Search found 89 matches

by darksider
Sat Oct 20, 2007 9:21 pm
Forum: Closed bug reports
Topic: Luminous drones defenseless against particle weapons?
Replies: 14
Views: 8422

Luminous drones defenseless against particle weapons?

Yep, Luminous drones are the only enemies (except the commandship of course) you cannnot defeat only with omni-ion or IM90. And if you're using Fusionfire they'll quickly send ones with thermo-resistant. But when I use the omni-TeV9 I think they are very rarely getting generated with the particle sh...
by darksider
Mon Oct 15, 2007 12:51 pm
Forum: Closed bug reports
Topic: minor scripting bug on Point Juno?
Replies: 1
Views: 1963

minor scripting bug on Point Juno?

OnTimerZeroHour [Point Juno]: No binding for symbol: status ###(not status)### I've got this onscreen message doing as following. 1. I visited Point Juno for the first time in that game, and gone to the command center, but I was only Master Sergeant and could not get to General Verner, so I refuele...
by darksider
Sun Oct 14, 2007 10:34 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 396001

Well then, I am using 0xD17F currently.
by darksider
Sun Oct 07, 2007 5:18 pm
Forum: Commonwealth
Topic: Korolov in Charon
Replies: 9
Views: 6034

I've found that defending Korolov in Charon in ver0.98x is now tremendously easier than before, for several reasons. 1. the weapon enhancement system is now changed and the weapon optimizer rom is so powerful 2. enemies' AI has changed, and when the shields are down the corsair-II's usually give up ...
by darksider
Sat Oct 06, 2007 8:08 pm
Forum: Closed bug reports
Topic: Bug: Morningstar Cannon vs Arena Walls
Replies: 8
Views: 4727

Who told you that the arena wall doesn't have holes? :)
by darksider
Thu Oct 04, 2007 3:47 am
Forum: Ideas & Suggestions
Topic: Max rotating speed of a ship with 40 facings?
Replies: 10
Views: 5073

Even if this were "fixed" by increasing the frame-rate of the game, it would then make the ship harder to aim (the player would have trouble turning by a single facing). Well, rathe off-topic but I don't think this is a problem, since I am familiar with so-called fighting games and have seen too ma...
by darksider
Wed Oct 03, 2007 9:02 pm
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6731

The playership will have orange exhaust, instead of blue. If it's not too late, I made the blue exhaust with 40 facings and uploaded on the UTF here http://z8.invisionfree.com/Transcendence_Forum/index.php?showtopic=2138&st=0&#entry11359820 so you can include it in your mod and update, if you want ...
by darksider
Wed Oct 03, 2007 7:57 pm
Forum: Ideas & Suggestions
Topic: Max rotating speed of a ship with 40 facings?
Replies: 10
Views: 5073

Max rotating speed of a ship with 40 facings?

In ver0.98c, I noticed the number for 'maneuver' for each player ship is now 2/3 of before, and any number less than 2 doesn't seem to work. So the ship with faster rotation is heavily slowed down when you bother to make all 40 facings, and slower ship are now (slightly) harder to maintain balance w...
by darksider
Fri Jun 22, 2007 2:35 am
Forum: Commonwealth
Topic: On game design
Replies: 14
Views: 8274

Some ship ideas; - some stealthy mine layers, instead of fighting directly against the player - the static mine can be truly nasty if you fail to notice - use some sort of illegal autons which do suicide-bombing with nuclear/radioactive explosives - some more powerful hunters which sometimes use the...
by darksider
Mon Jun 18, 2007 3:57 am
Forum: Closed bug reports
Topic: Textual Error
Replies: 25
Views: 14381

In 0.98b
I have no idea who sold them to those trading posts but
I've got some 'Commonwealth Medal of Distinctions'

I suppose adding secondPlural= "true" will fix the problem.


And the Medal of Honor too!
by darksider
Sun Apr 29, 2007 3:23 am
Forum: Closed bug reports
Topic: "repeating" weapon glitches
Replies: 1
Views: 1779

"repeating" weapon glitches

When the ship is rotating, the DK10 Arbalest very frequently fires 4 or even 5 shells in a row instead of 3 on the description. And very probably other 'repeating' weapons go like this too. Also, I'm currently doing further playtest with my mod, and found that 'repeating' weapons with no ammo/charge...
by darksider
Mon Apr 23, 2007 6:29 pm
Forum: Closed bug reports
Topic: Textual Error
Replies: 25
Views: 14381

Next one could be tricky, and very minor, but anyway;

'Please accept these kilos of natural periweed '
I think this is not grammatically wrong but it doesn't feel right.

What is the periweed by the way?
by darksider
Tue Apr 17, 2007 3:37 am
Forum: Closed bug reports
Topic: Textual Error
Replies: 25
Views: 14381

Yet another;
when you see "booby-trapped ammunition boxes" or something similar at the Ringers collective, the inadequate message "You do not have enough rins to purchase any." shows up, instead of "This item is not for sale."
by darksider
Thu Apr 12, 2007 9:10 am
Forum: Closed bug reports
Topic: Textual Error
Replies: 25
Views: 14381

And one more thing...
In the description on the mule auton
'This auton has space for 75 tons of cargo.'
but currently its actual capacity is 87t.
by darksider
Thu Apr 12, 2007 4:04 am
Forum: Ideas & Suggestions
Topic: enhanced AND damaged shields?
Replies: 11
Views: 5626

Oh, now I realized I reported two separate things. The other one I didn't think of now look fixed (yeah, two heads are definetely better than one!), but actually I was thinking chiefly that the behavior of the ion disruptor lacked consistency here, as you can probably guess it from the subject on th...