Search found 78 matches

by Kamikaze
Tue Oct 16, 2007 9:31 pm
Forum: Commonwealth
Topic: Hmm... People who think they need to HACK transcendence.
Replies: 60
Views: 30909

Hmm... People who think they need to HACK transcendence.

Just what we need! People who think they have to HACK Transcendence!

http://forum.cheatengine.org/viewtopic. ... 9f39b341d4
by Kamikaze
Tue Oct 16, 2007 12:21 am
Forum: Commonwealth
Topic: 0.98d
Replies: 6
Views: 4172

Bah, the Freighter is only any good for Salvagebots.

I am a Junkyard Dog.

Find it, loot it, sell it, profit!

Now.. If only it could be made so that a different ship can have a different interior screen... I've got a modship that would be PERFECT for having a Tinker in the back... BMFSS!
by Kamikaze
Mon Oct 15, 2007 10:44 pm
Forum: Ideas & Suggestions
Topic: Max rotating speed of a ship with 40 facings?
Replies: 10
Views: 5073

Well, a ship with a high mass will be affected less. So, 30 tons of cargo in the Freighter makes less difference than 30 tons in the Sapphire/Wolfer.


Modding will answer it.
by Kamikaze
Sun Oct 14, 2007 9:39 pm
Forum: Shipyards
Topic: Transcendence 9.8d under wine
Replies: 1
Views: 1623

Hmm... Try running .98c to see if it does the same thing. DirectX is not supported by Linux, so that won't do anything I say to run .98c as Linux finds a different (most likely OpenGL) display system and uses it in place of Direct X, and maybe Linux will like that better than GDI. (Hmm.. Should be i...
by Kamikaze
Sat Oct 13, 2007 7:31 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 393184

Despite this being a bit old...

0xD136- Kamikaze
by Kamikaze
Sat Oct 13, 2007 6:16 pm
Forum: Shipyards
Topic: Two New Mods from me!
Replies: 1
Views: 1927

Bump bump, BUMP IT UP!
by Kamikaze
Fri Oct 12, 2007 9:10 pm
Forum: Shipyards
Topic: Collective mod (Alpha): Updated.
Replies: 11
Views: 5680

Try defining the rs away from the image listing...
by Kamikaze
Fri Oct 12, 2007 8:47 pm
Forum: Shipyards
Topic: Collective mod (Alpha): Updated.
Replies: 11
Views: 5680

Actually, it's just a change of the callup on the image. Normal is Resources/imageexample.jpg in the default XMLs.
by Kamikaze
Fri Oct 12, 2007 8:24 pm
Forum: Shipyards
Topic: Collective mod (Alpha): Updated.
Replies: 11
Views: 5680

Ahh, didn't know.
by Kamikaze
Fri Oct 12, 2007 8:13 pm
Forum: Shipyards
Topic: Collective mod (Alpha): Updated.
Replies: 11
Views: 5680

Host it on Xelerus for one.

Try to make it work WITHOUT modifying Transcendence.xml, as that requires unpacking of Transcendence.tdb, and makes it tough to reverse.
by Kamikaze
Thu Oct 11, 2007 3:16 am
Forum: Ideas & Suggestions
Topic: Hmm... A wider starting arrangement?
Replies: 5
Views: 3145

Hmm... A wider starting arrangement?

Now, I've begun to mod something like this, but...

Anyways, why not do multiple versions of each ship with different armor/weapons/shields? Just a name and description change away (and a few new entities).

What think?
by Kamikaze
Wed Oct 10, 2007 11:06 pm
Forum: Off-Topic
Topic: Hacked
Replies: 2
Views: 2623

You must LOVE the virus, be KIND to the virus. :P

J/k
by Kamikaze
Wed Oct 10, 2007 11:00 pm
Forum: Shipyards
Topic: Two New Mods from me!
Replies: 1
Views: 1927

Two New Mods from me!

http://www.xelerus.unrealcrystal.com/in ... =mod&id=35
http://www.xelerus.unrealcrystal.com/in ... =mod&id=37

The first only strengthens the Charon Pirates, the second adds in new shields, weapons, and starting configuration.
by Kamikaze
Mon Oct 08, 2007 6:04 pm
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6723

Thank you.
by Kamikaze
Sun Oct 07, 2007 8:38 pm
Forum: Shipyards
Topic: Ferian Warship Facings
Replies: 11
Views: 6723

Well, I guess I'm out.

Hell, I just need something 40 faced that looks good, I can color change.