Search found 753 matches
- Wed May 23, 2012 12:21 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42165
Re: Weapon Labs
Thanks for the nitpicking, it really helps :) RE the misfire, i don't actually think i will do that, as the custom weapons are not actually prototypes, the story i think i will go with (if you noticed i a recent update (i think) the main screen for custom weapons is "You see a dusty console that loo...
- Fri May 18, 2012 9:42 pm
- Forum: Commonwealth
- Topic: Succession #2 Modlist ideas
- Replies: 48
- Views: 18675
Re: Succession #2 Modlist ideas
Currently, the only weapons that can be linked are those in vanilla, my mods (i.e., Items Pack 912), and maybe newer versions of sdw195's Weapon Labs. I will see if I can make a linked fire weapons patch to WE4 and 400+ weapons. No guarantees. i personally would wait till we had a function to set/r...
- Tue May 15, 2012 12:20 am
- Forum: The Drawing Board
- Topic: cheat code thing
- Replies: 54
- Views: 47210
Re: cheat code thing
try restore, that should do it
- Wed May 09, 2012 10:12 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42165
Re: Weapon Labs
Updated at 177 dls, Now out of beta
fixed power use and some text, added the ability to make custom weapon mount in the launcher slot (Dual Wield Weapons!! )
fixed power use and some text, added the ability to make custom weapon mount in the launcher slot (Dual Wield Weapons!! )
- Tue May 08, 2012 10:01 pm
- Forum: Closed bug reports
- Topic: [Not Bug] Problem Regarding "Mod Records" for v1.0.8b
- Replies: 5
- Views: 3193
Re: Problem Regarding "Mod Records" for v1.0.8b
i assume you mean thanks digdug
also closing
also closing
- Tue May 08, 2012 8:31 am
- Forum: Closed bug reports
- Topic: [Not Bug] Problem Regarding "Mod Records" for v1.0.8b
- Replies: 5
- Views: 3193
Re: Problem Regarding "Mod Records" for v1.0.8b
i don't see a button called "mod records", only a button for "records" which will only work for vanilla games, and if you are logged iirc
also, moved to correct fourm
also, moved to correct fourm
- Thu May 03, 2012 10:31 pm
- Forum: Shipyards
- Topic: Dynamic Types and transferring data.
- Replies: 6
- Views: 3027
Re: Dynamic Types and transferring data.
he was on irc last night we had a good chat about what he wantedRPC wrote:Sdw is in New Zealand. You could always check the usermap on google to see where everybody is at (I'm on a phone right now, so no link though
- Thu May 03, 2012 3:22 am
- Forum: Shipyards
- Topic: Dynamic Types and transferring data.
- Replies: 6
- Views: 3027
Re: Dynamic Types and transferring data.
I recommend joining irc and talking to a guy called Sdw195, he has done a lot of work with typcreate :D now to answer your Q's 1) typDynamicUNID 2) shpremovedevice and shipinstalldevice 3) see my first line, or http://www.neurohack.com/transcendence/forums/viewtopic.php?p=45046#p45046 and finally, I...
- Thu May 03, 2012 1:44 am
- Forum: Mod Announcements
- Topic: Auto gate!
- Replies: 1
- Views: 1880
Auto gate!
Ever find it hard to gate? Did you love Saifu's Dock'n'Go? If you answered Yes to the above Questions then this is the mod for you! Get within the Glowing Blue Ring and Auto gate will automatically send you on your way to the core! But don't worry, with built in controls you can disable it from you...
- Wed May 02, 2012 12:03 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42165
Re: Weapon Labs (beta)
opps, yeah, you will need to restart for the fix to work, i must have forgotten to say that
- Mon Apr 30, 2012 2:18 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42165
Re: Weapon Labs (beta)
Done, Updated on xelerus @ 130 dls when recycling damaged weapons, you might lose a few parts, when recycling undamaged weapons you might lose 1 part, if you dont like it, tell me, and i can remove it, imo it makes it a bit more balanced added PD weapon, (Still beta, feedback pls) stations have a li...
- Mon Apr 30, 2012 1:40 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42165
Re: Weapon Labs (beta)
i will look into launchers soon, but atm i have PD weapons (auto turret) working, and am up to my neck in that type already exists bug, i am sure i already fixed it D:
- Mon Apr 30, 2012 1:04 am
- Forum: Beginner's Luck
- Topic: Thoughts, and request for assistance re: Heretic Gate
- Replies: 12
- Views: 6931
Re: Thoughts, and request for assistance re: Heretic Gate
You're my hero! Thanks for doing this... I was at my wits end trying to figure out what the heck I was doing wrong. I can't tell if I broke the game somewhere, and if so when, or this is a minor glitch. Either way, again - many thanks. :D Alright! i reuploaded cheatcodes (agian) at 465, it adds ano...
- Mon Apr 30, 2012 12:55 am
- Forum: Beginner's Luck
- Topic: Thoughts, and request for assistance re: Heretic Gate
- Replies: 12
- Views: 6931
Re: Thoughts, and request for assistance re: Heretic Gate
Hrmn, now I'm getting a message that Topology does not have stargate of that name. :| Is it that I did the message than used (hergate)? Did using (hrests) after beating all the missions cause variables to flip somewhere, perhaps? I, I have no clues. Anyway, thanks for the lightning-quick upload!.. ...
- Mon Apr 30, 2012 12:52 am
- Forum: Beginner's Luck
- Topic: Thoughts, and request for assistance re: Heretic Gate
- Replies: 12
- Views: 6931
Re: Thoughts, and request for assistance re: Heretic Gate
reuploaded again, (462 dls, (sorry)) how will make the ics and order it to attack you