Search found 220 matches
- Tue Jan 07, 2020 8:41 am
- Forum: Beginner's Luck
- Topic: Kourtious' Equipment and Ship Guide
- Replies: 16
- Views: 37309
Re: Kourtious' Equipment Guide List
There is one more very useful device you forgot to mention that can save your life in an instant or help you cross vast amounts of space in no time at al, that is the Jump drive. - Very useful to either escape a fight if you are about to be blown to smithereens... - Store unlimited items safely in E...
- Sat Jan 04, 2020 12:51 pm
- Forum: Beginner's Luck
- Topic: Kourtious' Equipment and Ship Guide
- Replies: 16
- Views: 37309
Re: Kourtious' Equipment Guide List
About the cost of ammo and missiles.
Those are basically for free as soon as you find a Teraton fabricator. You only need (damaged) armor and an energy source (like those He rods you loot and are basically useless in the endgame) as soon as you have the fabricator satisfied with a bit of food....
Those are basically for free as soon as you find a Teraton fabricator. You only need (damaged) armor and an energy source (like those He rods you loot and are basically useless in the endgame) as soon as you have the fabricator satisfied with a bit of food....
- Thu Jan 02, 2020 8:15 pm
- Forum: Announcements
- Topic: 1.9 Alpha 4
- Replies: 15
- Views: 88478
Re: 1.9 Alpha 4
I've noticed that items sold in Black Markets are still unknown.
Curious about it, should they still be unknown, or should The Black Market know what they are selling?
Curious about it, should they still be unknown, or should The Black Market know what they are selling?
- Sat Dec 28, 2019 6:27 pm
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 55007
Re: Trouble with getting mods to work
You can decompile your copy of Tanscendence by using Transdata. Detailed explanation is given here: https://forums.kronosaur.com/viewtopic.php?f=8&t=8060
- Sat Dec 28, 2019 6:20 pm
- Forum: Commonwealth
- Topic: Dvalin's Ion9 is disappointing
- Replies: 4
- Views: 10632
Re: Dvalin's Ion9 is disappointing
I also use the Ion9 mainly for it's shieldbuster properties, it also gets rid of incoming missiles from the front as well. I always use it in tandem with whatever launcher I have available. Indeed, luminous drones are not a problem at all when equipped with the Ion9.
- Fri Dec 27, 2019 9:03 am
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 55007
Re: Trouble with getting mods to work
Well, the trading ROM did not exist in 1.7 that is why you can't find it there. It is a very recent addition. You will need 1.8 or newer for it. Same goes for several other items and ROM's. Unfortunately I do not mod myself, but someone here will certainly give you the right UNID.
- Fri Dec 20, 2019 3:46 pm
- Forum: Announcements
- Topic: 1.9 Alpha 4
- Replies: 15
- Views: 88478
Re: 1.9 Alpha 4
I must say, this alpha is very good. Has there been a change in the occurrence of Tinkers for this alpha? So far they were in all systems except Rigel, Eridani and Tau Ceti for my current run. All my previous games (1.8 and 1.9) had only one Tinkers station in the entire game. Now I've already had 8...
- Mon Dec 16, 2019 10:30 pm
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 55007
Re: Trouble with getting mods to work
Well, the mods on the multiverse are worth a try, And if you are in to modding, there is a nice tutorial here: https://transcendence.kronosaur.com/gui ... exm?id=938
- Sun Dec 15, 2019 6:57 pm
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 55007
Re: Trouble with getting mods to work
When downloading mods from xelerus you should pay attention to the version of Transcendence the mod was written for. A mod that was written for version 1.0 will most likely not work as designed in version 1.8 (or in the 1.9 alpha's). Unless it has been recently updated. Relanat is very active updati...
- Sun Dec 15, 2019 6:30 pm
- Forum: Announcements
- Topic: 1.9 Alpha 4
- Replies: 15
- Views: 88478
Re: 1.9 Alpha 4
The first Abbassid outpost I encountered was when I only had a Valjor laser (on the Freyr) and after shooting at the outpost for about 30 seconds without effect I realised that the laser would not break the wall. So I installed a MAG launcher and enjoyed the cloud of debris that was created when lau...
- Mon Dec 09, 2019 5:43 pm
- Forum: Commonwealth
- Topic: Reactor Max Cap
- Replies: 5
- Views: 12321
Re: Reactor Max Cap
Simple answer, most or all of the non player ships did not have a reactor at all until recently, I believe some still don't have one.
The 1 GW is the biggest reactor you can find in vanilla, but this is not a limit and bigger reactors can be available in mods.
The 1 GW is the biggest reactor you can find in vanilla, but this is not a limit and bigger reactors can be available in mods.
- Sun Dec 01, 2019 9:48 am
- Forum: Beginner's Luck
- Topic: How to force the fabricators to pay off?
- Replies: 11
- Views: 15018
Re: How to force the fabricators to pay off?
I want detailed answers because as someone who has plated computer games since the Atari and Commodore days, I'm a lot older with both time limitations and aging reflexes. I want to play games through, not endlessly restart because of gotcha moments. Also, try these game controls on a Wolfen when y...
- Sat Nov 30, 2019 4:25 pm
- Forum: Beginner's Luck
- Topic: How to force the fabricators to pay off?
- Replies: 11
- Views: 15018
Re: How to force the fabricators to pay off?
I don't play games to fail. I play games to crush them. Then you will have to find another much less challenging game to play. You are losing you because you cannot crush it. In order to play this game with success you will have to go outside your comfort zone and do things different or you will lo...
- Sat Nov 30, 2019 8:40 am
- Forum: Beginner's Luck
- Topic: How to force the fabricators to pay off?
- Replies: 11
- Views: 15018
Re: How to force the fabricators to pay off?
So I get to my first Tereton fabricator and I'm sitting on over a thousand tons of old broken gear no one will buy and all this thing does is growl and try to kill me. So stop feeding it garbage, give it some proper good food and luxury desert. After that when it's purring with content feed it some...
- Sun Nov 24, 2019 10:18 am
- Forum: Ideas & Suggestions
- Topic: In-game Ship and Item Codex
- Replies: 3
- Views: 4209
Re: In-game Ship and Item Codex
Ever pressed F2 during a game?
As for the intro ships, you can set in settings.xml to show all ships in the intro.
There are some mods to change intro settings as well.
As for the intro ships, you can set
Code: Select all
<Option name="introSpoilers" value="true"/>
There are some mods to change intro settings as well.