Search found 673 matches

by Bobby
Fri Feb 04, 2011 1:22 am
Forum: Off-Topic
Topic: Test thread
Replies: 14
Views: 6441

Re: Test thread

@ Ttech: go into your user control panel, edit avatar, and manually enter the correct dimentions. It seems like the board assumes your avatar is 80x80 unless you tell it otherwise.

Also, I think link images in signatures actually link to the url now.
by Bobby
Fri Feb 04, 2011 1:08 am
Forum: Official Extensions
Topic: Official transcendence patch
Replies: 10
Views: 14534

Re: Official transcendence patch

For one thing domina powers don't recharge in 1.04. Things like that could use a patch. or the adventurer outfitters making ammo after being destroyed, or the intCorporateOnInit error when docking with a certain station (I can't remember which). Why live with the bugs when we can fix them before the...
by Bobby
Tue Jan 11, 2011 6:17 pm
Forum: Closed bug reports
Topic: [probably-mod-related:-not-enought-info] Bugs in 1.04
Replies: 1
Views: 2494

[probably-mod-related:-not-enought-info] Bugs in 1.04

1. I docked with an insurance conglomerate station and heard a beep, upon checking debug.log I found "Unknown function: intCorporateOnInit". 2. scrSetActionLabel seems to no longer work outside an OnPaneInit, specifically it used to work from an action but no longer does. I have not checked other ca...
by Bobby
Fri Dec 03, 2010 3:05 pm
Forum: Beta Bug Reports
Topic: Uranium rods don't appear to obey the laws of physics
Replies: 19
Views: 10762

Perhaps it is contaminating your other fuel too? As for using it in a fusion reactor... burning uranium might release some energy, I would imagine it would be terribly inefficient and slow down the reaction though. Another question is how are you getting solid uranium pellets into the fusion chamber...
by Bobby
Mon Oct 25, 2010 3:33 am
Forum: Shipyards
Topic: X42 CRAWLER
Replies: 5
Views: 3796

You could have a weapon on your ship (possibly virtual so it can't be removed) with a very high repeating or fire-rate and low range. It could be made to look (or be invisible) and sound like a drill, and have different effects when hitting asteroids, armor, and shields. You could also set up a repe...
by Bobby
Thu Oct 21, 2010 2:50 pm
Forum: Shipyards
Topic: INVISIBLE PLAYERSHIP
Replies: 3
Views: 2369

stealth armor will hide you from random ships if you aren't right on top of them, but the random spawns will still go right for you, they will need to be diverted through code.
by Bobby
Wed Oct 20, 2010 5:44 pm
Forum: Commonwealth
Topic: Icon
Replies: 8
Views: 4647

You should be able to point the folder icon selector directly to the transcendence executable and use the icon from there, if that doesn't work I extracted the icon and put it in a zip.

The icon was extracted with Greenfish Icon Editor Pro, hosted by dropbox, and I obviously don't own it.
by Bobby
Sat Oct 16, 2010 6:15 pm
Forum: Ideas & Suggestions
Topic: few ideas
Replies: 15
Views: 8796

Czert wrote:what use for them will be kindnaping of ¨trainer/master of one gladiator ?.
My guess is the BM outfitted the slicer with upgrades for his ship in return for a portion of the profits, and there is probably betting on the fights at the arena for them to get involved in.
by Bobby
Sun Sep 26, 2010 4:57 pm
Forum: Beginner's Luck
Topic: Three systems beyond St. K's...
Replies: 4
Views: 3230

With the trenton armor is even more important than with any other shield because some damage gets through. absorbAdj= "100,100, 95, 95, 90, 90, 85, 85, 75, 75, 75, 75, 25, 25, 25, 25" Laser and kinetic are completely blocked, 5% of particle and blast get through, 10% ion and thermo penetrate it, etc...
by Bobby
Sun Sep 26, 2010 12:07 am
Forum: Mod Announcements
Topic: [mod] Captain's log 3.0
Replies: 10
Views: 5612

Updated again. 1. The bug that causes intermittent crashing when viewing the event log has been fixed. As it turns out the list sorting function doesn't like moving a list element hundreds or thousands of places... (ie. backtracking to Eridani from Point Juno with a gem of despair, thus depositing t...
by Bobby
Sat Sep 25, 2010 10:58 pm
Forum: Ideas & Suggestions
Topic: custompicker items don't honor image dimentions
Replies: 3
Views: 2015

I expected that when I define an image as being 48 pixels wide and 48 pixels tall, for example, for the image to be 48 by 48 pixels, not a mashup of a bunch of different objects because the edge didn't get cropped. Feeding resCreateImageDesc the image of the desired objects made no change at all. Ce...
by Bobby
Sat Sep 25, 2010 1:20 am
Forum: Ideas & Suggestions
Topic: custompicker items don't honor image dimentions
Replies: 3
Views: 2015

custompicker items don't honor image dimentions

Image

As you can see from the screenshot the smaller ships' images are not being cropped here like they would be on a canvas, I used shpGetImageDesc to provide the list used to draw the images. The same thing happens with small stations.
by Bobby
Thu Sep 23, 2010 9:40 pm
Forum: Commonwealth
Topic: Korolov Station Under Construction- -Can you Save It?
Replies: 9
Views: 4647

I can't save it, but others can. I guess you need to fly a well equipped wolfen with Volkov at your side, I generally don't qualify for either.

I don't think it is ever operational again.
by Bobby
Mon Sep 20, 2010 12:55 am
Forum: Beginner's Luck
Topic: What is up with shield?
Replies: 2
Views: 2520

Do you have any metersteel armors? meteorsteel dust "enhanced" armor? worldship plate? they will prevent your shields from working.
by Bobby
Fri Sep 17, 2010 12:30 am
Forum: Beginner's Luck
Topic: Have not 1 but 4 Phobos ships patrolling the Penati system
Replies: 1
Views: 1911

Shoot them? There are four strategies I know. Long range bombardment: match velocity with them while they are following you, shoot backwards from outside their range. It's not very fair, and works on many capships. Raw firepower: You need some timing. Get close enough for them to open fire with the ...