Search found 138 matches
- Sun Jun 08, 2014 8:44 am
- Forum: Beta Bug Reports
- Topic: Anton Nasar's pathing
- Replies: 8
- Views: 6447
Re: Anton Nasar's pathing
Not quite the same, but I have a save where Anton was drifting off into space before triggering the mission. He seemed to keep drifting after reload, and only stopped when I left the system for a sec. Also, after Gunsan, I never managed to find Kate again, so I had to just leave the area which clear...
- Sun Jun 08, 2014 7:51 am
- Forum: Beta Bug Reports
- Topic: 1.3b2 Strange explosions
- Replies: 1
- Views: 3126
- Tue Jun 03, 2014 11:57 am
- Forum: Beta Bug Reports
- Topic: Anton Nasar's pathing
- Replies: 8
- Views: 6447
Re: Anton Nasar's pathing
1) I've only seen it for Anton, but that's not necessarily definitive 2) Yeah, I think a reload fixes it. Either that or he goes the wrong way until the target is destroyed (which is generally the first I notice). I have a save while he's out in the middle of nowhere, but what we really need is a sa...
- Mon Jun 02, 2014 3:51 pm
- Forum: Beta Bug Reports
- Topic: Anton Nasar's pathing
- Replies: 8
- Views: 6447
Re: Anton Nasar's pathing
This one came up again in 1.3b2
- Mon Jun 02, 2014 3:48 pm
- Forum: Beta Bug Reports
- Topic: 1.3b2 Even more bad AI- sleepy omnithors
- Replies: 0
- Views: 3542
1.3b2 Even more bad AI- sleepy omnithors
I have a couple of omnithor bases where the guard ships will not react to me even if I come right up and start shooting them Possibly related- some omnithor convoys would fail to dock at their destination and sit there twitching until I eventually got around to blowing them up. [edit] Both of these ...
- Sun Jun 01, 2014 8:46 am
- Forum: Beta Bug Reports
- Topic: 1.3b2 More AI strangeness
- Replies: 0
- Views: 3720
- Sun Jun 01, 2014 8:21 am
- Forum: Announcements
- Topic: 1.3 Beta 2
- Replies: 45
- Views: 39286
Re: 1.3 Beta 2
Some recommendations for the target health bar UI: 1) Halve the height, possibly the width as well. 2) Make the empty part of the bar a translucent black rather than completely transparent (for when smoke and stuff is making the background non-black 3) Consider a translucent-black outline as well 3)...
- Sun Jun 01, 2014 4:55 am
- Forum: Beta Bug Reports
- Topic: AI failings in 1.3 beta (and earlier)
- Replies: 11
- Views: 15684
Re: AI failings in 1.3 beta (and earlier)
I assume this is what is making the meth enforcers hilariously bad pilots? Either that or they've been sampling the merchandise...
- Sun Jun 01, 2014 3:23 am
- Forum: Beta Bug Reports
- Topic: 1.3b2 Escort driftoff still happening
- Replies: 0
- Views: 3365
- Fri May 30, 2014 3:04 pm
- Forum: Announcements
- Topic: 1.3 Beta 2
- Replies: 45
- Views: 39286
Re: 1.3 Beta 2
What I've always wanted is a mouse mode with something like left button = thrust right button = turn to face the cursor middle button = brake That would take all the fiddlyness out of large numbers of facings. Welp, with new 120 facings feature, game became easier for me. I shoot pretty accurate and...
- Wed Jan 01, 2014 1:55 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Anton Nasser drifting away
- Replies: 15
- Views: 9028
Re: Anton Nasser drifting away
I haven't the faintest idea what counts as "normal", but...
mass="8000"
thrust="5000"
maneuver="12"
maxSpeed="20"
Kate, by comparison, has mostly the same numbers, except a thrustRatio of 2 (equivalent to 16000 I guess)
mass="8000"
thrust="5000"
maneuver="12"
maxSpeed="20"
Kate, by comparison, has mostly the same numbers, except a thrustRatio of 2 (equivalent to 16000 I guess)
- Tue Dec 31, 2013 12:58 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: Anton Nasser drifting away
- Replies: 15
- Views: 9028
Re: Anton Nasser drifting away
I'm getting the same sort of problem. Nasser zigzags off to the edge of the system. I hope he will get better after a reload. In a previous system he went AWOL and I completed the "wait for Anton and Kate" part of the mission by leaving the system to reset things.... If I'd known he was going to do ...
- Thu Nov 28, 2013 11:56 pm
- Forum: Kronosaur Productions
- Topic: New website navigation
- Replies: 1
- Views: 34702
New website navigation
There don't seem to be any navigation options in the new website layout. I was only able to reach the forum by going through my browser history... ok digging a bit more, you can get places via "download now" but that is staggeringly unintuitive- I wasn't after downloading anything. maybe at least ma...
- Sun Nov 24, 2013 2:02 am
- Forum: Stable (v1.7) Bug Reports
- Topic: [1.2/CC] Korolev escort driftoff still happening
- Replies: 2
- Views: 2418
[1.2/CC] Korolev escort driftoff still happening
I'm still seeing this one in 1.2 final
http://forums.kronosaur.com/viewtopic.php?f=22&t=5980
http://forums.kronosaur.com/viewtopic.php?f=22&t=5980
- Sun Nov 24, 2013 1:59 am
- Forum: Beta Bug Reports
- Topic: [1.2b3] More strange AI
- Replies: 4
- Views: 3005
Re: [1.2b3] More strange AI
Oops. Missed the reply to this. I can reproduce with an old savefile brought over to the new version, or with a god-mod. I haven't gotten as far as ferians in the 1.2 final release yet. The ferian bases are still intact- just a bunch of ferians heading off to the nearest gate when I arrive. I will s...