Search found 89 matches

by darksider
Sat Nov 29, 2008 2:23 pm
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42226

As for events, I wonder if you did encounter some crashes. I tested one thing : I just create a game and let it go, without my ship even movng, but with time acceleration on. It usually crashes between 5000 and 10000 ticks. For now I haven't a single idea of what could be causing that. I tested it ...
by darksider
Sun Nov 23, 2008 7:04 pm
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42226

Thanks for your compliment :)
As for your question, yes, I am, and if you are very careful you might be able to confirm it judging from grammatical errors on my posts.
I guess this forum is more international than it first looks.
by darksider
Sun Nov 23, 2008 5:06 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42226

Ah, you don't need to convert the current 8bit ANSI code; it's more of a problem of my own side (my local text editor) and it's just another trivial thing after all, though I'm not against the change anyway :) About the speed of ships - well, I think the fundamental problem here is that the world of...
by darksider
Thu Nov 20, 2008 5:20 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42226

Nah, don't worry, I have never expected things to be so easy. And I guess you've got to prepare for a convention, so I'll probably start to worry about your project a couple of months later. The sooner the better of course, but that does not mean you have to hurry up with everything, and actually I'...
by darksider
Sun Nov 16, 2008 7:10 am
Forum: Shipyards
Topic: Blender
Replies: 9
Views: 7266

Wow, the script sure is useful (and it's set to 9 degrees per image by default!), even though it took me another half an hour to figure out how to use it (and I don't understand how it works at all). I'm sure I definetely couldn't have understood a thing were it not for the tutorial video on YouTube...
by darksider
Sun Nov 16, 2008 4:09 am
Forum: Shipyards
Topic: Blender
Replies: 9
Views: 7266

I'd like to hear about it too, especially the "rotate and render" part - at first I thought the animation feature would be useful but actually wasn't (with my poor understanding, at least) and I'm doing it manually, though I have a few more useful applications for this kind of manual work. Honestly,...
by darksider
Sat Nov 08, 2008 2:37 pm
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42226

Here's my reports and suggestions based on v005: 1. Transcendence gets a noticable lag or a "micro-freeze" moment once in a while, which is mostly unimaginable in vanilla Transcendence. (I think I remember that I'd got similar "lags" on Hoshikaze v003 each and every time I shot freighters, but I dou...
by darksider
Sat Nov 01, 2008 2:49 pm
Forum: Commonwealth
Topic: How to blow up a teraton nest (Obviously, spoilers)
Replies: 11
Views: 8282

I guess it's been there for... well... around 28 years, if you consider it as an inheritance from roguelike games (or namely, Rogue) :) But frankly speaking, I think it's the worst key allocation in Transcendence; I thought the up arrow key should work to stop the ship at least, or if you use "jkl" ...
by darksider
Sat Oct 04, 2008 1:10 am
Forum: Commonwealth
Topic: player identity
Replies: 51
Views: 28565

Yeah, that little piece of backplot made me feel a little sick too. I perfer to be "The guy who was walking past the white house in the forest", not "The second coming of the dungeon master". Expecially in Transcendence, the player MUST have no backstory! In a non-openended game where there is only...
by darksider
Tue Sep 30, 2008 6:24 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42226

Ah, just a few things about graphics - you should not use 24bit bmp for mask images; you'd better use bilevel monochrome (1bit) bitmap, or maybe 8bit grayscale if you want something semitransparent (i.e.the jumppoint image). And, perhaps you could have a cleaner image if the mask is made directly fr...
by darksider
Sun Sep 28, 2008 1:05 am
Forum: Shipyards
Topic: Adventure : how change startup system ?
Replies: 5
Views: 3358

From what I've read, the starting system is not necessarily a "rootnode". (For example, you can set a starting point on St. Katharine's Star, which is not defined as a rootnode, according to this topic http://www.neurohack.com/transcendence/forums/viewtopic.php?p=14210 ) I think that all you have to...
by darksider
Mon Sep 22, 2008 8:51 pm
Forum: Closed bug reports
Topic: A CSC bug
Replies: 11
Views: 7086

I don't want to think what would happen if the Terra got on the wrong side of the Xenophobes. Actually, instead of usual TeV9, CSC Terra is equipped with powerful starcannons, which can easily finish the worldship within a moment (but not Luminous drones, you know). I agree that those TeV9's don't ...
by darksider
Wed Sep 17, 2008 10:37 am
Forum: Shipyards
Topic: dissappearing shots
Replies: 8
Views: 4257

I'm surprised that no one pointed out the code lacks "intensity" definition
(see the code for the TeV9 blaster).

If I recall correctly, "heavyblaster" with intensity less than 3 makes it sometimes disappear, like you've seen.
by darksider
Tue Sep 16, 2008 1:35 pm
Forum: Ideas & Suggestions
Topic: Typos
Replies: 14
Views: 6702

Now I've got "2 Centauri recoillesss".
by darksider
Sat Sep 13, 2008 7:40 pm
Forum: The Drawing Board
Topic: Sebenkia Shipyards (mods & New graphics!)
Replies: 62
Views: 31557

It worked perfectly- the ship rotates nicely and smoothly. The rotation speed attribute works like this: 1 = 1 second per rotation, 2 = 2seconds per rotation, 3 seconds per rotation... etc. When compared to a 20 facing running at 2, the 120 facing running at 2 rotated at the same speed. Well.... no...