Search found 95 matches

by Arkheias
Wed Jul 08, 2015 5:13 am
Forum: Ideas & Suggestions
Topic: Improved device requirements: Slots and mass restrictions
Replies: 7
Views: 4201

Re: Improved device requirements: Slots and mass restriction

If ships are to have limits they should be defined not derived. Otherwise freighters that are big and hollow would mount better weapons than gunships that have solid spines to brace weapons against. I'd agree with this. At most, a default algorithm that can be overridden could be used. I think that...
by Arkheias
Sat Jun 27, 2015 8:47 pm
Forum: Shipyards
Topic: request for source postings
Replies: 4
Views: 2994

Re: request for source postings

Here is a previous post of mine with the best solution for decompiling it , also quoted below. I don't remember where I got this from, but just open notepad and enter FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A and save it as "TDDA.bat", then put it and all of your .tdb files in the sa...
by Arkheias
Sat Jun 27, 2015 8:39 pm
Forum: Ideas & Suggestions
Topic: Add range to weapon stats
Replies: 7
Views: 5641

Re: Add range to weapon stats

I think that once we have the next version of the wiki up with the ability to read all the .xml files and automatically generate pages for items/ship/whatnot, we should add a similar feature to the game itself. We already have the Rowena's Weapons and Armor series of roms from older versions of tran...
by Arkheias
Sat Jun 27, 2015 3:09 am
Forum: Ideas & Suggestions
Topic: 1.6b5 Mining Feedback Thread
Replies: 14
Views: 8070

Re: 1.6b5 Mining Feedback Thread

Since the damage dealt by a mining weapon apparently affects how much ore you get, does this mean enhancers such as the laser collimator would make the mining laser more effective at mining, or is the process of deciding how much ore you get convoluted to the point of making this idea useless?
by Arkheias
Fri Jun 26, 2015 8:31 pm
Forum: Ideas & Suggestions
Topic: 1.6b5 Mining Feedback Thread
Replies: 14
Views: 8070

Re: 1.6b5 Mining Feedback Thread

I notice that there is a warning when you downgrade equipment. Could the same mechanism be re-purposed to give the player a heads-up that they are kitting up for mining in an empty system? 'An idle miner notices your selection: "You might wanna think twice 'bout that- there's nothin around here for...
by Arkheias
Thu Jun 25, 2015 3:44 pm
Forum: Ideas & Suggestions
Topic: 1.6b5 Mining Feedback Thread
Replies: 14
Views: 8070

Re: 1.6b5 Mining Feedback Thread

I've noticed that we now have a 'miningEquipment' attribute for mining equipment that makes mining equipment appear in the inventory of standard Commonwealth mining stations. Unfortunately it is currently set to work in the same way as how stations offer reactor upgrades, in that every mining statio...
by Arkheias
Mon May 11, 2015 10:35 pm
Forum: Announcements
Topic: 1.6 Beta 3
Replies: 14
Views: 13690

Re: 1.6 Beta 3

The new thermo weapon images are very similar to engine images. and the plasma weapon images look like an auton launcher-tube, and the energy weapons keep getting progressively taller (with the exception of ion weapons which just look really stubby, like someone accidentally cut the tip off , like ...
by Arkheias
Mon May 04, 2015 9:45 pm
Forum: Ideas & Suggestions
Topic: Shields should (usually) be visible on ships.
Replies: 20
Views: 10608

Re: Shields should (usually) be visible on ships.

I agree that a modified version of the radiation effect seems like the simplest way to add these shield effects. For the actual mechanics, I think that shields should be invisible when at full health but become more opaque as they take damage. At the point before they collapse/The instant they resta...
by Arkheias
Sun May 03, 2015 10:21 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 97035

Re: Cabbage Corp

bzm3r wrote:Why is Cabbage Corp called Cabbage Corp?

P.S. I'll download it and try it out!
Cabbage Corp is called Cabbage Corp because Cabbage Corp was founded by a cabbage salesman. Cabbage Corp is also the leading producer of authentic cabbages in all of human space.
by Arkheias
Sun May 03, 2015 3:06 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 97035

Re: Cabbage Corp

Cabbage Corp is now available on GitHub.
by Arkheias
Sat May 02, 2015 2:51 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 97035

Re: Cabbage Corp

Updated the following: Cabbage Corp v0.7.3.0 (2015-05-01) -----General Changes----- Switched to ISO 8601 Updated deprecated functions. *Watched as other functions became deprecated. Organized the various modules and resources. Began plans to separate libraries from items, will likely have at least ...
by Arkheias
Fri May 01, 2015 6:44 am
Forum: Shipyards
Topic: Conditional Firing
Replies: 2
Views: 1895

Re: Conditional Firing

For the first(ish) question, set the weapon to use some item as ammo. The weapon will now be unable to fire unless you have that item on your ship. Then set the weapon to add one unit of that item to your ship whenever it is fired (see attached code) so that you won't actually run out of the item. T...
by Arkheias
Wed Apr 22, 2015 12:08 am
Forum: Ideas & Suggestions
Topic: Damage 2.0 Idea thread
Replies: 14
Views: 8680

Re: Damage 2.0 Idea thread

I've always been a fan of the damage curve used in The Elder Scrolls III: Morrowind. It scales indefinitely unlike systems where you block a percentage of the damage, and you don't really have to worry about capping the damage negation.
by Arkheias
Tue Mar 31, 2015 7:42 am
Forum: Commonwealth
Topic: 1.6 Beta 1 Graphics Quality
Replies: 17
Views: 14069

Re: 1.6 Beta 1 Graphics Quality

The game seems to run smoothly for me, though I have yet to really try to stress test it with any of my mods. I haven't really noticed any glitches other than the screwed up collision box that all the stars seem to still have on the lower and left sides. System: ASUS G Series G51JX-X1 OS: Windows 7 ...
by Arkheias
Fri Mar 20, 2015 12:07 am
Forum: Beginner's Luck
Topic: Stealth armor doesn't work?
Replies: 3
Views: 3043

Re: Stealth armor doesn't work?

The Phobos and Deimos have a perception value of 6, which means stealth armor does nothing and they can see ships with regular armor from approximately 2.25x as far away.

See this post for more info:
http://forums.kronosaur.com/viewtopic.php?f=4&t=6953