Search found 81 matches

by Deltax
Thu Nov 28, 2013 11:01 pm
Forum: Commonwealth
Topic: Best & Worst Weapons
Replies: 92
Views: 45529

Re: Best & Worst Weapons

That is quite strange, I also wonder why certain load outs of the advanced manticore gunship are equipped with the moskva 11... its a pretty ineffective level 3 weapon fitted on a ship that mostly uses level 6-7 equipment.
by Deltax
Thu Nov 28, 2013 10:52 pm
Forum: Announcements
Topic: Ten Years of Transcendence
Replies: 26
Views: 20618

Re: Ten Years of Transcendence

Congratulations george, and happy thanksgiving everyone!

Nice trailer btw. :)
by Deltax
Tue Nov 26, 2013 10:48 pm
Forum: Commonwealth
Topic: Best & Worst Weapons
Replies: 92
Views: 45529

Re: Best & Worst Weapons

Moskva 11 light turret and advanced urak mass driver, definitely the worst early game weapons IMO, the centauri recoilless at least has some decent range to it, whereas with these you practically have to ram the enemy ship to attack it.
by Deltax
Mon Nov 25, 2013 2:25 pm
Forum: Announcements
Topic: 1.2 and Corporate Command Released!
Replies: 21
Views: 21621

Re: 1.2 and Corporate Command Released!

Woo finally, will be buying CC as soon as possible, i'm curious about these chimera folk.
by Deltax
Wed Oct 16, 2013 8:00 am
Forum: Commonwealth
Topic: On Siege MAGs: useless ?
Replies: 9
Views: 4847

Re: On Siege MAGs: useless ?

In the later parts of the game? yes, but they are the best choice for busting early/mid game stations IMO, when going face to face with heavily armed/armored stations like sung citadels and dwarg forts I just CHAAAARGE and start spamming siege MAGS, the station almost always goes boom before it gets...
by Deltax
Fri Sep 27, 2013 4:39 pm
Forum: Closed bug reports
Topic: [1.2b3] Balance issues?
Replies: 18
Views: 19705

Re: [1.2b3] Balance issues?

Not only should the damage of micronukes be reduced, but there weight should also be increased, they seem far too lightweight for how much damage they do super boosted or not. A tundra can 1 hit a military freighter... A single well placed micronuke could take out a scarab without the damage increas...
by Deltax
Thu Sep 26, 2013 8:50 am
Forum: Closed bug reports
Topic: [1.2b3] Balance issues?
Replies: 18
Views: 19705

Re: [1.2b3] Balance issues?

http://i.imgur.com/zXsuFGq.png The ares positron cannon has also been boosted, it now does nearly as much damage as lamplighter along with more range and ludicrous shield damage. The only thing it does not have over lamplighter is the WMD, but its still a better weapon now IMO. Did I mention you ha...
by Deltax
Wed Sep 25, 2013 4:42 pm
Forum: Beta Bug Reports
Topic: [1.2b3] Iocrym not using internal damage?
Replies: 2
Views: 2130

Re: [1.2b3] Iocrym not using internal damage?

It will probably be added in later... lots of other capital ships also did not get internal damage or compartment hitpoints, most notably the hospital class CSC's, CSC antarctica and CSC terra, which are all quite important for game progression.
by Deltax
Wed Sep 25, 2013 1:59 pm
Forum: Commonwealth
Topic: Finding The Right Price for Corporate Command
Replies: 18
Views: 7762

Re: Finding The Right Price for Corporate Command

Hmm.. I'm being called a boy, by a boy. :? It's fine, but how did you know I'm a boy? By all means, I could be 97 years old. I don't think I've ever stated that I am a boy... Are you secretly monitoring me?? :shock: Calm down, it was probably a guess, adventure/action based games like transcendence...
by Deltax
Wed Sep 25, 2013 11:36 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 705681

Re: Transcendence Picture thread

Just made it to charon in my first vanilla playthrough of the beta, and noticed that the fortress is unusually close to the center of the system...

Image

Is this another system generation bug, or just a coincidence?
by Deltax
Wed Sep 25, 2013 6:28 am
Forum: Commonwealth
Topic: Finding The Right Price for Corporate Command
Replies: 18
Views: 7762

Re: Finding The Right Price for Corporate Command

george moromisato wrote:DLC can be edited. You can use TransData to decompile it.
Yay! :D *throws money at computer screen*
by Deltax
Tue Sep 24, 2013 2:35 pm
Forum: Closed bug reports
Topic: [1.2b3] Balance issues?
Replies: 18
Views: 19705

Re: [1.2b3] Balance issues?

:shock: If a micronuke does that much damage now, i'm guessing warhammers will 1 shot KO every station in the game? While I agree that some of the later game capital ships are definitely a little too powerful now most of them needed a boost badly. Drake missileships and urak destroyers in particular...
by Deltax
Tue Sep 24, 2013 1:48 pm
Forum: Commonwealth
Topic: Finding The Right Price for Corporate Command
Replies: 18
Views: 7762

Re: Finding The Right Price for Corporate Command

If the DLC can be edited via XML like the transcendence.tdb, then I will be happy to pay 10$+ for it, because that would allow nearly unlimited replay value!
by Deltax
Mon Sep 23, 2013 3:32 am
Forum: Ideas & Suggestions
Topic: Station Balance
Replies: 5
Views: 2873

Re: Station Balance

One of the reasons why many stations are so weak is because of the way they take damage, stations that lack a "multihull" attribute will usually receive 1% damage from any non WMD weapon projectile that hits them. This is why dual laser weapons are so much better for early game base busting then kin...
by Deltax
Fri Sep 20, 2013 12:15 pm
Forum: Mod Announcements
Topic: A More Dangerous Universe Mod
Replies: 13
Views: 10303

Re: A More Dangerous Universe Mod V4

The beta releases of transcendence have changed a lot in the game, many capital ships have had there firing rates slowed drastically but also have a lot more endurance due to the new compartment system... several other ships/stations have been buffed/nerfed as well, requiring a balance overhaul to e...