Is there a Version - API list somewhere?
Or does anyone have one they can attach?
If it included the Transdata version to use as well that would be great.
Search found 940 matches
- Fri Apr 13, 2018 1:20 am
- Forum: Shipyards
- Topic: Version - API - Transdata list?
- Replies: 2
- Views: 2762
- Fri Apr 13, 2018 1:10 am
- Forum: Commonwealth
- Topic: Bringing any gameplay systems over from expansions?
- Replies: 6
- Views: 4825
Re: Bringing any gameplay systems over from expansions?
I was only asking to add the stations with armor nanoforges to part one This might be possible now with the optional libraries code. You would need to have bought the expansion so the code still remains restricted. But possibly everything might come over too, like Part 1 into Part 2. Not sure on th...
- Mon Apr 09, 2018 4:49 am
- Forum: Shipyards
- Topic: customPicker list counting query
- Replies: 2
- Views: 2249
customPicker list counting query
Still working on the Find Ship/Find Station code for the GodPlayerShip. Many thanks to those that have already helped. The current code returns a sorted cut-down unvFindObject list as appears in the image below. This format gets a bit cumbersome if there are many ships of the selected type in the ga...
- Mon Apr 09, 2018 4:43 am
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 120162
Re: The Final Strike
Nice work. No extra stargates are created anywhere. Now it doesn't matter if HumanSpaceStargates code is in the system code. This code must draw on the TopologyCreator info to create stargates unless stopped by noAutoGateCreate. Thanks. Slowly but surely a bit more info sinks into the ol' noggin. Al...
- Mon Apr 09, 2018 4:40 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 82346
Re: The Final Strike
Woah! I thought I'd have a closer look at the suicide Polar as it went off. BIG mistake!
Luckily I was in a GodShip.
Luckily I was in a GodShip.
- Mon Apr 09, 2018 4:38 am
- Forum: The Drawing Board
- Topic: Ship scanning ROM
- Replies: 12
- Views: 14204
Re: Ship scanning ROM
Using overlays to show the device info shows real promise. The Nav Signs in SOTP use text inside of the effect code of an overlay. <OverlayType UNID="&ovNavSignText;" attributes= "effect" > <Effect> <Text text="Nav Sign" font="SmallBold" primaryColor="0xc4, 0xdf, 0x9b" /> </Effect> </OverlayType> Us...
- Mon Apr 09, 2018 4:35 am
- Forum: Ideas & Suggestions
- Topic: mission feedback
- Replies: 6
- Views: 5774
Re: mission feedback
1.8b1 The Benedict Eridani missions are great. They handle every pathway really well. Well done. Getting these errors in the debug log when entering Charon. Seems to be happening every game on first system entry. 04/07/2018 16:44:45 Unable to add ship order 1 to ship class 3002; no target specified ...
- Mon Apr 09, 2018 4:29 am
- Forum: Beginner's Luck
- Topic: basic shield info
- Replies: 1
- Views: 6735
basic shield info
Thanks to Oddball for the topic idea. Shields in Transcendence can have resistances built into them. These resistances affect how long and how well your shield will protect you from enemy weapons fire. As an example look at the first shield in the image below., the hull plate ionizer. On the third l...
- Fri Apr 06, 2018 4:18 am
- Forum: Commonwealth
- Topic: Need list of all the ranks you can get in the black market
- Replies: 5
- Views: 4905
Re: Need list of all the ranks you can get in the black market
Apologies for the roughness, copied out of a mod. Civilian "BM Level 1: BM XP 0" Smuggler "BM Level 2: BM XP 200" Enforcer "BM Level 3: BM XP 600" Member "BM Level 4: BM XP 1500" Lieutenant "BM Level 5: BM XP 3000" Lord "BM Level 6: BM XP 10000" Be aware that some game rankings start at nil or 0 ins...
- Tue Mar 27, 2018 4:44 pm
- Forum: The Drawing Board
- Topic: Ship scanning ROM
- Replies: 12
- Views: 14204
Re: Ship scanning ROM
The "Smart Target Assistance" is really good, DigaRW. You get enough time to read the info without it getting in the way. Nice. I like your dockscreen idea as well. That would allow a lot more info to be shown. If I can't get text to format how I like on the screen, I'll do a mod ROM that shows a do...
- Tue Mar 27, 2018 4:33 pm
- Forum: The Drawing Board
- Topic: The Final Strike
- Replies: 75
- Views: 120162
Re: The Final Strike
I had a play with the X4, Y1 and Y2 topology code. I suspect that at least Y1 (and possibly X4 as well) will need to be a fixed system rather than a random choice of 4 system types. (See below for another option that might allow randomization of the system type.) The auto-generate stargate code <Loo...
- Mon Mar 26, 2018 11:50 am
- Forum: Shipyards
- Topic: various questions and stuff
- Replies: 43
- Views: 44929
Re: various questions and stuff
Thanks, NMS. And I've changed the OP to a different ship type. D'oh. It is the Urak Sentinel which has the auton attribute, not the Dwarg Raider. In the GAME LIFECYCLE section of digdug's events docs it says several events are "called for all design types". eg <OnGlobalTopologyCreated> is called for...
- Sat Mar 24, 2018 10:26 am
- Forum: Shipyards
- Topic: various questions and stuff
- Replies: 43
- Views: 44929
various questions and stuff
1.8b1 Zoanthrope Raider make that Urak Sentinel has the attribute 'auton'. I assume it's to do with when they change sides but not sure . Should it be there? Molotok Bounty Hunter is appearing in lists which filter for 'hasDockingPorts. I can't see where these are added. Is this a bug? Only started ...
- Sat Mar 24, 2018 10:07 am
- Forum: Shipyards
- Topic: basic custompicker dockscreen list format info
- Replies: 0
- Views: 6851
basic custompicker dockscreen list format info
This had me stumped for a while until I found George's notes in RPGShipScreens.xml (1.8a4a) so posted here for greater visibility. CustomPicker screens need a specific format for the list entries that appear in the display area. The list format is as follows: 0. The main name or text that appears fi...
- Sat Mar 24, 2018 9:25 am
- Forum: Shipyards
- Topic: list splitting ship finding query
- Replies: 8
- Views: 4814
Re: list splitting ship finding query
Just wanted to add a second 'thanks to everyone'. It has worked out better than I could ever have hoped. Having the entity UNID displayed has solved the problem of the no-Default-Sovereign ships. It clearly shows they are character or player ships or special mission ships. Many thanks to George for ...