Search found 91 matches

by Peter
Sat Mar 26, 2016 5:52 am
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19799

Re: Mining pods

Ooooh. When did they add that? Or am I just completely oblivious to everything?
by Peter
Sat Mar 26, 2016 5:00 am
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19799

Re: Mining pods

Wait, wait...
get the right stations that tell you if there's a deposit or not and get lucky
There are stations which tell you where ore is?
by Peter
Sat Mar 26, 2016 2:51 am
Forum: Commonwealth
Topic: Mining pods
Replies: 40
Views: 19799

Mining pods

So I'm pretty sure everyone knows the mining pods which you can buy, drop and detonate to reveal ore by now. I'm just wondering: has anyone found a way to make them viable? In my eyes, they are probably one of the worst and most pointless items in the game, as I've never made a profit using them. An...
by Peter
Sat Mar 26, 2016 12:49 am
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13217

Re: Rifter and Mining Barge Concept Idea

My friend responded surprisingly quickly.

The mod he uses was made by digdug, and is called 'Weapons extended 5'

Here is the xelerus link:
http://xelerus.de/index.php?s=mod&id=1155

:D
by Peter
Fri Mar 25, 2016 8:39 pm
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13217

Re: Rifter and Mining Barge Concept Idea

Please do if it's not too much trouble. I'm not interested in playing it as much as I'd like to look through the code. Ok, I'll ask my friend and tell you as soon as he replies. It might be a while though... :? I don't, but it's something that popped into my head for some reason. I'd be interested ...
by Peter
Fri Mar 25, 2016 7:43 pm
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13217

Re: Rifter and Mining Barge Concept Idea

Possibly this one? AE - Starting Gear Randomizer http://xelerus.de/index.php?s=mod&id=1441 Nah, it's one which randomizes the gear of all enemies you find. I'm not really interesting in getting it, but if you are I can ask him what it is. The only thing is that he isn't on skype often so I might ha...
by Peter
Fri Mar 25, 2016 7:23 pm
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13217

Re: Rifter and Mining Barge Concept Idea

You may have already looked the function up on Xelerus, but here's the page in case you haven't: http://xelerus.de/index.php?s=functions&function=333 The example given there seems pretty relevant: instantly moving an object a given distance in the direction the playership is pointing. Ah, I hadn't ...
by Peter
Fri Mar 25, 2016 6:58 pm
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13217

Re: Rifter and Mining Barge Concept Idea

Interesting. I edited the transpace jumpdrive code to get this for my rifter:

Code: Select all

(block (newPos)
						(setq newPos (sysVectorPolarOffset gSource (shpGetDirection gSource) 50))
						(objJumpTo gSource newPos)
						)
However maybe using one of the examples you provided would be a good idea...
by Peter
Fri Mar 25, 2016 6:39 pm
Forum: Modding Reference
Topic: Events docs
Replies: 4
Views: 4480

Re: Events docs

I realize this is a huge necropost, and I hope you don't mind but...

You deserve a cookie :D
by Peter
Fri Mar 25, 2016 7:31 am
Forum: Mod Announcements
Topic: Russian S-1 Probe
Replies: 5
Views: 5480

Re: Russian S-1 Probe

-- Updated version 2.1 --

Updated the armor display so that the front armor plate is actually the front armor plate, and the left is actually the left, etc, instead of them being mixed up. Thanks gunship256 :D
by Peter
Fri Mar 25, 2016 7:26 am
Forum: Mod Announcements
Topic: Russian S-1 Probe
Replies: 5
Views: 5480

Re: Russian S-1 Probe

-- Updated version 2 -- Because I was feeling nice I added a new fancy device for you all to play with. This 'halts' the ship, so now it is possible to stay stationary on top of a planet, etc. Credit to digdug for help with the code. But it isn't all good. Now, any shield installed on the ship will ...
by Peter
Fri Mar 25, 2016 6:44 am
Forum: Shipyards
Topic: Player Summoning a ship
Replies: 9
Views: 4146

Re: Player Summoning a ship

Also I'm on 49 wiki posts so I'm just going to send this to see if I get upgraded to commonwealth pilot...

Yup it worked :)
by Peter
Fri Mar 25, 2016 6:43 am
Forum: Shipyards
Topic: Player Summoning a ship
Replies: 9
Views: 4146

Re: Player Summoning a ship

Great! I'd be interested in taking a look at the mod when you're finished to see how you solved the problem. Are the ships escorting your ship or just appearing and then defending themselves from hostiles? I was mostly doing it out of curiosity, I didn't end making a mod out of it yet, but I might ...
by Peter
Fri Mar 25, 2016 6:35 am
Forum: Shipyards
Topic: Monthly Mod Jam — March 2016
Replies: 20
Views: 9822

Re: Monthly Mod Jam — March 2016

Who's currently in charge of it in case I have questions? Someone else will probably answer this question better than me in a while, but for the moment you'll have to live with this answer: If you want to ask questions about the game in general, head over to IRC: http://webchat.freenode.net/?&chann...
by Peter
Thu Mar 24, 2016 7:11 pm
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 88815

Re: 1.7 Alpha 1a Update

Good thing I didn't post it on ministry then :)
Thanks guys, wasn't really sure what was happening. I should really look at a 1.7 changelog...