Search found 1058 matches

by AssumedPseudonym
Wed Feb 02, 2022 7:43 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 385466

Re: UNID Database

 That happened. Happy modding. ^.^ Also fixed a couple of entries on the list that were in the wrong order right by where you landed, so thanks for that. ^.~.
by AssumedPseudonym
Sun Jan 30, 2022 6:05 am
Forum: Announcements
Topic: 1.9 Release
Replies: 55
Views: 1033864

Re: 1.9 Release

It's not unusual to be killed When a station is "under attack" while docked ( the hostiles are usually chasing after YOU, not the station, the defenders or the station, if armed, will respond ) the resulting explosions or Debris can damage or destroy the player ship.  That should still give a cause...
by AssumedPseudonym
Wed Oct 06, 2021 1:39 am
Forum: Commonwealth
Topic: Suggestion: Add game version to save info
Replies: 2
Views: 5782

Re: Suggestion: Add game version to save info

 I would suggest posting that suggestion on the Ministry. It’s usually easier to get his attention with something there than on the forum.
by AssumedPseudonym
Wed Mar 31, 2021 8:53 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 397894

Re: The Backroads — an alternate route

 Update of the (insert random time period here): Yes, I still exist; yes TBR still exists; yes, I am still making progress on it. Very slow progress, but progress nonetheless. A few things to look forward in the next update (which will (hopefully) be soon-ish) include: » Properly functional Lambda R...
by AssumedPseudonym
Sat Mar 20, 2021 7:08 pm
Forum: Shipyards
Topic: new encounters code help please
Replies: 2
Views: 6027

Re: new encounters code help please

 I feel I should apologize for the current station spawning system, since I’m the one who pushed for it. It was the only way to keep both George’s and Wolfy’s stations from showing all over The Backroads in places they had no business being. <.< >.> <.<;   …Aaand I guess that means it’s up to me to ...
by AssumedPseudonym
Fri Mar 19, 2021 6:29 am
Forum: Shipyards
Topic: Linux XML editor suggestions please.
Replies: 3
Views: 9940

Re: Linux XML editor suggestions please.

 I just use the default text editor, personally — gedit for Ubuntu, xed for Mint — and set the highlight mode to XML. There’s also an option to highlight matching brackets/parentheses in both.
by AssumedPseudonym
Thu Mar 18, 2021 2:48 am
Forum: Modding Reference
Topic: TransCompiler Usage
Replies: 7
Views: 12762

Re: TransCompiler Usage

 Almost exactly the same, actually. The only real difference is on the third code block above:

Code: Select all

wine TransCompiler.exe /input:ModFilename.xml /output:ModFilename.tdb
by AssumedPseudonym
Mon Feb 01, 2021 3:32 pm
Forum: Modding Reference
Topic: Function List — 1.9b3 (API 51)
Replies: 2
Views: 6435

Re: Function List — 1.9b3 (API 51)

R E N A M E D / D E P R E C A T E D   F U N C T I O N S itmGetProperty: RENAMED: Use (itm@ ...) instead. itmSetProperty: RENAMED: Use (itmSet@ ...) instead. msnGetProperty: RENAMED: Use (msn@ ...) instead. msnIncProperty: RENAMED: Use (msnInc@ ...) instead. msnSetProperty: RENAMED: Use (msnSet@ ...)...
by AssumedPseudonym
Mon Feb 01, 2021 3:32 pm
Forum: Modding Reference
Topic: Function List — 1.9b3 (API 51)
Replies: 2
Views: 6435

Re: Function List — 1.9b3 (API 51)

(obj@ obj property) -> value property (all) 'ascended 'canAttack 'canBeAttacked 'category -> 'beam | 'effect | 'marker | 'missile | 'mission | 'ship | 'station 'commsKey 'currency -> currency type UNID 'currencyName 'cyberDefenseLevel 'damageDesc -> { shieldLevel:n armorIntegrity:n HullIntegrity:n }...
by AssumedPseudonym
Mon Feb 01, 2021 3:31 pm
Forum: Modding Reference
Topic: Function List — 1.9b3 (API 51)
Replies: 2
Views: 6435

Function List — 1.9b3 (API 51)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Mon Feb 01, 2021 12:59 pm
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 9
Views: 64072

Re: 1.9 Beta 3

 Details of ship device slot changes can be found here.
by AssumedPseudonym
Sun Oct 18, 2020 12:19 pm
Forum: Bug Reports & Tech Support
Topic: Linux debug console cursor problem
Replies: 2
Views: 5889

Re: Linux debug console cursor problem

 I’ve run into it before, it’s a font issue. The game advances the cursor by specific amount based on how many characters have been typed (based on the assumption that the font required is monospace), but if you don’t have the necessary font, it doesn’t line up correctly. I don’t remember which font...
by AssumedPseudonym
Fri Aug 07, 2020 9:35 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 397894

Re: The Backroads — an alternate route

 PM sent!
by AssumedPseudonym
Sat Jul 11, 2020 2:01 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 385466

Re: UNID Database

 The database is working fine for me, and apparently 0xD010 is already listed as being yours. Go forth and mod!
by AssumedPseudonym
Fri Jul 10, 2020 6:08 am
Forum: Beginner's Luck
Topic: some question of a NewBie
Replies: 5
Views: 7704

Re: some question of a NewBie

 Welcome aboard! » 1: The [ U] key will bring up the menu to access the auton bay. » 2: Currently, there is no way to hire wingmen in the core game. You can get a few through certain events in the game, but that’s it. » 3: There’s also no way in the core game to pilot a capital ship. However, there ...