Search found 238 matches

by Autohummer
Sat Dec 28, 2013 4:32 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

New spritesheets:

http://www.sendspace.com/file/0jfeft

Multiverse nick is Autohummer.
by Autohummer
Thu Dec 26, 2013 6:20 pm
Forum: Commonwealth
Topic: Unidentified items; discuss
Replies: 16
Views: 9427

Re: Unidentified items; discuss

Well, Commonwealth law does exist and it would be unreasonable to think they would have done away with laws against selling radioactive waste in a public area....
by Autohummer
Thu Dec 26, 2013 7:58 am
Forum: Commonwealth
Topic: Unidentified items; discuss
Replies: 16
Views: 9427

Re: Unidentified items; discuss

I think we can have stores that has no liability concerns or "bazaar-style" establishments sell unidentified items, while corporate/Commonwealth stations should sell identified items. For example, the Teratons (they do experiments with you and they rob you, I don't think they are going to have any q...
by Autohummer
Wed Dec 25, 2013 5:22 am
Forum: Commonwealth
Topic: Ideas for growing the community
Replies: 26
Views: 13586

Re: Ideas for growing the community

As well as the initial image there is the matter of first gameplay, when someone first starts the game, a few rough corners is all it takes to make them leave. This means that we need to take a good look at the game, and try to polish any rough corners we can find, anything that might drive newcome...
by Autohummer
Mon Dec 23, 2013 9:39 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

Opinren-class dinky factory/construction ship:

Image
by Autohummer
Sun Dec 22, 2013 2:30 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

pixelfck wrote:Very nice artwork! I wish I could do something even half as good!
Thanks! :D
RPC wrote:Also, ideas for enemy ships/tech?
Working on it. I am going for an aggressive, angular look to contrast the bricky allied ships.
by Autohummer
Thu Dec 19, 2013 3:03 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

My idea would be like this: Main screen: 1. Upgrades -> a) Ship Upgrade Packages (each iteration gives a comprehensive improvement to a certain class of ship) -> One screen for each class of ship b) Facility Upgrades (same as above, but for facilities) -> One screen for each type of facility c) Rese...
by Autohummer
Thu Dec 19, 2013 7:55 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

To bump the thread a bit: Fleet lineup! http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot135_zps166bb21a.png Midway-class Escort Carrier (I couldn't make a good looking hanger station, so I made one that moves!) http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot136_zps5a028e46.png Dur...
by Autohummer
Wed Dec 18, 2013 7:09 am
Forum: Commonwealth
Topic: Ideas for growing the community
Replies: 26
Views: 13586

Re: Ideas for growing the community

VISIONARY BUT UNLIKELY SUGGESTIONS Release Corporate Command for free (PEOPLE) "A better free game attracts more players." -Ideally, this would be in tandem with the introduction of alternate revenue system. Add multiplayer of some sort to Transcendence (PEOPLE) "Players prefer to play together." S...
by Autohummer
Mon Dec 09, 2013 5:51 pm
Forum: Mod Announcements
Topic: [Updated] The Solar System to Scale
Replies: 17
Views: 12256

Re: [New Mod] The Solar System to Scale

Been playing KSP lately and that gave me a good grasp of the scales of space (even though the KSP system is still highly miniaturized from the real thing.) Wondering how it would work with the gravity mod to make realistic space missions.
by Autohummer
Sat Nov 30, 2013 5:33 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

If someone can tell me concisely and precisely how the thruster coordinates is supposed to work/if it is possible to make thrusters firing for rotation I can go and take a crack at it. Aciman Class Heavy Cruiser, 400x400 pixels per frame: http://i21.photobucket.com/albums/b261/mmmm123/Aciman_zps805e...
by Autohummer
Fri Nov 29, 2013 4:15 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

Durkham with titanium colour scheme: 400x400 pixel per frame, someone help me spoiler-tag it to preserve thread readability. (It is deliberately off-centre, as the main rotational thrusters are positioned in a way that the axis of rotation is not exactly at the middle of the ship but slightly behind...
by Autohummer
Mon Nov 25, 2013 2:57 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 66014

Re: [New Mod-Tower Defense] Star Genesis 00

ScreenShot133.png
ScreenShot133.png (89.08 KiB) Viewed 8161 times
I have taken the liberty of re-interpreting the Durkham carrier based on a cruiser design I have lying around. I will make sprite-sheets later this week if you like.

Top: Durkham-Class CV
Middle: Aciman-Class CA
Bottom: Battleship hull, undeveloped
by Autohummer
Wed Nov 13, 2013 3:31 pm
Forum: Commonwealth
Topic: Succession #6 Corporate Command Sneak Peek
Replies: 103
Views: 44605

Re: Succession #6 Corporate Command Sneak Peek

We call those "Death weeks" over here. If I can survive the next week or so, I would be in a position to pick up the game.
by Autohummer
Sat Oct 12, 2013 5:02 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 705477

Re: Transcendence Picture thread

I like that battleship!