Search found 91 matches

by Peter
Tue Mar 29, 2016 8:02 pm
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13316

Re: Rifter and Mining Barge Concept Idea

Hmm, interesting. Enemy ships jumping about spoiling your aim. Enemy missile ships jumping in and releasing a broadside then jumping out again. Nasty. But also drones or autons jumping in and out. Good. Filed for future consideration. Thanks. Using the capacitor code is a great idea. Be aware that ...
by Peter
Tue Mar 29, 2016 8:39 am
Forum: The Drawing Board
Topic: Strafer
Replies: 7
Views: 9744

Strafer

I've been thinking about an idea for a playership with a unique shield generator. To be exact, I don't mean a shield generator, but a device which takes up the slot of the shield generator. This device would allow the player to 'strafe' from side to side, dodging bullets with ease. It would even all...
by Peter
Mon Mar 28, 2016 9:37 pm
Forum: Off-Topic
Topic: Roguelikes you enjoy?
Replies: 10
Views: 17775

Re: Roguelikes you enjoy?

Can't you count TES games as rogue likes? Especially Skyrim!
I think those are more of open world RPG games, not rogue likes... but I guess they sort of count.
by Peter
Mon Mar 28, 2016 9:33 pm
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19917

Re: Mining pods

Before 1.5, only mining rating matters, and multi-hits were more useful than slower weapons. Now, with damage threshold, a mining weapon needs to be damaging enough to mine ore in the first place. Early systems, threshold is only 1 or 2 points, no big deal. But later, the threshold curves upward. I...
by Peter
Mon Mar 28, 2016 9:10 pm
Forum: Ideas & Suggestions
Topic: Balancing Iocrym sentinels
Replies: 63
Views: 29024

Re: Balancing Iocrym sentinels

My C++ background should help.
Have fun!

(it is actually pretty fun learning it, as long as you use the IRC to avoid going insane)
by Peter
Mon Mar 28, 2016 2:05 am
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19917

Re: Mining pods

Ah. Ok thanks :)
by Peter
Sun Mar 27, 2016 8:52 pm
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19917

Re: Mining pods

Asteroids have a minimum damage threshold required (per hit) to mine
Hmm. Is that minimum damage, or minimum mining damage? Because I know asteroids require your mining weapon to have at least one point of another type of damage.
by Peter
Sun Mar 27, 2016 6:46 pm
Forum: Ideas & Suggestions
Topic: Balancing Iocrym sentinels
Replies: 63
Views: 29024

Re: Balancing Iocrym sentinels

Teach me transLISP. I'll do that. The easiest way to learn it is to look at the source (not the big overwhelming 2000 line sections of it, the small bits) or at other people's mods, and then go on IRC for help. IRC is the best :) As for myself, I'm not very good at tLisp, but I'm passable. I don't ...
by Peter
Sun Mar 27, 2016 6:32 pm
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19917

Re: Mining pods

We need a heavy/dual/triple mining laser or a very low damage continuously firing plasma torch.
Normally when I mine I use a quick mod a made for myself which adds a mining laser wall with very low damage. Just so I can actually hit the asteroids without going crazy...
by Peter
Sun Mar 27, 2016 12:09 am
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 91687

Re: 1.7 Alpha 1a Update

Well one thing I think should be taken into consideration is: Turreted weapons are awesome, nuff said.

By this I don't mean omnidirectional weapons, I mean things like the Freya's swivel turret. Things which have a small arc of omni. They feel so satisfying to play.
by Peter
Sat Mar 26, 2016 8:31 pm
Forum: Ideas & Suggestions
Topic: Balancing Iocrym sentinels
Replies: 63
Views: 29024

Re: Balancing Iocrym sentinels

That's why we need a hard mode.
Maybe that's something someone could get onto. Maybe I'll give it a try, but I'm not the best modder, and I'm appalling at creating graphics xD
by Peter
Sat Mar 26, 2016 6:33 pm
Forum: Shipyards
Topic: Player Summoning a ship
Replies: 9
Views: 4177

Re: Player Summoning a ship

btw, Re: your signature : the "wall" only has the power you give it: Code: OnjSetProperty Nil nothing will stand in your way of Greatness. I don't think that code would work. Doesn't it have to be ObjSetProperty xD I do hope your experiments work out well for you. Thanks! Currently working on it pr...
by Peter
Sat Mar 26, 2016 5:38 pm
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19917

Re: Mining pods

Wow, that was a fast response. I had the idea of making a mod to make the mining pods better, but first I decided to post here to see if there was something I was missing, and I'm left thinking that there isn't really anything that I'm missing, so I might do it. However the damage is pretty ridiculo...
by Peter
Sat Mar 26, 2016 5:31 pm
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19917

Re: Mining pods

Same time as when the mining pods were added.
Ok I'm glad I'm not 100% oblivious. I stopped playing for about 2-3 years and only just recently started playing again, and when I came back mining pods were in the game.
by Peter
Sat Mar 26, 2016 5:29 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 575848

Re: The Stars Beyond

Good :) I'm having a bit of trouble contacting you on the IRC xD so I'll post this here: TSB doesn't work for me, with the error: TSB_Extension.tdb: Line(42): Unable to find library: a0030013 This might just be that it hasn't finished downloading, but I can't manage to make it download. Do I have to...