Search found 940 matches
- Sat May 12, 2018 2:02 am
- Forum: Shipyards
- Topic: Basic ship modding tutorial?
- Replies: 4
- Views: 3664
Re: Basic ship modding tutorial?
I'm unsure of how I actually did it, or how it really works. Welcome to modding! Otherwise known (in my case) as 'random cut and paste until something works'!! What in particular were you trying to do and where did you have problems? Adding or attaching your code will be of real benefit here. Don't...
- Thu May 03, 2018 1:35 am
- Forum: Shipyards
- Topic: various questions and stuff
- Replies: 43
- Views: 49265
Re: various questions and stuff
VOTG uses the word "disonant" a couple of times but I'm not sure if it should have a double 's' in there. A quick web search didn't really give a definitive answer. Anyone know which spelling is appropriate? There is also the chance it is a cultural difference. Doloroth screen description reads: Sev...
- Thu May 03, 2018 1:29 am
- Forum: Ideas & Suggestions
- Topic: discussion lose backwards compatibility after 1.8 stable release
- Replies: 3
- Views: 3864
Re: discussion lose backwards compatibility after 1.8 stable release
George tries to maintain backward compatibility, but — and let’s all be honest — he doesn’t do a good job of it. I'll admit I don't know much about game writing/developing/whatever its called, but I'm of the opposite opinion. I'm quite impressed by how much content still works in older game version...
- Thu May 03, 2018 1:24 am
- Forum: Shipyards
- Topic: partial name item search query
- Replies: 10
- Views: 5886
Re: partial name item search query
Just adding scrSetData info from the changelog and wiki for future reference purposes.
1.2b1 API 14
scrSetData: Data set now persists across nested screens. E.g., if screen A calls nested screen B then all the data set by screen A remains when screen B closes.
1.2b1 API 14
scrSetData: Data set now persists across nested screens. E.g., if screen A calls nested screen B then all the data set by screen A remains when screen B closes.
- Sat Apr 28, 2018 2:18 am
- Forum: Shipyards
- Topic: Version - API - Transdata list?
- Replies: 2
- Views: 2909
Re: Version - API - Transdata list?
Thanks. Here's what I've found so far. Mostly thanks to digdug's changelog. Nice work. Version and API are as you would expect. The Transdata version is by George. Mentioned in forum and ministry posts. eg 3.3.5. The Transdata.exe version can be found by right-clicking an extracted Transdata.exe fil...
- Tue Apr 24, 2018 3:59 am
- Forum: Mod Announcements
- Topic: Arco Vaughn Targeting ROM
- Replies: 1
- Views: 8938
Re: Arco Vaughn Targeting ROM
The dockscreen code in Arco Vaughn's habitat changed in 1.8a2 and broke the older version. There's an updated version (V2) on xelerus which works from 1.8a2 and higher. Doesn't work in earlier versions. Download the xelerus version to use in 1.8a2 and higher. Use the attached version (the original) ...
- Tue Apr 24, 2018 3:39 am
- Forum: Mod Announcements
- Topic: Enemy Intelligence
- Replies: 0
- Views: 12989
Enemy Intelligence
A mod, based on the Korolov/gladiator info screens, which gives players access to device and max speed info for most of the enemy ships in the game. See the included README file for more info. Needs version 1.8b1 (API 40) or higher due to the introduction of the rogue Centurion ships. http://xelerus...
- Tue Apr 24, 2018 3:16 am
- Forum: Modding Reference
- Topic: how to use the AE-FunctionHelp mod
- Replies: 1
- Views: 12294
how to use the AE-FunctionHelp mod
A quick topic to help people use a great mod by AssumedPseudonym. It prints a list in the debug log of all the functions in the game along with all the function help available for that function. Very handy in an rtf file for quick searching. Add the mod to your Multiverse collection here: https://mu...
- Tue Apr 24, 2018 3:13 am
- Forum: Beginner's Luck
- Topic: Help! I apparently somehow accidentally sold my military ID
- Replies: 8
- Views: 15820
Re: Help! I apparently somehow accidentally sold my military ID
You can buy ammo at a lot of the stations in the game. Starton Eridani and other commonwealth metropolis have a good range. Weapon dealers also stock ammo as do military stations. More powerful ammo gradually becomes available as you progress through the game. And you can sometimes find ammo in ship...
- Thu Apr 19, 2018 1:30 am
- Forum: Ideas & Suggestions
- Topic: discussion lose backwards compatibility after 1.8 stable release
- Replies: 3
- Views: 3864
discussion lose backwards compatibility after 1.8 stable release
I've been waiting for the stable release of 1.8 to update a lot of my mods. Most still work but use older code for things like playership screens, dockscreen code, etc. Would it be a good idea to remove the backwards compatibility code for older game versions in new game versions after 1.8? I'm not ...
- Thu Apr 19, 2018 1:26 am
- Forum: The Drawing Board
- Topic: cut-down ODMSpeedometer
- Replies: 0
- Views: 12861
cut-down ODMSpeedometer
Attached is a cut-down version of RPC's ODM Speedometer mod from xelerus. It's a great little mod. It shows the playership's speed in small numbers directly under the ship. The original full version of the mod caused a lot of lag the last time I tried it as it shows speed for all ships within 30 ls....
- Thu Apr 19, 2018 1:19 am
- Forum: Shipyards
- Topic: customPicker list counting query
- Replies: 2
- Views: 2410
Re: customPicker list counting query
I hadn't thought of using a struct and couldn't have worked out the code either. (@ result) gives the list of non-repeating nodes needed to create the list and (count (@ result node) ) gives the number of stations. Wth this and some code ideas from The Final Strike I've managed to get rid of all the...
- Thu Apr 19, 2018 1:17 am
- Forum: Shipyards
- Topic: various questions and stuff
- Replies: 43
- Views: 49265
Re: various questions and stuff
Thanks. Seen later in the changelog while looking for something else: Starting with 0.99, design types such as ShipClass, ItemType, and StationType have been unified. In general, anything with an UNID is considered a "design type" and some functions will work with any design type. Not sure where to ...
- Thu Apr 19, 2018 1:15 am
- Forum: Shipyards
- Topic: Sublime Text for modding
- Replies: 2
- Views: 6351
Re: Sublime Text for modding
Here's an example. I'm not sure if you can change the colours of the text but there are a heap of customizations avalable in the Preferences section so I would say probably. It's not ideal. I use the mouse a lot and really miss the mouse toolbar from Notepad++. One touch save/cut/paste/copy/undo is ...
- Thu Apr 19, 2018 12:27 am
- Forum: Ideas & Suggestions
- Topic: mission feedback
- Replies: 6
- Views: 6049
Re: mission feedback
I had a look. It is the guard order in tbCommDefenders and gateOnThreat order in tbCommPrivateCraft that is doing it somehow. Entry from tbCommDefenders <Ship levelFrequency="uccrv -----" count="1" class="&scRoninB;" orders="guard"/> tbCommPrivateCraft has a gateOnThreat order on the end instead of ...