Could be implemented as a personal database in your ships cargo-room, too.
a really nice feature
Search found 153 matches
- Wed Aug 06, 2008 2:14 am
- Forum: Ideas & Suggestions
- Topic: Brainstorm: Situation screen
- Replies: 4
- Views: 2289
- Tue Aug 05, 2008 4:53 pm
- Forum: Off-Topic
- Topic: Imagine that, fun with IE? What? Standards Compliance?
- Replies: 6
- Views: 3547
- Tue Aug 05, 2008 4:43 pm
- Forum: Shipyards
- Topic: Wreck Durability
- Replies: 11
- Views: 4876
- Tue Aug 05, 2008 3:23 pm
- Forum: Beginner's Luck
- Topic: argh, I'm always broke
- Replies: 27
- Views: 15275
ice farms and agri stations give best prices for fuel rods. New pricing + spawn reduction is a step in the right direction, but it also has disadvantages. People will fear that they cannot sell all their stuff, so they will hoard and maybe lack of money until they found a big pile of loot to sell at...
- Mon Aug 04, 2008 6:20 pm
- Forum: Beginner's Luck
- Topic: argh, I'm always broke
- Replies: 27
- Views: 15275
- Mon Aug 04, 2008 3:37 pm
- Forum: Commonwealth
- Topic: What do you call your ship?
- Replies: 19
- Views: 10721
- Mon Aug 04, 2008 3:08 pm
- Forum: Closed bug reports
- Topic: critical typo in stdarmor.xml
- Replies: 2
- Views: 1978
critical typo in stdarmor.xml
I was modding some better solar armors, and searched through the stdarmor. there I found SEVERAL strange things. After some resarch I noticed George change the damageadjectiv for all armors completly which caused that he implemented a critical typo on worldshiparmor: h b Bonus= " ***, ***, ***, ***,...
- Sun Aug 03, 2008 3:30 am
- Forum: Closed bug reports
- Topic: Bug: Disappearing autons
- Replies: 3
- Views: 2336
Do you know how long cloning, teaching you again and collecting all your stuff needs ? Do you really want your wingman wait that long ? Of course you want ... ^^ I noticed me not using any mule in my latest game. Why ? They can get into crossfire easily eg. sniped by dwarg master, in a stray of wind...
- Sat Aug 02, 2008 5:08 pm
- Forum: Ideas & Suggestions
- Topic: Typos
- Replies: 14
- Views: 6657
- Sat Aug 02, 2008 3:29 pm
- Forum: Closed bug reports
- Topic: iocrym wreck explodes
- Replies: 2
- Views: 1939
iocrym wreck explodes
yeah, the station and capship explosion might look fancy but also toast the iocrym wreck ...
the explosion should not do damage to the wreck at all, so the environment gets damage but the wreck can still be vaporized later.
the explosion should not do damage to the wreck at all, so the environment gets damage but the wreck can still be vaporized later.
- Sat Aug 02, 2008 2:38 pm
- Forum: Ideas & Suggestions
- Topic: intro screen
- Replies: 6
- Views: 3588
intro screen
Hi people I watched the introfight and got some ideas first I saw a big wreckfield and two dragon slavers fighting. As one of them won, the focus switched on the next enemy Oh I thought, nice idea George, I always like to see which enemy was blown up within seconds without even getting into sight .....
- Fri Jul 25, 2008 12:31 am
- Forum: Ideas & Suggestions
- Topic: radical ship ideas
- Replies: 7
- Views: 3623
- Tue Jul 22, 2008 1:47 am
- Forum: Commonwealth
- Topic: Dwarg
- Replies: 29
- Views: 15317
- Mon Jul 21, 2008 2:47 pm
- Forum: Commonwealth
- Topic: Have you ever?
- Replies: 10
- Views: 5386
- Mon Jul 21, 2008 2:41 pm
- Forum: Commonwealth
- Topic: nine
- Replies: 11
- Views: 7001