Search found 1531 matches
- Thu Apr 28, 2011 9:04 am
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66247
Re: Dynamic Systems
ok: so giving you the toys DID help you see my idea better:) ( remember: my stuff runs on borrowed Unids for testing : so you got to add your own to the code to make it run ) http://paste.neurohack.com/view/YdghU/ Here is two versions of the V6: commonwealth and Ares made ( but the Sov is set at Set...
- Thu Apr 28, 2011 5:10 am
- Forum: Mod Announcements
- Topic: R/C Scout auton V1.5 (NEW)
- Replies: 16
- Views: 10209
Re: [Updating] R/C Scout auton
I found a Salvager looking ship: tiny thing called itself a Scout ( i have alot of things in my folder to try out )........is that it ? EDIT :Oh nvm: I found it, it is a Salvager Scout from something else: yours is a 300D with a steering wheel and no cupholders. LOL : great work you have there , I a...
- Thu Apr 28, 2011 4:44 am
- Forum: Ideas & Suggestions
- Topic: Corporate Enmity
- Replies: 7
- Views: 3430
Re: Corporate Enmity
ok: here is a thought from an empty mind : Rasiermesser is a contract merchant to the Corporation gone wild: like Douglas , Fairchild, Grummen, Lockheed......these companies are practically in their own Sovereign States on Company Property. Rasiermesser is very much this way: their own R&D, they sho...
- Thu Apr 28, 2011 4:16 am
- Forum: Commonwealth
- Topic: Hacking the Iocrym Neural Network
- Replies: 22
- Views: 11020
Re: Hacking the Iocrym Neural Network
@ erik dela cruz :
The code for the vault changes with every game : you get the code from the Point Juno Command station ( which is why you must fight to keep it alive )
And I will shut up now because I know too much and Decker wants to put the "Cute" in Execute on my head.
The code for the vault changes with every game : you get the code from the Point Juno Command station ( which is why you must fight to keep it alive )
And I will shut up now because I know too much and Decker wants to put the "Cute" in Execute on my head.
- Thu Apr 28, 2011 1:39 am
- Forum: Ideas & Suggestions
- Topic: Sister ships
- Replies: 5
- Views: 2818
Re: Sister ships
that is actually on the menu in a way : I observe that the Mod Makers have this Bend to the ships that are going in that direction : the latest Mod : Black Market1.4 (http://xelerus.de/index.php?s=mod&id=905 ) is virtually giving the BM it's own fleet of Defenders : the Player Drones Mod ( http://xe...
- Thu Apr 28, 2011 1:30 am
- Forum: Ideas & Suggestions
- Topic: Corporate Enmity
- Replies: 7
- Views: 3430
Re: Corporate Enmity
I had searched the .xml files over a question asked if the BFG was valuable to Dvalin......and I got the same inspiration to ask this very question because obviously they are doing " research" into weapons and shields: the Ares have their own stuff, the Sung do.....but they are selling or getting lo...
- Thu Apr 28, 2011 1:23 am
- Forum: Ideas & Suggestions
- Topic: Pilgrim Slash Freelancers?
- Replies: 37
- Views: 14424
Re: Pilgrim Slash Freelancers?
I could replicate the results, but I don't think its really necessary. Right now I'm struggling A. making them start with roughly level accurate equipment, and B. making the dockscreen work (it crashes every time I dock) Custom dock screen or just a regular station screen? because a regular one is ...
- Thu Apr 28, 2011 1:05 am
- Forum: Commonwealth
- Topic: Suicide Freighter
- Replies: 8
- Views: 3913
Re: Suicide Freighter
The Rogue fleet need some more expansion. And I guess I've only gotten the suicide freighter once, mostly because I almost never take the "escort Freihter carrying Pteracnium ore" missions. There are actually more then one such mission ,that involve the freighters " carrying pteracnium " that I can...
- Wed Apr 27, 2011 8:59 pm
- Forum: The Drawing Board
- Topic: Sandbox?
- Replies: 17
- Views: 8327
Re: Sandbox?
EXACTLY : but I think it needs : transport will lay mines in the path (setq mineLayer (sysCreateShip &scRogueCat; ambushPos &svRogueCat;)) (objSetData mineLayer "MinePos" ambushPos) ; Create a bunch of mines in addition (for i 0 (random 10 20) (sysCreateWeaponFire &itStaticPoop; mineLayer (sysVector...
- Wed Apr 27, 2011 6:24 pm
- Forum: The Drawing Board
- Topic: Sandbox?
- Replies: 17
- Views: 8327
Re: Sandbox?
I think the reason it died out as a development could be the Standard Behavior of a SandBox : I learned this code as small child : ( block nil Syscreate sandbox; Attract Cat poop; Place it where the Player will find it ; ) I enjoy Prophet's mod work, it is more then obvious that there was a great de...
- Wed Apr 27, 2011 5:47 pm
- Forum: Beginner's Luck
- Topic: Funny things about Trans......
- Replies: 29
- Views: 13084
Re: Funny things about Trans......
I activate the Arena : But THEN: I get an idea and having the Arena Active is a " got to hurry up" thing before I forget the plan of the Idea of what I want to do : like become a Smuggler and run missions for the Black market; Or go ahead and take that embarrassing waste of Fleet resources called th...
- Wed Apr 27, 2011 5:38 pm
- Forum: Beginner's Luck
- Topic: Weapon installing/Changing?
- Replies: 8
- Views: 4816
Re: Weapon installing/Changing?
@ PM : Correct: I was just running with my "Strange Game" Experiences: I first discovered a Sung Citadel ( before Charon ) as well as a Ringer ( I still can not understand THAT ( now that I have more experience ) : the game has never replicated that pattern to date. I have used the Spheres to power ...
- Wed Apr 27, 2011 3:41 pm
- Forum: Mod Announcements
- Topic: Black Market BM
- Replies: 22
- Views: 11945
Re: Black Market BM
LOL : I often try to make tests show up and often so I don;t have to chase them very far :) LAST NIGHT :O the kronosaurus ran me off a station ( my stray shot kind of upset the BM and they chased me off ) However: Had that ship carried a Particle weapon I would have died. So I think the presence of ...
- Wed Apr 27, 2011 9:16 am
- Forum: Ideas & Suggestions
- Topic: [suggestion] Mission / scripting framework
- Replies: 7
- Views: 5650
Re: [suggestion] Mission / scripting framework
Found items in your model : Not that they take anything away from it, I still enjoy having it in my game. I took the mining exploration and was distracted by my puppies so I missed the very impatient window the mining ship gives you before it gates out : however, I returned to the station and : mism...
- Wed Apr 27, 2011 7:59 am
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66247
Re: Dynamic Systems
I was talking of a station being destroyed , not the ships : your stations deploy escape pods, right? I was assuming that they were since the ships do , the stations would as well : I never actually checked your code to see if they do , To get you the Understanding of what I am talking about I will...