Search found 2433 matches

by digdug
Mon Nov 12, 2007 10:32 pm
Forum: Shipyards
Topic: Turning omni on/off, now it works!
Replies: 15
Views: 9469

Turning omni on/off, now it works!

I would like to create a weapon with an omnidirectional turret that you can turn on and off ! When off the weapon is stronger, when on the weapon is weaker, but omni ! :wink: I'm testing this (that doesn't work): <!-- Omni - non omni laser --> <ItemType UNID="&itOmniswitch;" name= "Omniswitch Laser"...
by digdug
Mon Nov 12, 2007 1:35 pm
Forum: Closed bug reports
Topic: Bug: Morningstar Cannon vs Arena Walls
Replies: 8
Views: 4729

george moromisato Posted: Sat Oct 06, 2007 4:45 am Bullets in Transcendence obey these quantum laws. Sometimes, bullets appear to "jump" across a solid barrier. This is not an illusion, but rather a property of the quantum laws of Transcendence. wow, quantum tunneling ! :shock: that's very realisti...
by digdug
Sun Nov 11, 2007 12:24 am
Forum: Ideas & Suggestions
Topic: Make <ImageVariants> works for ships also ?
Replies: 2
Views: 2830

Make <ImageVariants> works for ships also ?

Bokasha made a mod with various colored sapphire ships and posted it on the UTF.

It would be nice to have <ImageVariants> working for ships also, in order to have random generated colored ships ingame.