Search found 533 matches

by relanat
Mon Apr 09, 2018 4:49 am
Forum: Shipyards
Topic: customPicker list counting query
Replies: 2
Views: 210

customPicker list counting query

Still working on the Find Ship/Find Station code for the GodPlayerShip. Many thanks to those that have already helped. The current code returns a sorted cut-down unvFindObject list as appears in the image below. This format gets a bit cumbersome if there are many ships of the selected type in the ga...
by relanat
Mon Apr 09, 2018 4:43 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 6330

Re: The Final Strike

Nice work. No extra stargates are created anywhere. Now it doesn't matter if HumanSpaceStargates code is in the system code. This code must draw on the TopologyCreator info to create stargates unless stopped by noAutoGateCreate. Thanks. Slowly but surely a bit more info sinks into the ol' noggin. Al...
by relanat
Mon Apr 09, 2018 4:40 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1682

Re: The Final Strike

Woah! I thought I'd have a closer look at the suicide Polar as it went off. BIG mistake! :D
Luckily I was in a GodShip.
by relanat
Mon Apr 09, 2018 4:38 am
Forum: The Drawing Board
Topic: Ship scanning ROM
Replies: 9
Views: 515

Re: Ship scanning ROM

Using overlays to show the device info shows real promise. The Nav Signs in SOTP use text inside of the effect code of an overlay. <OverlayType UNID="&ovNavSignText;" attributes= "effect" > <Effect> <Text text="Nav Sign" font="SmallBold" primaryColor="0xc4, 0xdf, 0x9b" /> </Effect> </OverlayType> Us...
by relanat
Mon Apr 09, 2018 4:35 am
Forum: Ideas & Suggestions
Topic: mission feedback
Replies: 4
Views: 717

Re: mission feedback

1.8b1 The Benedict Eridani missions are great. They handle every pathway really well. Well done. Getting these errors in the debug log when entering Charon. Seems to be happening every game on first system entry. 04/07/2018 16:44:45 Unable to add ship order 1 to ship class 3002; no target specified ...
by relanat
Mon Apr 09, 2018 4:29 am
Forum: Beginner's Luck
Topic: basic shield info
Replies: 1
Views: 184

basic shield info

Thanks to Oddball for the topic idea. Shields in Transcendence can have resistances built into them. These resistances affect how long and how well your shield will protect you from enemy weapons fire. As an example look at the first shield in the image below., the hull plate ionizer. On the third l...
by relanat
Fri Apr 06, 2018 4:18 am
Forum: Commonwealth
Topic: Need list of all the ranks you can get in the black market
Replies: 5
Views: 313

Re: Need list of all the ranks you can get in the black market

Apologies for the roughness, copied out of a mod. Civilian "BM Level 1: BM XP 0" Smuggler "BM Level 2: BM XP 200" Enforcer "BM Level 3: BM XP 600" Member "BM Level 4: BM XP 1500" Lieutenant "BM Level 5: BM XP 3000" Lord "BM Level 6: BM XP 10000" Be aware that some game rankings start at nil or 0 ins...
by relanat
Tue Mar 27, 2018 4:44 pm
Forum: The Drawing Board
Topic: Ship scanning ROM
Replies: 9
Views: 515

Re: Ship scanning ROM

The "Smart Target Assistance" is really good, DigaRW. You get enough time to read the info without it getting in the way. Nice. I like your dockscreen idea as well. That would allow a lot more info to be shown. If I can't get text to format how I like on the screen, I'll do a mod ROM that shows a do...
by relanat
Tue Mar 27, 2018 4:33 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 6330

Re: The Final Strike

I had a play with the X4, Y1 and Y2 topology code. I suspect that at least Y1 (and possibly X4 as well) will need to be a fixed system rather than a random choice of 4 system types. (See below for another option that might allow randomization of the system type.) The auto-generate stargate code <Loo...
by relanat
Mon Mar 26, 2018 11:50 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 15
Views: 653

Re: various questions and stuff

Thanks, NMS. And I've changed the OP to a different ship type. D'oh. It is the Urak Sentinel which has the auton attribute, not the Dwarg Raider. In the GAME LIFECYCLE section of digdug's events docs it says several events are "called for all design types". eg <OnGlobalTopologyCreated> is called for...
by relanat
Sat Mar 24, 2018 10:26 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 15
Views: 653

various questions and stuff

1.8b1 Zoanthrope Raider make that Urak Sentinel has the attribute 'auton'. I assume it's to do with when they change sides but not sure . Should it be there? Molotok Bounty Hunter is appearing in lists which filter for 'hasDockingPorts. I can't see where these are added. Is this a bug? Only started ...
by relanat
Sat Mar 24, 2018 10:07 am
Forum: Shipyards
Topic: basic custompicker dockscreen list format info
Replies: 0
Views: 157

basic custompicker dockscreen list format info

This had me stumped for a while until I found George's notes in RPGShipScreens.xml (1.8a4a) so posted here for greater visibility. CustomPicker screens need a specific format for the list entries that appear in the display area. The list format is as follows: 0. The main name or text that appears fi...
by relanat
Sat Mar 24, 2018 9:25 am
Forum: Shipyards
Topic: list splitting ship finding query
Replies: 8
Views: 491

Re: list splitting ship finding query

Just wanted to add a second 'thanks to everyone'. It has worked out better than I could ever have hoped. Having the entity UNID displayed has solved the problem of the no-Default-Sovereign ships. It clearly shows they are character or player ships or special mission ships. Many thanks to George for ...
by relanat
Sat Mar 24, 2018 6:14 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1025

Re: Derakon plays around with ideas

Excellent. I particularly like the spiral effect in the Mar 20 2:32am post. Also if you wanted to do a forum topic on weapons and effects I'm pretty sure that would be appreciated by new modders (esp. me). And the Gatling howitzer is great fun! Probably better as omni or swivel on a large heavy ship...
by relanat
Sat Mar 24, 2018 4:34 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1682

Re: The Final Strike

One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, Is it OK for me to use this in my mods as well? Credit and thanks would obviously be included. I haven't checked it out yet but...