Search found 2623 matches

by george moromisato
Wed Jun 06, 2018 8:57 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 19655

Era 4 unit changes

This thread is about changes to unit stats or the introduction of new units to the game--basically anything that can be changed without touching any code. Please make your suggestions as a response and let's discuss. My hope is that we reach (rough) consensus pretty quickly and start a new game ("Er...
by george moromisato
Wed Jun 06, 2018 8:48 pm
Forum: Anacreon General Discussions
Topic: Era 4 Development Plan
Replies: 4
Views: 11920

Re: Era 4 Development Plan

Watch TV, Do Nothing wrote:
Wed Jun 06, 2018 8:36 pm
0. GET HYPE
Made an announcement: https://forums.kronosaur.com/viewtopic.php?f=15&t=8595
I'll post to Twitter too.
by george moromisato
Wed Jun 06, 2018 8:47 pm
Forum: Announcements
Topic: Anacreon Era 4 Development
Replies: 0
Views: 219795

Anacreon Era 4 Development

Now that Transcendence 1.8 Beta 2 has shipped, I'll be spending a couple of weeks working on Anacreon. If you haven't yet played Anacreon, I encourage you to give it a try. Anacreon is a real-time, multiplayer game of galactic conquest with huge ambition. A single game includes 5,000 worlds, and emp...
by george moromisato
Wed Jun 06, 2018 8:30 pm
Forum: Anacreon General Discussions
Topic: Era 4 Development Plan
Replies: 4
Views: 11920

Era 4 Development Plan

I've finally (two weeks late) shipped Transcendence 1.8 Beta 2 and I'm excited to get back to Anacreon. My dev plan for this era is roughly as follows: 1. First, I'd love to reach consensus on any balance changes to the units. For example, there has been some talk about increasing the power or attri...
by george moromisato
Tue Jun 05, 2018 10:08 pm
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 58334

1.8 Beta 2 is ready!

Finally, I've released 1.8 Beta 2! This build contains lots bug fixes and minor updates. The complete list of changes is in the usual place: Fixes: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=101 API 41: https://ministry.kronosaur.com/record.hexm?id=78005 I've also updated Cor...
by george moromisato
Tue Jun 05, 2018 10:02 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 1368840

Re: 1.8 Beta 1 is ready!

Watch TV, Do Nothing wrote:
Mon May 28, 2018 2:04 pm
Direct question for George: do any steps need to be taken to ensure that Multiverse is GDPR-compliant?
We need to update the privacy policy to be explicit, but GDPR does not really affect us because we never share user data with 3rd parties.
by george moromisato
Wed May 09, 2018 5:31 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 84247

Re: (Future) Era 4 Development Discussion Thread

These are great ideas! Thank you! My current plan is to do two weeks of development after the release of Transcendence 1.8 Beta 2, which should be no more than two weeks from now. I haven't yet come up with a plan of what to fix (two weeks is not a lot of time), so the list that you're all talking a...
by george moromisato
Sat Apr 07, 2018 7:03 pm
Forum: Commonwealth
Topic: New Sapphire 3D model
Replies: 1
Views: 3066

New Sapphire 3D model

http://multiverse.kronosaur.com/file.hexm?filePath=%2fMultiverse.files%2fArticle%2f1983%2fbodyTopImage.jpg The new version is in the foreground. The old version (originally created in 2002) is in the background. The changes are subtle and almost invisible in-game, but I think it will look better in...
by george moromisato
Fri Mar 02, 2018 10:20 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 1368840

1.8 Beta 1 is ready!

I've just released 1.8 Beta 1. If you're running one of the 1.8 alphas, the game will automatically update the next time you run and sign in. Otherwise, you can download at the usual place: https://kronosaur.com/downloads/TranscendenceNext.zip Here are some release notes: https://multiverse.kronosau...
by george moromisato
Wed Feb 28, 2018 6:15 am
Forum: Commonwealth
Topic: Outage expected tomorrow (Friday)
Replies: 2
Views: 6086

Re: Outage expected tomorrow (Friday)

Ttech wrote:
Fri Feb 23, 2018 6:38 pm
Gonna call it right now. Outage is probably over!
Yeah, sorry!

In fact, there never was an outage (at least not for too long). I moved the server to AWS and everything worked fine for about a week. Then I moved it back to my office (since AWS is very expensive) and I hope no one noticed much.
by george moromisato
Fri Feb 16, 2018 4:59 am
Forum: Anacreon General Discussions
Topic: Server may be slow on Friday
Replies: 8
Views: 9074

Server may be slow on Friday

Due to powerline work in our area, we have to move Anacreon to a backup server on Friday (16 Feb 2018). The game might be a slower than normal.

We'll be back to our normal server by late Friday or early Saturday.
by george moromisato
Thu Feb 15, 2018 6:35 pm
Forum: Commonwealth
Topic: Outage expected tomorrow (Friday)
Replies: 2
Views: 6086

Outage expected tomorrow (Friday)

Due to powerline work being done in the area, I expect the servers (Multiverse, Ministry, Anacreon) to be down for significant parts of the day on Friday (16 Feb 2018).

The forums should stay up, however.

I'll give more updates tomorrow.
by george moromisato
Sun Feb 11, 2018 6:38 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 5230

Re: Linked-fire options

#2 Can be done today by disabling the weapon. However, there is no fast one-click way to do this. Currently, we bring up menu then manually select, which breaks the flow of a fight. Adding a hotkey to disable, or enable, the current primary weapon would do this. This is probably the best of the thr...
by george moromisato
Sun Feb 11, 2018 4:25 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 27493

Re: Minotaur class

Now that I've done the image for the Minotaur, I agree that it looks sleek and fast. It might be better to have a max speed of .2c, but keep the maneuverability low (similar to the EI500?). It doesn't need as much maneuverability because of its omni weapon.
by george moromisato
Sun Feb 11, 2018 4:09 pm
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 5230

Linked-fire options

For the Minotaur class I would like to have an omni weapon linked to the primary. That is, when you fire the primary weapon, the omni weapon also fires. The problem is that you can't fire the omni weapon without firing the primary. Imagine there's a Hornet flying around you. It would be nice if you ...