Search found 438 matches

by relanat
Fri Nov 03, 2017 11:35 pm
Forum: Shipyards
Topic: new language guidelines help please
Replies: 6
Views: 124

Re: new language guidelines help please

Couple of questions. I can't see why you set 'totalMassString' as 'spaceString' in the 'if thisItem' section. 'spaceString' doesn't exist yet, does it? I'm thinking it's so 'totalMassString ' is local but can't see why 'spaceString' is there. Ah, Wait, got it. It's not (totalMassString spaceString)....
by relanat
Fri Nov 03, 2017 11:30 pm
Forum: Shipyards
Topic: partial name item search query
Replies: 5
Views: 105

Re: partial name item search query

Got it working. Many thanks. For some reason I didn't think 'find' worked with partial strings. Possibly my own attempts may have confused me! I found 'find' to be a bit fussy about strings and variables. Here's the code for the virtual station I used. It puts one of every item in the station if tha...
by relanat
Wed Nov 01, 2017 11:30 pm
Forum: Mod Announcements
Topic: EI Freighter Autons
Replies: 2
Views: 205

Re: EI Freighter Autons

Xelersu version updated to 1.0b2, same as in the OP.
by relanat
Wed Nov 01, 2017 11:26 pm
Forum: Mod Announcements
Topic: Typehack
Replies: 2
Views: 146

Re: Typehack

Is good. I couldn't get the scroll to work though. Is it meant to move the display section code up and down?
by relanat
Wed Nov 01, 2017 10:59 pm
Forum: Shipyards
Topic: new language guidelines help please
Replies: 6
Views: 124

Re: new language guidelines help please

This is excellent. Thank you. Saved for further study and, thanks, yes, there may be more questions! :lol:
by relanat
Wed Nov 01, 2017 10:43 pm
Forum: Shipyards
Topic: unid availability problems VOTG 1.0a3
Replies: 1
Views: 38

Re: unid availability problems VOTG 1.0a3

Here's the mod which I didn't have with me yesterday.

Delete any of the Standard VOTG UNIDs to produce the error.
by relanat
Wed Nov 01, 2017 3:39 am
Forum: Commonwealth
Topic: Ship prices
Replies: 29
Views: 2892

Re: Ship prices

Could you do the EI100/M as well please? The code's in the game somewhere. Thanks for this. I've been wondering what to charge for my Freighter Autons. :D
by relanat
Wed Nov 01, 2017 3:34 am
Forum: Shipyards
Topic: partial name item search query
Replies: 5
Views: 105

partial name item search query

I'm trying to add a search function to the Scorpion GodPlayership items screens. ATM you get all items for whichever criteria/attribute and have to scroll down and manually find what you want. Not as useful as I would like as some of the lists are very long despite my efforts to reduce them. The aim...
by relanat
Wed Nov 01, 2017 3:28 am
Forum: Shipyards
Topic: new language guidelines help please
Replies: 6
Views: 124

new language guidelines help please

I'm modifying dsRPGLoot as part of an upgrade/update for an old mod, TransGeek's Elysium Player Storage. Most of it is pretty easy but I'm getting confused on how to swap the multi-line screen desc for dsRPGLoot over to the translate friendly code as per https://ministry.kronosaur.com/record.hexm?id...
by relanat
Wed Nov 01, 2017 3:20 am
Forum: Shipyards
Topic: unid availability problems VOTG 1.0a3
Replies: 1
Views: 38

unid availability problems VOTG 1.0a3

When working on a VOTG only GodPlayership (to avoid SOTP items bleeding through) I was getting invalid entity errors on starting the game. Adding the ENTITY to the mod: <!ENTITY itAmanenP16Cannon "0x00310824"> fixes this but I can't understand why this is happening. The mod contains extends="0x00310...
by relanat
Wed Nov 01, 2017 3:12 am
Forum: Ideas & Suggestions
Topic: mission feedback
Replies: 1
Views: 198

Re: mission feedback

Antarctica suggestions 1.8a3 Without orders from Decker. ie, you find the Antarctica first. The action "Yes - He says you betrayed the fleet" probably shouldn't come up given that the player hasn't spoken to Decker. On selecting "I have no idea what you're talking about" the briefing continues via t...
by relanat
Thu Oct 26, 2017 6:06 am
Forum: The Drawing Board
Topic: escort mod for playership idea
Replies: 3
Views: 95

escort mod for playership idea

One mod I would like to see is one that lets the playership fly in formation with the ship it is escorting. So if you were escorting a Scarab, Aurochs, or EI freighter you could somehow set the playership to fly 10ls off to the side and hold formation without the player having to constantly adjust s...
by relanat
Thu Oct 26, 2017 5:52 am
Forum: Shipyards
Topic: .Bat file text for compiling a .TDB ?
Replies: 6
Views: 136

Re: .Bat file text for compiling a .TDB ?

---I can't run TransData nor TransCompiler , the command prompt windows come up & close. If you mean the black command line window appears for a fraction of a second before vanishing again, then I've found that something isn't right (file in the wrong place, wrong directory, code error, whatever) w...
by relanat
Wed Oct 25, 2017 11:18 pm
Forum: The Drawing Board
Topic: Tabbed Cargo Holds
Replies: 1
Views: 85

Re: Tabbed Cargo Holds

Some more example code. This taken from an incomplete storage station mod which creates two categories of the station inventory using 'objSetItemData' (thanks to NMS for code help). The player stores items in the station. Items in the station inventory are, by default, held in the station but can be...
by relanat
Sun Oct 22, 2017 8:55 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 126

Re: decimal UNIDs to hex format

Thanks all. :D