Search found 500 matches

by relanat
Fri Dec 29, 2017 7:54 am
Forum: Announcements
Topic: 1.8 Alpha 4 is ready!
Replies: 17
Views: 2334

Re: 1.8 Alpha 4 is ready!

I'm also having trouble finding a download. Could you add a link to alpha posts? Yes, that would be good. It's always the same link but easier if it's right there. Here it is from the 1.8a3 topic: https://kronosaur.com/downloads/TranscendenceNext.zip Here's the Transdata link: https://kronosaur.com...
by relanat
Wed Dec 27, 2017 1:05 am
Forum: Announcements
Topic: 1.8 Alpha 4 is ready!
Replies: 17
Views: 2334

Re: 1.8 Alpha 4 is ready!

Yay, thanks. What a great xmas present!

Initial impression of the trading computer is 'excellent'. Very helpful info.

And the new Pt Juno image is great, especially the dockscreen background image which gives a different point of view.
by relanat
Tue Nov 21, 2017 2:40 am
Forum: Shipyards
Topic: single crashes - report or not?
Replies: 1
Views: 166

single crashes - report or not?

I get single game crashes on very infrequent occasions that aren't due to something I'm doing with a mod. I am always off-line when playing so was wondering if there is any value in posting the debug logs for these crashes in the Ministry crash section? When something happens to cause a crash but it...
by relanat
Mon Nov 20, 2017 11:18 pm
Forum: Beginner's Luck
Topic: Korolov Mission and the Charon Frigates
Replies: 5
Views: 377

Re: Korolov Mission and the Charon Frigates

Well done on the permadeath game! Regarding the frigates, I find that getting in between the frigate and the freighter and intercepting the weapons fire with your ship will help to keep the freighter alive for a bit longer. EI7000 is the choice of freighters to escort as it has good shields, a turbo...
by relanat
Sat Nov 18, 2017 1:07 am
Forum: Mod Announcements
Topic: Living Minutes
Replies: 4
Views: 518

Re: Living Minutes

Working now. Thanks.
by relanat
Mon Nov 13, 2017 11:45 pm
Forum: Shipyards
Topic: auton naming bug?
Replies: 1
Views: 205

auton naming bug?

Despite trying many different ways I can't seem to get (itmGetName whicheverAuton 'actual) to return the actual name of an unidentified auton, eg 'TX3 eplorer auton'. All it will do is return "auton with squiggly markings" or similar. It works if the auton is already identified. The same code works ...
by relanat
Mon Nov 13, 2017 11:39 pm
Forum: Mod Announcements
Topic: Living Minutes
Replies: 4
Views: 518

Re: Living Minutes

Link not working.

Code: Select all

404. That’s an error.

The requested URL was not found on this server. That’s all we know.
by relanat
Wed Nov 08, 2017 7:41 am
Forum: Bug Reports & Tech Support
Topic: Multiverse Connection Issue?
Replies: 15
Views: 679

Re: Multiverse Connection Issue?

Just tried myself. It took a long time to sign in and when it finally did got the error message "Error from Multiverse: Unable to send command to server." Debug log showed "All resources downloaded" as well. Collections folder still empty.

Server having a bad day. Try again later.
by relanat
Mon Nov 06, 2017 6:14 am
Forum: Announcements
Topic: 1.8 Alpha 3
Replies: 15
Views: 3138

Re: 1.8 Alpha 3

I love the sudden transition from human space into the unknowns of the galaxy, as well the organic feel of all the new alien races. The game itself have only gotten more beautiful and I can't wait for the first version of part II to be officially released... I couldn't agree more. Given it's the sa...
by relanat
Sun Nov 05, 2017 10:27 pm
Forum: The Drawing Board
Topic: farming out mission work
Replies: 0
Views: 254

farming out mission work

I was thinking of putting a version of The Network mod on the Multiverse when 1.8 comes out. It's a great mod. Pretty much everything works because all that is really involved is copying vanilla code into the mod and updating the custom systems. But it needs two custom missions finished and converte...
by relanat
Sun Nov 05, 2017 10:22 pm
Forum: Shipyards
Topic: What do you want documentation on?
Replies: 13
Views: 971

Re: What do you want documentation on?

A forum tutorial or wiki page on the intro screen would be nice.
by relanat
Sun Nov 05, 2017 10:16 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 1989

Re: Multiverse open for uploading mods

I haven't uploaded any mods to the Multiverse yet because I'm waiting for the "remove from Collection" option. So I don't know if mods can be tagged with different categories like xelerus. Examples include 'Playership, Development, Godmod, Weapon'. This makes it possible for only mods with the 'Play...
by relanat
Sun Nov 05, 2017 9:27 am
Forum: Shipyards
Topic: new language guidelines help please
Replies: 6
Views: 313

Re: new language guidelines help please

The {}s create a struct. You could do it with (struct) and you could do it in advance and save it to a variable, but usually it's easier to do it inside the translate function call. The key/value pairs in the data argument are added to gData and parameters (words with % signs on either side) in the...
by relanat
Sun Nov 05, 2017 8:35 am
Forum: Shipyards
Topic: partial name item search query
Replies: 9
Views: 414

Re: partial name item search query

Thanks, that is a much better way of doing it. It never occurred to me to put the code in the action. Then the same station can handle everything including any future features. Good stuff. One thing I was wondering is whether I need to destroy the stations after using them. If I'm doing a lot of tes...
by relanat
Sat Nov 04, 2017 12:39 am
Forum: Modding Reference
Topic: Request a modding tutorial
Replies: 32
Views: 11182

Re: Request a modding tutorial

A tutorial on enhancements would be good. I believe that there were some changes recently. Specifically what can be done to weapons, but all info would be good. Also some info on the range available for enhancements. I think the range for increasing fire rate is 1 to 15 but is 15 faster or slower th...