
- Tue Apr 03, 2012 6:53 pm
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 114801
Re: 1.08b
Also commonwealth militia missions are not counted correctly:
I completed exactly one in St. Katherines, but that shows up as "0" in the highscores.
I completed exactly one in St. Katherines, but that shows up as "0" in the highscores.
- Mon Apr 02, 2012 4:43 pm
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 114801
Re: 1.08b
Well, looking at CTranscendenceModel.cpp lines 1006+ the below check does not make sense to me if "registered games" are not even on the list of available saved games. if (m_GameFile.IsRegistered() && !strEquals(m_GameFile.GetUsername(), sSignedInUsername)) { *retsError = strPatternSubst(CONSTLIT("S...
- Sun Apr 01, 2012 5:45 pm
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 114801
Re: 1.08b
Another thing: There is an issues with loading saved games when not signed in. Just to get this clear: The user is supposed to be able to play games created when "signed in" when he is "offline" too, is that right? When I start Transcendence and click "load game" right away - even before I got signe...
- Sun Apr 01, 2012 4:26 pm
- Forum: MOTM archives
- Topic: Mod of The Year
- Replies: 21
- Views: 26563
Re: Mod of The Year
I think [Dynamic Systems and The Network are] still separate, but I think they're compatible. Well, I tried to set up a game with both of 'em, but had a few issues: both of them define separate adventures, so Id have to edit this first an try to merge them I got an error message "node luminous" not...