Search found 114 matches

by pip
Fri Aug 10, 2012 8:15 pm
Forum: Shipyards
Topic: Quirky Mod Behaviour
Replies: 19
Views: 7744

Re: Quirky Mod Behaviour

Another thing that's puzzled me somewhat.
Even though I've freed dozens of slaves via the temple, I don't seem to have access to any of Domina's powers.
I installed the timer fix mod but still nothing, not even in a new game.
Any clues?
by pip
Fri Aug 10, 2012 9:51 am
Forum: Mod Announcements
Topic: [Mod Update] 400 New Weapons is now 800 New Weapons, & more
Replies: 4
Views: 4550

Re: [Mod Update] 400 New Weapons is now 800 New Weapons, & m

Those launcher mounted weapons are very groovy.
Well done sir! :D
by pip
Thu Aug 09, 2012 6:13 pm
Forum: Commonwealth
Topic: Superconducting Shield Generator
Replies: 13
Views: 6389

Re: Superconducting Shield Generator

I prefer to stay away from SSGs. The 3 main reasons reason being: - Coils are a pain to find (if you can find them at all without kicking the Huari). - You can't rely on Domina if you don't have access to her, and when you can get hold of SSGs unless you've been very very lucky you won't have access...
by pip
Tue Aug 07, 2012 6:59 pm
Forum: Announcements
Topic: 1.08d
Replies: 44
Views: 31441

Re: 1.08d

Another Korolov oddity: Just finished a mission and the freighter docked but didn't give the "mission complete" popup, and now that Korolov station is effectively off limits as trying to dock with it just yields the message "The freighter you are escorting is already on it's way" before kicking you ...
by pip
Thu Aug 02, 2012 5:52 pm
Forum: Shipyards
Topic: Quirky Mod Behaviour
Replies: 19
Views: 7744

Re: Quirky Mod Behaviour

That's the thing with the Network, there is no option to choose such an adventure. I have the original Domina & Oracus I, along with Contact which I installed earlier, no sign of The Network anywhere. Installing it is just a matter of dropping the whole folder from the zip into extensions, right? Pr...
by pip
Thu Aug 02, 2012 12:48 pm
Forum: Shipyards
Topic: Quirky Mod Behaviour
Replies: 19
Views: 7744

Quirky Mod Behaviour

Firstly, thank you all for pointing out the 1.08 version - it 'feels' much more complete than the 1.01. However, since moving over to the new version I've seen some odd stuff that I just can't quite get my head round. And I really don't want to start playing with xml files without clear instructions...
by pip
Tue Jul 31, 2012 6:21 pm
Forum: Beginner's Luck
Topic: Remapping Keys
Replies: 4
Views: 3690

Re: Remapping Keys

Thank you.
by pip
Mon Jul 30, 2012 9:00 pm
Forum: Beginner's Luck
Topic: Remapping Keys
Replies: 4
Views: 3690

Remapping Keys

So.... How exactly do you do this, because I'm stumped here? There's lots of mention of the "settings.xml" yet nowhere in the entire structure of my transcendence install is there such a file. Is it packed inside another file? Is it somewhere else entirely? I suppose I could use the JKL group if tha...
by pip
Sun Jul 29, 2012 11:16 am
Forum: Beginner's Luck
Topic: Biggest initial hurdles?
Replies: 38
Views: 19868

Re: Biggest initial hurdles?

Hello greetings etc.... After playing for a little over a month (& still being a complete n00b), the following things have jumped out as a little hurdle-ish: Fuel Although not really due to general availability, more due to the type which is available as the more advanced reactors can't use pretty m...