Another thing that's puzzled me somewhat.
Even though I've freed dozens of slaves via the temple, I don't seem to have access to any of Domina's powers.
I installed the timer fix mod but still nothing, not even in a new game.
Any clues?
Search found 114 matches
- Fri Aug 10, 2012 8:15 pm
- Forum: Shipyards
- Topic: Quirky Mod Behaviour
- Replies: 19
- Views: 7744
- Fri Aug 10, 2012 9:51 am
- Forum: Mod Announcements
- Topic: [Mod Update] 400 New Weapons is now 800 New Weapons, & more
- Replies: 4
- Views: 4550
Re: [Mod Update] 400 New Weapons is now 800 New Weapons, & m
Those launcher mounted weapons are very groovy.
Well done sir!
Well done sir!
- Thu Aug 09, 2012 6:13 pm
- Forum: Commonwealth
- Topic: Superconducting Shield Generator
- Replies: 13
- Views: 6389
Re: Superconducting Shield Generator
I prefer to stay away from SSGs. The 3 main reasons reason being: - Coils are a pain to find (if you can find them at all without kicking the Huari). - You can't rely on Domina if you don't have access to her, and when you can get hold of SSGs unless you've been very very lucky you won't have access...
- Tue Aug 07, 2012 6:59 pm
- Forum: Announcements
- Topic: 1.08d
- Replies: 44
- Views: 31441
Re: 1.08d
Another Korolov oddity: Just finished a mission and the freighter docked but didn't give the "mission complete" popup, and now that Korolov station is effectively off limits as trying to dock with it just yields the message "The freighter you are escorting is already on it's way" before kicking you ...
- Thu Aug 02, 2012 5:52 pm
- Forum: Shipyards
- Topic: Quirky Mod Behaviour
- Replies: 19
- Views: 7744
Re: Quirky Mod Behaviour
That's the thing with the Network, there is no option to choose such an adventure. I have the original Domina & Oracus I, along with Contact which I installed earlier, no sign of The Network anywhere. Installing it is just a matter of dropping the whole folder from the zip into extensions, right? Pr...
- Thu Aug 02, 2012 12:48 pm
- Forum: Shipyards
- Topic: Quirky Mod Behaviour
- Replies: 19
- Views: 7744
Quirky Mod Behaviour
Firstly, thank you all for pointing out the 1.08 version - it 'feels' much more complete than the 1.01. However, since moving over to the new version I've seen some odd stuff that I just can't quite get my head round. And I really don't want to start playing with xml files without clear instructions...
- Tue Jul 31, 2012 6:21 pm
- Forum: Beginner's Luck
- Topic: Remapping Keys
- Replies: 4
- Views: 3690
Re: Remapping Keys
Thank you.
- Mon Jul 30, 2012 9:00 pm
- Forum: Beginner's Luck
- Topic: Remapping Keys
- Replies: 4
- Views: 3690
Remapping Keys
So.... How exactly do you do this, because I'm stumped here? There's lots of mention of the "settings.xml" yet nowhere in the entire structure of my transcendence install is there such a file. Is it packed inside another file? Is it somewhere else entirely? I suppose I could use the JKL group if tha...
- Sun Jul 29, 2012 11:16 am
- Forum: Beginner's Luck
- Topic: Biggest initial hurdles?
- Replies: 38
- Views: 19868
Re: Biggest initial hurdles?
Hello greetings etc.... After playing for a little over a month (& still being a complete n00b), the following things have jumped out as a little hurdle-ish: Fuel Although not really due to general availability, more due to the type which is available as the more advanced reactors can't use pretty m...