Search found 95 matches

by Arkheias
Fri Mar 13, 2015 12:39 am
Forum: Commonwealth
Topic: Sticking to one ship is a missed gameplay opportunity
Replies: 50
Views: 23995

Re: Sticking to one ship is a missed gameplay opportunity

The player should never pilot a capital ship in Stars of the Pilgrim. Capital ships require crews and the player in SotP is a lunatic on a pilgrimage to the undiscovered country. My Cabbage Corp mod includes several types of crew members, everyone should just make their capital ship mods dependant ...
by Arkheias
Thu Mar 12, 2015 8:30 pm
Forum: The Drawing Board
Topic: An attempt at an anti-stealth device
Replies: 1
Views: 2440

An attempt at an anti-stealth device

I've been working on a new series of devices (for the next update to my Cabbage Corp mod) that would increase a ship's ability to detect objects with a high stealth rating and/or objects that are far away. The device seems to work for npc ships, in that it appears to modify their stored perception v...
by Arkheias
Sun Feb 01, 2015 10:48 pm
Forum: Modding Reference
Topic: What fireRate= means
Replies: 1
Views: 2807

Re: What fireRate= means

How exactly does the speed enhancement from the weapon optimizer rom influence firing rates? -- SPEED - Increases shooting speed of weapon up till 30/sec 0x100X - X can be 2, 4, 6 or 8 -- DECREASE SPEED 0x900X - X can be 2, 4, 6 or 8 The weapon optimizer has the value: 0x1002
by Arkheias
Tue Jan 27, 2015 10:36 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 96220

Re: Cabbage Corp

Updated the following: Cabbage Corp v0.7.2 (01/27/2015) Replaced autodefense devices. Rebalanced solar devices (and impulse drives) Nerfed Cabbage Corp brand enhancers and added fancy graphics for them. Replaced cargo holds with balanced and simplified versions. -"Miner's cargo holds" and "imitatio...
by Arkheias
Wed Jan 21, 2015 2:18 am
Forum: Bug Reports & Tech Support
Topic: Disarm provides instant decloak of hostiles
Replies: 4
Views: 4990

Re: Disarm provides instant decloak of hostiles

PM wrote:It seems any overlay is not cloaked with the ship. Pteravores and side-mounted weapons remain visible and reveal the cloaked ship's position.
It kind of makes sense to me that large non-stealthy objects mounted or attached to the outside of a ship would negate any stealth armor underneath them.
by Arkheias
Thu Jan 15, 2015 6:23 am
Forum: The Drawing Board
Topic: CSC America
Replies: 114
Views: 55664

Re: CSC America

Atarlost wrote:A ship that can only win by running away will never accomplish its objectives if its enemies choose not to chase it.
Guerrilla warfare. If your enemies don't even chase you down then that just saves you half the trouble.
by Arkheias
Thu Jan 15, 2015 4:54 am
Forum: The Drawing Board
Topic: CSC America
Replies: 114
Views: 55664

Re: CSC America

The Omni-Tev9 has longer range than the dual turbolasers and is omni, thus the dual turbolasers don't count if the super-wolfen keeps its distance, which it can do since it has the same speed as the weaker wolfens and only has to travel in a straight line to escape, whereas the weaker ones have to m...
by Arkheias
Mon Jan 12, 2015 12:03 am
Forum: Transcendence Tech Support
Topic: TransData: Decompiling Eternity Port
Replies: 6
Views: 14587

Re: TransData: Decompiling Eternity Port

It does in fact extract them to individual directories.
by Arkheias
Sun Jan 11, 2015 5:43 am
Forum: Transcendence Tech Support
Topic: TransData: Decompiling Eternity Port
Replies: 6
Views: 14587

Re: TransData: Decompiling Eternity Port

I don't remember where I got this from, but just open notepad and enter FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A and save it as "TDDA.bat", then put it and all of your .tdb files in the same folder as transdata.exe and run the .bat file. It will extract all the files. Edit: It was PK...
by Arkheias
Fri Jan 09, 2015 10:43 pm
Forum: Commonwealth
Topic: Testing
Replies: 11
Views: 5934

Re: Testing

I saw no problems using chrome browser (v39.0.2171.93) on my phone (android v4.4.2) and firefox (v34.0.5) on my pc (Windows 7).
by Arkheias
Fri Jan 09, 2015 7:25 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 96220

Re: Cabbage Corp

Updated the following: Cheops-class Warship: Now includes a playership in addition to resources for Cabbage Corp. Cabbage Corp: v0.7.1 (01/09/2015) Added dual, omni and side-mounted Savoy howitzers. Added damage control crew. -Created a pseudo-class of devices that simulate having crew members on y...
by Arkheias
Sun Jan 04, 2015 6:04 am
Forum: Stable (v1.7) Bug Reports
Topic: [1.5] Repairer devices use twice their defined powerUse val.
Replies: 8
Views: 5830

Re: [1.5] Repairer devices use twice their defined powerUse

Still, if repairer devices already have an intentional exception to show twice the listed power use, they might as well have it displayed as something like "~MW per armor segment".
by Arkheias
Sat Jan 03, 2015 5:32 am
Forum: Stable (v1.7) Bug Reports
Topic: [1.5] Repairer devices use twice their defined powerUse val.
Replies: 8
Views: 5830

[1.5] Repairer devices use twice their defined powerUse val.

The patcher arm: <RepairerDevice regen= " 4, 3, 3, 2, 2, 2, 1, 1, 1, 1" powerUse= "5" /> and the repair spider: <RepairerDevice regen= " 3, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1" powerUse= "50" deviceSlots= "0" external= "true" /> actually use 1MW and 10MW respectively. Custom <RepairerDevice> devices als...
by Arkheias
Fri Jan 02, 2015 4:55 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 96220

Re: Cabbage Corp

Some features added in recent updates:
Item names and descriptions have been altered in more recent updates.
Item names and descriptions have been altered in more recent updates.
BuyAndModify.gif (156.93 KiB) Viewed 27832 times
The Lampyridae-class stealth transport.
The Lampyridae-class stealth transport.
Lampyridae.gif (142.06 KiB) Viewed 27824 times
The Oboroguruma-class stealth freighter
The Oboroguruma-class stealth freighter
Oboroguruma.gif (215.55 KiB) Viewed 27824 times
by Arkheias
Fri Jan 02, 2015 4:47 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 96220

Cabbage Corp

http://xelerus.de/screenshots/1470_CabbageCorp.jpg Cabbage Corp is a pseudo-independent galactic, defense, security, espionage and advanced technologies company which produces weapons, armor, shields, reactors, drives, ships, autons, produce and various other items and devices. We operate our own s...