Search found 287 matches
- Mon Oct 04, 2010 6:01 pm
- Forum: Shipyards
- Topic: Assistance Requested
- Replies: 1
- Views: 1329
Here is a copy of the xml for both the ipod and the module: <ItemType UNID= "&itAei;" name= "ancient Earth iPod" level= "4" value= "1200" mass= "1" frequency= "uncommon" numberAppearig= "1" modifiers= "MajorItem; Aei" description= "Commonly found during Earth's 20th century, this 'iPod' was used to ...
- Mon Oct 04, 2010 6:00 pm
- Forum: Shipyards
- Topic: Assistance Requested
- Replies: 1
- Views: 1329
Assistance Requested
I have been working on a project which deals with the both creation of an iPod, and of 'modules' containing a song which can be loaded into it. However, I have run into some problems: 1. the module loads the song, but the sound level cannot be controlled using Transcendence's built in volume control...
- Sat Sep 25, 2010 6:02 pm
- Forum: Commonwealth
- Topic: Korolov Station Under Construction- -Can you Save It?
- Replies: 9
- Views: 4647
Is this still true for 1.03 that there is no reward for saving the station, just for avenging the people there if the station gets destroyed? I do not believe that to be the case. In testing modded ships, I have both saved the station, and received a reward. Once I received a rom chip, another time...
- Fri Sep 10, 2010 4:08 pm
- Forum: Announcements
- Topic: 1.03
- Replies: 84
- Views: 58161
- Wed Sep 08, 2010 3:54 pm
- Forum: Announcements
- Topic: 1.03
- Replies: 84
- Views: 58161
- Tue Sep 07, 2010 7:00 pm
- Forum: Announcements
- Topic: 1.03
- Replies: 84
- Views: 58161
- Tue Sep 07, 2010 6:22 pm
- Forum: Announcements
- Topic: 1.03
- Replies: 84
- Views: 58161
George, I used the download link for 1.0.3, but each time I downloaded it, my computer said that the file was corrupted. I have used PeaZip Portable Archiver, WinRAR, and Windows' built in extraction tool, but continue to receive the same results. I "repaired" the file with WinRAR, but was only able...
- Thu Jul 15, 2010 6:06 pm
- Forum: Ideas & Suggestions
- Topic: Some thoughts on Ship changing
- Replies: 16
- Views: 6802
George, Would it be possible in later versions for a player to fix a ship which they have previously destroyed, and then transfer their weapons, devices, and cargo into the "new" ship? Example: -------------------------------------------------------------------------------------- "You have docked at...
- Fri May 14, 2010 5:22 pm
- Forum: Shipyards
- Topic: Mod Concept: Q-Ship
- Replies: 10
- Views: 4635
- Wed Apr 21, 2010 3:26 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20094
- Tue Apr 20, 2010 4:45 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20094
- Sat Apr 17, 2010 3:13 pm
- Forum: Announcements
- Topic: 1.01 - Bug fixes
- Replies: 9
- Views: 7507
- Tue Apr 06, 2010 3:26 pm
- Forum: Commonwealth
- Topic: A rather strange idea I thought I'd share.
- Replies: 18
- Views: 13061
- Mon Mar 29, 2010 7:50 pm
- Forum: Commonwealth
- Topic: Transcendence as a Rogue-like
- Replies: 5
- Views: 4084
I believe that the Wolfen Gunship might be classified as a rogue, or thief. In many of the RPG which I have played (particularly the Quest series of the 1990's) the rogue / thief / was known to use many of the weapons and armors of the knight, but still retain more of their independence. Rogues were...
- Fri Mar 19, 2010 4:44 pm
- Forum: Commonwealth
- Topic: [SPOILERS]The v1.0 Easter egg/mods used hunt!
- Replies: 29
- Views: 14152
I believe that you may be mistaken, Xephyr. I found references to a neurohack rom in both the Heretic.xml and the Useful Items.xml in the Resource folder for Release Candidates 1-9, and for Version 1.0. There is a rom called "Neurosoft," and in that you are correct, but Wolfy is correct in that the ...