Search found 238 matches

by Autohummer
Wed Feb 05, 2014 2:59 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703295

Re: Transcendence Picture thread

Sweet! Thanks! 2 new racers today: The sleek-ish racer with Taiidan-style quad fins: http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot149_zps52ff9b86.png And I present you The Ugliest Thing I Have Ever Made (TM)!: http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot150_zps1b883c5c.png
by Autohummer
Sun Feb 02, 2014 5:15 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703295

Re: Transcendence Picture thread

Racing mod graphics stalls as I can't make speedy-looking ships to save my life: http://i21.photobucket.com/albums/b261/mmmm123/ScreenShot148_zps66148cd1.png The SuperVector took me two days and it still looks like a darned torpedo bomber! I am leaving this be and moving on to a new design that will...
by Autohummer
Thu Jan 30, 2014 6:14 pm
Forum: Ideas & Suggestions
Topic: Going to make a short racing game adventure thingy
Replies: 15
Views: 11473

Re: Going to make a short racing game adventure thingy

No promises yet, but I'll see if I can come up with a few racer sprites.
by Autohummer
Fri Jan 17, 2014 3:11 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703295

Re: Transcendence Picture thread

3dsmax design 2012.
by Autohummer
Thu Jan 16, 2014 5:29 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703295

Re: Transcendence Picture thread

Pardon me for posting this again in the SG00 tread:

Allow me to present my style of cool: Buster Sword + Su-37 + Battleship = Tabinka Mk. VI

Image
by Autohummer
Thu Jan 16, 2014 5:24 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65714

Re: [New Mod-Tower Defense] Star Genesis 00

(Somewhat unrelated tread bump:)

Potential end-boss(?)

Image
by Autohummer
Mon Jan 13, 2014 11:23 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703295

Re: Transcendence Picture thread

Nice work. I think I have an unassembled Gundam model somewhere as well. I must say I like fighters more than mobile suits when it comes to fighting, but that's another can of worms.
by Autohummer
Fri Jan 10, 2014 12:51 pm
Forum: Commonwealth
Topic: Missing elements of communication in Transcendence
Replies: 27
Views: 13905

Re: Missing elements of communication in Transcendence

Actually, I have been following the EVN modding scene for quite a while (one of my mods for Transcendence is a port of the Starbridge Mod E, if you want proof of my familiarity of that universe,) And it is my wish that one day we would be able to do something similar with Transcendence. I personally...
by Autohummer
Mon Jan 06, 2014 9:08 am
Forum: Commonwealth
Topic: Missing elements of communication in Transcendence
Replies: 27
Views: 13905

Re: Missing elements of communication in Transcendence

I agree that we don't really need to force roguelike elements into Transcendence anymore. We already have developments on faction-specific quests such as the Huari campaign, which allows players to interact and befriend an (initially/previously) hostile faction. While I think it is only proper than ...
by Autohummer
Fri Jan 03, 2014 5:04 pm
Forum: Commonwealth
Topic: On the Lamplighter, How does it work?
Replies: 8
Views: 4642

Re: On the Lamplighter, How does it work?

I actually would like to know how much energy the Lamplighter takes to create antimatter to use as a projectile and how much of it is actually converted to antimatter and shot out of the ship. This is because I don't think it uses ammo (that means no external antimatter source), I assume the ship's ...
by Autohummer
Fri Jan 03, 2014 4:51 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65714

Re: [New Mod-Tower Defense] Star Genesis 00

An attack warning would be nice, too, my outlying mining rigs are being hit by a lone enemy fighter and this dragged the wave on until I realised what was happening.
by Autohummer
Thu Jan 02, 2014 3:42 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65714

Re: [New Mod-Tower Defense] Star Genesis 00

Double-post. There are new graphics for the Aciman and the Durkham (Notice the side batteries) in the file I have uploaded.
by Autohummer
Tue Dec 31, 2013 3:38 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65714

Re: [New Mod-Tower Defense] Star Genesis 00

Turns out I have to add it to my collections first. All solved now.
by Autohummer
Mon Dec 30, 2013 5:05 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65714

Re: [New Mod-Tower Defense] Star Genesis 00

How do I download the game through Transcendence?
by Autohummer
Sun Dec 29, 2013 1:15 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 65714

Re: [New Mod-Tower Defense] Star Genesis 00

Derp. Will fix within the day.

Update: I don't know what's wrong with the mask files. I will try re-uploading them as bmps and see if it would help.

Update:
New bitmasks:
http://www.sendspace.com/file/d4k6wt