New spritesheets:
http://www.sendspace.com/file/0jfeft
Multiverse nick is Autohummer.
Search found 238 matches
- Sat Dec 28, 2013 4:32 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
- Thu Dec 26, 2013 6:20 pm
- Forum: Commonwealth
- Topic: Unidentified items; discuss
- Replies: 16
- Views: 9427
Re: Unidentified items; discuss
Well, Commonwealth law does exist and it would be unreasonable to think they would have done away with laws against selling radioactive waste in a public area....
- Thu Dec 26, 2013 7:58 am
- Forum: Commonwealth
- Topic: Unidentified items; discuss
- Replies: 16
- Views: 9427
Re: Unidentified items; discuss
I think we can have stores that has no liability concerns or "bazaar-style" establishments sell unidentified items, while corporate/Commonwealth stations should sell identified items. For example, the Teratons (they do experiments with you and they rob you, I don't think they are going to have any q...
- Wed Dec 25, 2013 5:22 am
- Forum: Commonwealth
- Topic: Ideas for growing the community
- Replies: 26
- Views: 13586
Re: Ideas for growing the community
As well as the initial image there is the matter of first gameplay, when someone first starts the game, a few rough corners is all it takes to make them leave. This means that we need to take a good look at the game, and try to polish any rough corners we can find, anything that might drive newcome...
- Mon Dec 23, 2013 9:39 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
- Sun Dec 22, 2013 2:30 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
Re: [New Mod-Tower Defense] Star Genesis 00
Thanks!pixelfck wrote:Very nice artwork! I wish I could do something even half as good!
Working on it. I am going for an aggressive, angular look to contrast the bricky allied ships.RPC wrote:Also, ideas for enemy ships/tech?
- Thu Dec 19, 2013 3:03 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
Re: [New Mod-Tower Defense] Star Genesis 00
My idea would be like this: Main screen: 1. Upgrades -> a) Ship Upgrade Packages (each iteration gives a comprehensive improvement to a certain class of ship) -> One screen for each class of ship b) Facility Upgrades (same as above, but for facilities) -> One screen for each type of facility c) Rese...
- Thu Dec 19, 2013 7:55 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
Re: [New Mod-Tower Defense] Star Genesis 00
To bump the thread a bit: Fleet lineup! http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot135_zps166bb21a.png Midway-class Escort Carrier (I couldn't make a good looking hanger station, so I made one that moves!) http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot136_zps5a028e46.png Dur...
- Wed Dec 18, 2013 7:09 am
- Forum: Commonwealth
- Topic: Ideas for growing the community
- Replies: 26
- Views: 13586
Re: Ideas for growing the community
VISIONARY BUT UNLIKELY SUGGESTIONS Release Corporate Command for free (PEOPLE) "A better free game attracts more players." -Ideally, this would be in tandem with the introduction of alternate revenue system. Add multiplayer of some sort to Transcendence (PEOPLE) "Players prefer to play together." S...
- Mon Dec 09, 2013 5:51 pm
- Forum: Mod Announcements
- Topic: [Updated] The Solar System to Scale
- Replies: 17
- Views: 12256
Re: [New Mod] The Solar System to Scale
Been playing KSP lately and that gave me a good grasp of the scales of space (even though the KSP system is still highly miniaturized from the real thing.) Wondering how it would work with the gravity mod to make realistic space missions.
- Sat Nov 30, 2013 5:33 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
Re: [New Mod-Tower Defense] Star Genesis 00
If someone can tell me concisely and precisely how the thruster coordinates is supposed to work/if it is possible to make thrusters firing for rotation I can go and take a crack at it. Aciman Class Heavy Cruiser, 400x400 pixels per frame: http://i21.photobucket.com/albums/b261/mmmm123/Aciman_zps805e...
- Fri Nov 29, 2013 4:15 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
Re: [New Mod-Tower Defense] Star Genesis 00
Durkham with titanium colour scheme: 400x400 pixel per frame, someone help me spoiler-tag it to preserve thread readability. (It is deliberately off-centre, as the main rotational thrusters are positioned in a way that the axis of rotation is not exactly at the middle of the ship but slightly behind...
- Mon Nov 25, 2013 2:57 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66014
Re: [New Mod-Tower Defense] Star Genesis 00
Top: Durkham-Class CV
Middle: Aciman-Class CA
Bottom: Battleship hull, undeveloped
- Wed Nov 13, 2013 3:31 pm
- Forum: Commonwealth
- Topic: Succession #6 Corporate Command Sneak Peek
- Replies: 103
- Views: 44605
Re: Succession #6 Corporate Command Sneak Peek
We call those "Death weeks" over here. If I can survive the next week or so, I would be in a position to pick up the game.
- Sat Oct 12, 2013 5:02 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 705477
Re: Transcendence Picture thread
I like that battleship!