Search found 2623 matches
- Wed Jun 06, 2018 8:57 pm
- Forum: Anacreon General Discussions
- Topic: Era 4 unit changes
- Replies: 14
- Views: 19655
Era 4 unit changes
This thread is about changes to unit stats or the introduction of new units to the game--basically anything that can be changed without touching any code. Please make your suggestions as a response and let's discuss. My hope is that we reach (rough) consensus pretty quickly and start a new game ("Er...
- Wed Jun 06, 2018 8:48 pm
- Forum: Anacreon General Discussions
- Topic: Era 4 Development Plan
- Replies: 4
- Views: 11920
Re: Era 4 Development Plan
Made an announcement: https://forums.kronosaur.com/viewtopic.php?f=15&t=8595
I'll post to Twitter too.
- Wed Jun 06, 2018 8:47 pm
- Forum: Announcements
- Topic: Anacreon Era 4 Development
- Replies: 0
- Views: 219795
Anacreon Era 4 Development
Now that Transcendence 1.8 Beta 2 has shipped, I'll be spending a couple of weeks working on Anacreon. If you haven't yet played Anacreon, I encourage you to give it a try. Anacreon is a real-time, multiplayer game of galactic conquest with huge ambition. A single game includes 5,000 worlds, and emp...
- Wed Jun 06, 2018 8:30 pm
- Forum: Anacreon General Discussions
- Topic: Era 4 Development Plan
- Replies: 4
- Views: 11920
Era 4 Development Plan
I've finally (two weeks late) shipped Transcendence 1.8 Beta 2 and I'm excited to get back to Anacreon. My dev plan for this era is roughly as follows: 1. First, I'd love to reach consensus on any balance changes to the units. For example, there has been some talk about increasing the power or attri...
- Tue Jun 05, 2018 10:08 pm
- Forum: Announcements
- Topic: 1.8 Beta 2 is ready!
- Replies: 23
- Views: 58334
1.8 Beta 2 is ready!
Finally, I've released 1.8 Beta 2! This build contains lots bug fixes and minor updates. The complete list of changes is in the usual place: Fixes: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=101 API 41: https://ministry.kronosaur.com/record.hexm?id=78005 I've also updated Cor...
- Tue Jun 05, 2018 10:02 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1368840
Re: 1.8 Beta 1 is ready!
We need to update the privacy policy to be explicit, but GDPR does not really affect us because we never share user data with 3rd parties.Watch TV, Do Nothing wrote: ↑Mon May 28, 2018 2:04 pmDirect question for George: do any steps need to be taken to ensure that Multiverse is GDPR-compliant?
- Wed May 09, 2018 5:31 pm
- Forum: Anacreon General Discussions
- Topic: (Future) Era 4 Development Discussion Thread
- Replies: 51
- Views: 84247
Re: (Future) Era 4 Development Discussion Thread
These are great ideas! Thank you! My current plan is to do two weeks of development after the release of Transcendence 1.8 Beta 2, which should be no more than two weeks from now. I haven't yet come up with a plan of what to fix (two weeks is not a lot of time), so the list that you're all talking a...
- Sat Apr 07, 2018 7:03 pm
- Forum: Commonwealth
- Topic: New Sapphire 3D model
- Replies: 1
- Views: 3066
New Sapphire 3D model
http://multiverse.kronosaur.com/file.hexm?filePath=%2fMultiverse.files%2fArticle%2f1983%2fbodyTopImage.jpg The new version is in the foreground. The old version (originally created in 2002) is in the background. The changes are subtle and almost invisible in-game, but I think it will look better in...
- Fri Mar 02, 2018 10:20 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1368840
1.8 Beta 1 is ready!
I've just released 1.8 Beta 1. If you're running one of the 1.8 alphas, the game will automatically update the next time you run and sign in. Otherwise, you can download at the usual place: https://kronosaur.com/downloads/TranscendenceNext.zip Here are some release notes: https://multiverse.kronosau...
- Wed Feb 28, 2018 6:15 am
- Forum: Commonwealth
- Topic: Outage expected tomorrow (Friday)
- Replies: 2
- Views: 6086
Re: Outage expected tomorrow (Friday)
Yeah, sorry!
In fact, there never was an outage (at least not for too long). I moved the server to AWS and everything worked fine for about a week. Then I moved it back to my office (since AWS is very expensive) and I hope no one noticed much.
- Fri Feb 16, 2018 4:59 am
- Forum: Anacreon General Discussions
- Topic: Server may be slow on Friday
- Replies: 8
- Views: 9074
Server may be slow on Friday
Due to powerline work in our area, we have to move Anacreon to a backup server on Friday (16 Feb 2018). The game might be a slower than normal.
We'll be back to our normal server by late Friday or early Saturday.
We'll be back to our normal server by late Friday or early Saturday.
- Thu Feb 15, 2018 6:35 pm
- Forum: Commonwealth
- Topic: Outage expected tomorrow (Friday)
- Replies: 2
- Views: 6086
Outage expected tomorrow (Friday)
Due to powerline work being done in the area, I expect the servers (Multiverse, Ministry, Anacreon) to be down for significant parts of the day on Friday (16 Feb 2018).
The forums should stay up, however.
I'll give more updates tomorrow.
The forums should stay up, however.
I'll give more updates tomorrow.
- Sun Feb 11, 2018 6:38 pm
- Forum: Ideas & Suggestions
- Topic: Linked-fire options
- Replies: 6
- Views: 5230
Re: Linked-fire options
#2 Can be done today by disabling the weapon. However, there is no fast one-click way to do this. Currently, we bring up menu then manually select, which breaks the flow of a fight. Adding a hotkey to disable, or enable, the current primary weapon would do this. This is probably the best of the thr...
- Sun Feb 11, 2018 4:25 pm
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 36
- Views: 27493
Re: Minotaur class
Now that I've done the image for the Minotaur, I agree that it looks sleek and fast. It might be better to have a max speed of .2c, but keep the maneuverability low (similar to the EI500?). It doesn't need as much maneuverability because of its omni weapon.
- Sun Feb 11, 2018 4:09 pm
- Forum: Ideas & Suggestions
- Topic: Linked-fire options
- Replies: 6
- Views: 5230
Linked-fire options
For the Minotaur class I would like to have an omni weapon linked to the primary. That is, when you fire the primary weapon, the omni weapon also fires. The problem is that you can't fire the omni weapon without firing the primary. Imagine there's a Hornet flying around you. It would be nice if you ...