Search found 220 matches

by Ferdinand
Wed Nov 25, 2020 6:44 pm
Forum: Announcements
Topic: 1.9 Beta 2
Replies: 20
Views: 63479

Re: 1.9 Beta 2

- Sabel 220 ion cannon was not omnidirectional on the new rassiermesser ship This has been ticketed already, for now can be solved by removing the weapon and then install it again. - Tutorial targeted a fortified base (abbasid outpost?) that I couldn't easily take out with the stock EI500 That is w...
by Ferdinand
Sun Nov 15, 2020 9:50 pm
Forum: Commonwealth
Topic: Pilgrimage 2020 so far
Replies: 10
Views: 14535

Re: Pilgrimage 2020 so far

Nice story, well done.

When using the gem Helios gave you, the best thing you can do is immediately use the restore power of Domina. After that you can toast everything in sight with ease.
by Ferdinand
Tue Nov 10, 2020 3:54 pm
Forum: Commonwealth
Topic: Pilgrimage 2020 so far
Replies: 10
Views: 14535

Re: Pilgrimage 2020 so far

Oh, about that damaged patch spider, do not use it!

It does not repair your armor, it only drains your fuel.
by Ferdinand
Sun Nov 08, 2020 10:51 pm
Forum: Commonwealth
Topic: Pilgrimage 2020 so far
Replies: 10
Views: 14535

Re: Pilgrimage 2020 so far

Well, nice report of your progress. Too bad you did not see the potential of the Ion9. I have been using it often and it is very good against incoming missiles (defensive), it wipes out swarms of any kind (dwarg, ares, sung) And it is a shield buster, capital ships like Phobos loose their shield aga...
by Ferdinand
Thu Oct 22, 2020 5:47 pm
Forum: Bug Reports & Tech Support
Topic: Commonwealth Police error, please help.
Replies: 3
Views: 10854

Re: Commonwealth Police error, please help.

It might help to post these questions here: viewtopic.php?f=24&t=8117

This is a relatively old mod written for version 1.7 The game mechanics have changed considerably since then.
by Ferdinand
Sun Aug 23, 2020 9:15 am
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 72371

Re: I want to talk about the direction of gameplay. I don't feel it is good.

I agree, Strongholds are a pain now. But the excavation pods do have a use now! I have corporate command and the top of the line Burak 600 missiles do also work against the stronghold. But yes many are required (about twenty or so) Had some fun with class C pods. Not only one shot the stronghold, bu...
by Ferdinand
Sat Aug 22, 2020 1:28 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 72371

Re: I want to talk about the direction of gameplay. I don't feel it is good.

About WMD... Recently discovered that Marauder strongholds take this to the next level by requiring mining damage for significant damage. WMD alone does not work against them. Given how late they appear, the only standard weapon with enough oomph to hurt them is the plasma torch. However, they are ...
by Ferdinand
Sun Aug 16, 2020 11:57 am
Forum: Ideas & Suggestions
Topic: About WMD Weapons and Asteroid
Replies: 7
Views: 9034

Re: About WMD Weapons and Asteroid

I have used those pods mostly for destroying bases, or even as mines to destroy ships. Never used them for mining....
by Ferdinand
Thu Aug 13, 2020 3:57 pm
Forum: Ideas & Suggestions
Topic: Thermo shell nanofac is overpowered
Replies: 11
Views: 13614

Re: Thermo shell nanofac is overpowered

On the other hand, I often find myself is the situation upon reaching the outer realm that my monetary needs are trivial. Even without exploiting devices like the nanofac. But that might just be experience, new players might have difficulty earning a lot of money. If I use the nanofac then it is bec...
by Ferdinand
Wed Jul 29, 2020 4:26 pm
Forum: Beta Bug Reports
Topic: Resolution problem
Replies: 3
Views: 6343

Re: Resolution problem

Reported it on the Ministry for you.
by Ferdinand
Tue Jul 28, 2020 7:43 pm
Forum: Beta Bug Reports
Topic: Resolution problem
Replies: 3
Views: 6343

Re: Resolution problem

Find settings.xml in your Transcendence folder, open the file with your favourite text editor and find the line:
<Option name="force600" value="false"/>

Change false to true, save the file and start your game.

Did that help?
by Ferdinand
Wed Jul 01, 2020 6:52 pm
Forum: Beginner's Luck
Topic: Killing ships going to a gate
Replies: 3
Views: 9105

Re: Killing ships going to a gate

It means that if you kill that ship, and another friendly ship/station is nearby, you will be taken to court for piracy the next time you dock with certain stations or ships. Depending on how the trial goes and where it takes place you can be released (not guilty), or when guilty, sentenced with a f...
by Ferdinand
Wed Jun 24, 2020 6:48 pm
Forum: Beginner's Luck
Topic: Cannot becoming gladiator.
Replies: 11
Views: 12732

Re: Cannot becoming gladiator.

Very simple answer, you did not kill enough ships to qualify. Do not let others kill each other. You need to be the one that took out the most ships in the Melee.
by Ferdinand
Thu Apr 02, 2020 2:12 pm
Forum: Commonwealth
Topic: [April Fools 2020] New Year, New Frontier: Transcendence 0.2.0 is Finally Here!
Replies: 5
Views: 24543

Re: New Year, New Frontier: Transcendence 0.2.0 is Finally Here!

Looks good :mrgreen:
Eagerly awaiting the next update coming april 1 2021?
by Ferdinand
Thu Feb 27, 2020 8:53 pm
Forum: Ideas & Suggestions
Topic: Dynamic Economy
Replies: 4
Views: 8060

Re: Dynamic Economy

However, it might make some sense indeed. Take for example a Starton. Ususally all kinds of ships are coming and going, those ships could randomly take new items to the station (like the player does) but also take random items away when they leave (like the player does) This would make the economy a...