Search found 1058 matches
- Sat Apr 25, 2020 12:39 am
- Forum: Modding Reference
- Topic: Function List — 1.9b1a (API 49)
- Replies: 2
- Views: 8877
Function List — 1.9b1a (API 49)
F U N C T I O N L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
- Wed Apr 22, 2020 7:39 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 411986
Re: The Backroads — an alternate route
Most of the Lambda mercenary system has finally been implemented in the next beta release I’ll be uploading. Beyond that, there hasn’t been a whole lot done to TBR of late; I kinda took a break from stuff for a while. One minor thing I’ve done is to rework the Legion Select to have a wider cross-se...
- Wed Mar 18, 2020 12:39 am
- Forum: Shipyards
- Topic: deciphering a debug log entry help please
- Replies: 3
- Views: 14159
Re: deciphering a debug log entry help please
03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0) 03/02/2020 02:41:04 Extension: The Network [2.00] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: The Stars of the Pilgrim Soundtr...
- Wed Mar 18, 2020 12:30 am
- Forum: Shipyards
- Topic: various questions and stuff
- Replies: 43
- Views: 49242
Re: various questions and stuff
It’s the intro screen system, yes. I remember George gave a more detailed explanation during a distant IRC Day some years back when I asked about it — I first found the system name in one of my early intro screen mod experiments — but generally it’s most likely going to be the intro screen in a cra...
- Sun Mar 08, 2020 6:34 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 396788
Re: UNID Database
Reclamation verified. Welcome back. ^.^
- Sat Feb 29, 2020 12:05 am
- Forum: Ideas & Suggestions
- Topic: Dynamic Economy
- Replies: 4
- Views: 9422
Re: Dynamic Economy
A more mechanical issue is that changing a station’s inventory while you’re trying to browse it causes issues with displaying said inventory. Regardless of what sort of system was to be implemented, it would be best from a QoL perspective if there was a check on whether the playership was docked at...
- Sun Feb 02, 2020 1:43 pm
- Forum: Shipyards
- Topic: thrust and thrustRatio explanation please
- Replies: 3
- Views: 14823
Re: thrust and thrustRatio explanation please
…Yeah, that. This is what I get for trying to post seconds before rushing out the door… ¬.¬;
- Fri Jan 31, 2020 2:46 pm
- Forum: Shipyards
- Topic: Device slots and slot ID
- Replies: 3
- Views: 15997
Re: Device slots and slot ID
I was running into a similar problem for my own playerships with secondary weapons. This is my Ministry ticket on how I was trying to go about getting the issue fixed if you want to add a comment to bump it back up into sight.
- Fri Jan 31, 2020 2:11 pm
- Forum: Shipyards
- Topic: thrust and thrustRatio explanation please
- Replies: 3
- Views: 14823
Re: thrust and thrustRatio explanation please
Actually, thrust and thrustRatio aren’t the problem at all. I ran into that in a much earlier version of TBR when George changed how thrust power usage is calculated a ways back. (I predicted/complained that it was going to be a “Gotcha!” for modders later on, too.) Currently, it works from the am...
- Fri Jan 10, 2020 9:37 am
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 52381
Re: Trouble with getting mods to work
Sorry, but that really is your best option if you want to look at the XML files; to my knowledge, they’re not uploaded anywhere. You might be able to find the 1.8 files in the Git repository if it keeps a history of old versions, but you may have to dig a bit since it’s currently on the 1.9 stream....
- Fri Jan 03, 2020 12:25 am
- Forum: Announcements
- Topic: 1.9 Alpha 4
- Replies: 15
- Views: 86515
Re: 1.9 Alpha 4
I’m fine with the Black Market selling unidentified items, personally. The Sindikat almost certainly do know what they’re selling; if you don’t know, that’s your problem, not theirs.
- Mon Dec 30, 2019 11:44 am
- Forum: Mod Announcements
- Topic: Armstrong Player Ship mod
- Replies: 10
- Views: 17649
Re: Armstrong Player Ship mod
*Snrk.* I’ve done that before, too… <.< >.> <.<;
- Sun Dec 29, 2019 8:03 am
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 52381
Re: Trouble with getting mods to work
This will decompile Transcendence.tdb, not Transcendence.exe. The TDB files decompile into the assorted XML files (plus whatever graphic or audio files are included).
- Sat Dec 28, 2019 6:16 am
- Forum: Mod Announcements
- Topic: Armstrong Player Ship mod
- Replies: 10
- Views: 17649
Re: Armstrong Player Ship mod
My suggestion would be to try starting a game with only the Armstrong mod enabled, and see what ship screen you have. Add another mod, start another new game, lather, rinse, repeat until you have the wrong screen show up. That’s probably the one breaking things. (I’ve had to do that to see what was...
- Fri Dec 27, 2019 3:08 pm
- Forum: Beginner's Luck
- Topic: Trouble with getting mods to work
- Replies: 31
- Views: 52381
Re: Trouble with getting mods to work
The UNID for the trading computer ROM is &itTradingComputerROM (or 0x00100044 if you need the hex value). It’s in UsefulItems.xml as of somewhere in the 1.8 releases.