Ah yes... nice dark theme again. Thank you so much.
And well, I can deal with the rainbow of colors on the links. Orange and Teal are at least opposite colors, and on the black they look just fine.
Search found 163 matches
- Thu Feb 03, 2011 9:01 pm
- Forum: Community Discussions
- Topic: Styles
- Replies: 41
- Views: 15929
- Thu Feb 03, 2011 8:57 pm
- Forum: MOTM archives
- Topic: MOTM: December 2010 [Closed]
- Replies: 22
- Views: 27517
Re: MOTM: December (VOTING)
For the record I decline any nomination of Singularity. For one it wasn't made in december, for another it's still woefully alpha version.
- Wed Feb 02, 2011 11:46 pm
- Forum: Community Discussions
- Topic: Board is back!
- Replies: 38
- Views: 15336
Re: Board is back!
O.o Betlegeuse is back, too?
And George.... please hurry with the custos. If you can't make it look pretty, at LEAST change the color scheme. This blue n white crap is making me nauseous and reminding me of a Mac
And George.... please hurry with the custos. If you can't make it look pretty, at LEAST change the color scheme. This blue n white crap is making me nauseous and reminding me of a Mac
- Wed Feb 02, 2011 4:03 am
- Forum: Community Discussions
- Topic: Forums are being upgraded (AFAIK)
- Replies: 11
- Views: 4563
- Sat Jan 08, 2011 4:08 pm
- Forum: Ideas & Suggestions
- Topic: [Vanilla XML Bug] Encounter behavior classes
- Replies: 0
- Views: 1266
[Vanilla XML Bug] Encounter behavior classes
I don't know how to use the bug tracker so I'll post it here. In all the encounter behavior classes (&ev*), there is a line: (setq aTargeObj gPlayerShip) This should probably be: (setq aTargetObj gPlayerShip) That way the playership will be properly targeted and ships will once again fly towards the...
- Sat Jan 08, 2011 3:58 pm
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 106027
- Fri Jan 07, 2011 11:30 pm
- Forum: The Drawing Board
- Topic: [Development] Singularity Proof of Concept
- Replies: 11
- Views: 6006
- Thu Jan 06, 2011 6:56 pm
- Forum: Ideas & Suggestions
- Topic: [Suggestion] objSetVector
- Replies: 0
- Views: 1343
[Suggestion] objSetVector
We have objMoveTo and objIncVel already, and if you use these two functions together you can set both the position and velocity of a ship. It would be better, I think, if there were one function that could do both. Syntax: (objSetVector spaceObject Vector) where: spaceObject is the object you wish t...
- Thu Jan 06, 2011 6:54 pm
- Forum: Ideas & Suggestions
- Topic: [Suggestion] Shoot-through stations (as an option)
- Replies: 2
- Views: 1726
The game already does have some aspects of 3d, if you notice. BackgroundObject="true" makes shipwrecks not bang into planets when you shoot them. There is a parallax background of stars that move by at varying rates (which is not a great example, more just special effects) Some ships transit across ...
- Wed Jan 05, 2011 4:35 pm
- Forum: Off-Topic
- Topic: Testing something
- Replies: 15
- Views: 6828
- Wed Jan 05, 2011 4:25 pm
- Forum: Ideas & Suggestions
- Topic: [Suggestion] Shoot-through stations (as an option)
- Replies: 2
- Views: 1726
[Suggestion] Shoot-through stations (as an option)
People are using stations for more than just things to kill, nowadays. They're planets, wrecks, even script-holders. Problem is, if they have a picture, they can be shot. You can make them invincible, but you can't shoot through them. In many cases this makes a simple modding task much harder, like ...
- Tue Jan 04, 2011 6:55 pm
- Forum: The Drawing Board
- Topic: [Development] Singularity Proof of Concept
- Replies: 11
- Views: 6006
Actually, as usual, the act of asking forced me to go back and look. It was the storage that was my problem. I wasn't bounds checking it, and it was causing an error. sysVectorSpeed was overflowing too, and when it does it returned 0x800000 (which is negative long int). And also returned 180 degrees...
- Tue Jan 04, 2011 2:26 am
- Forum: The Drawing Board
- Topic: [Development] Singularity Proof of Concept
- Replies: 11
- Views: 6006
I need help to understand why this snippet of code isn't working. The whole thing returns good results the whole way through, then next time it doesn't work. Interestingly, that last line in there, which is supposed to keep the remainder, is only works when theVelocity returns greater than 0. But th...
- Sun Jan 02, 2011 4:54 pm
- Forum: The Drawing Board
- Topic: [Development] Singularity Proof of Concept
- Replies: 11
- Views: 6006
And I'm working on the next version, cleaning up code and extending the systems, yet again... But this time it's different. I keep getting this weird bug where everything slides to the West at 10% lightspeed... which is really weird since the vector is always the same no matter where the gravity is ...
- Sun Jan 02, 2011 4:48 pm
- Forum: Commonwealth
- Topic: Radiation Poisoning
- Replies: 15
- Views: 9058
Speaking of unrealistic radiation. Did you know Chereknov radiation, the kind of radioactive activity that is normally thought of when you actually do think of radiation, is not green at all? Nope.... It's Blue. Pretty Cyanish baby blue. Adorable, cuddly, will-melt-your-face-off-in-10-seconds-flat b...