Search found 158 matches

by josh19967
Thu Dec 23, 2010 9:38 pm
Forum: Community Discussions
Topic: Forum Titles Nominations
Replies: 18
Views: 8469

Oh... But about that "Arch Necromancer" thing, I don't really mean to do that on purpose, though I should probably look at the dates more often.
by josh19967
Thu Dec 23, 2010 9:03 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 396043

What about 0xD135-josh19967?
i'll change my UNID's to it if it's free.
by josh19967
Thu Dec 23, 2010 8:45 pm
Forum: Community Discussions
Topic: Forum Titles Nominations
Replies: 18
Views: 8469

schilcote wrote: Or maybe just 'official totally useless pathetic excuse for a human being'.

Come on!!! I just keep forgetting to look at the dates, that's all...
i try to remember to do that now.
by josh19967
Mon Dec 20, 2010 8:32 pm
Forum: Commonwealth
Topic: Yo ho! A pirate's life for me!
Replies: 12
Views: 5798

...and if you get high enough up in rank you can get awesome weapons/shields from the BM ststions! :D
by josh19967
Sun Dec 19, 2010 8:43 pm
Forum: Ideas & Suggestions
Topic: Another idea for later versions...
Replies: 12
Views: 4940

For example, radiation is in the "damage" attribute on weapons, but that could have been done with <OnDamageArmor>. But why do you do this in the attribute? Because it makes this easier. Same thing here.

Sorry if I offended you :(
by josh19967
Sun Dec 19, 2010 7:02 pm
Forum: Ideas & Suggestions
Topic: Another idea for later versions...
Replies: 12
Views: 4940

It would just be easier... One less event to add compressed into one little attribute.
by josh19967
Sun Dec 19, 2010 6:02 pm
Forum: Ideas & Suggestions
Topic: Another idea for later versions...
Replies: 12
Views: 4940

Sorry, it works... crashed bcuz i had my modship start in a system that didn't exist in the adventure. I have another idea (heh, the topic should last, right? :D ) : Revision of "reflect" attribute: right now it's just "reflect=[damagetype]" which just tells the armor/shield to reflect a certain dam...
by josh19967
Sat Dec 18, 2010 7:32 pm
Forum: Commonwealth
Topic: More maddness
Replies: 4
Views: 2536

For me, the freighter just needs a heavy shield and quick reflexes (so you can quickly invoke "I">"A")
by josh19967
Sat Dec 18, 2010 7:29 pm
Forum: Commonwealth
Topic: How to blow up a teraton nest (Obviously, spoilers)
Replies: 11
Views: 8249

Tamagoyaki wrote:Teratons aren't neutral for Xenophobes :D
I didn't know that! :D But makes since because "Xenophobe" ships belong to the "Destructive Order" sovereign...
by josh19967
Fri Dec 17, 2010 1:27 am
Forum: Ideas & Suggestions
Topic: Armor-hit Red Screen of Death (RSoD) rework
Replies: 29
Views: 10802

Just saying... I shall say no more. Ever. Ever. Ever. Over. Out.
by josh19967
Fri Dec 17, 2010 1:17 am
Forum: Off-Topic
Topic: Nearly there....
Replies: 7
Views: 4462

digdug wrote:awesome! in 4-5 years the Voyager 1 will "smell" the interstellar space!
...at least until we lose contact with it...
by josh19967
Fri Dec 17, 2010 1:14 am
Forum: Off-Topic
Topic: Nearly there....
Replies: 7
Views: 4462

Not really in the mood to say anything on this topic but...
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D



My dad really loves this technical stuff!!! :D
by josh19967
Fri Dec 17, 2010 1:10 am
Forum: Ideas & Suggestions
Topic: Another idea for later versions...
Replies: 12
Views: 4940

Idea in general: :D
How this mod actually works: :x
(Causes game crash)
by josh19967
Fri Dec 17, 2010 12:46 am
Forum: Community Discussions
Topic: Problems with logging on
Replies: 8
Views: 4346

alterecco wrote:Broken forum is broken
Obviously :lol:
I have ALWAYS had this problem EVERY TIME I log in... :x
by josh19967
Fri Dec 17, 2010 12:34 am
Forum: Commonwealth
Topic: Executed for destroying Phobos II dreadnought
Replies: 9
Views: 5826

(OnDestroy) not (OnObjDestroyed)