Search found 2558 matches

by PM
Sun Aug 23, 2020 12:51 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 72266

Re: I want to talk about the direction of gameplay. I don't feel it is good.

I agree, Strongholds are a pain now. But the excavation pods do have a use now! That would be nice, except that mining equipment in a vanilla game (no Corporate Command, no Near Stars) are too rare beyond New Beyond. I do not want to backtrack too many systems to search for mining pods without jump...
by PM
Sat Aug 22, 2020 2:45 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 72266

Re: I want to talk about the direction of gameplay. I don't feel it is good.

The stronghold, the biggest one with undergroundHull, will shrug off many missiles and take less damage. All of the missiles for NAMI missile launcher? They do little damage to the stronghold, even the XM900s. MAG launcher, ZG24 seem to chew them up a bit, but only because powerful fragmentation mis...
by PM
Fri Aug 21, 2020 2:16 pm
Forum: Commonwealth
Topic: I want to talk about the direction of gameplay. I don't feel it is good.
Replies: 35
Views: 72266

Re: I want to talk about the direction of gameplay. I don't feel it is good.

About WMD... Recently discovered that Marauder strongholds take this to the next level by requiring mining damage for significant damage. WMD alone does not work against them. Given how late they appear, the only standard weapon with enough oomph to hurt them is the plasma torch. However, they are e...
by PM
Thu Aug 20, 2020 12:46 pm
Forum: Commonwealth
Topic: Corporate Command Stock Market
Replies: 2
Views: 7939

Re: Corporate Command Stock Market

After playing another game, I had few Sung stations in Ungoverned Territories, few enough that I think I had to kill one base outside of UT to make the Huari friendly. Thus, even the Ungoverned Territories jackpot is not guaranteed. (I only managed to get stocks down to maybe 15 or 16, instead of 3 ...
by PM
Thu Aug 20, 2020 1:44 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987575

Re: PM's mods

Some comments about my mod Drake Technologies after playing a few real games with it. Finally tried the berserker device, and with good armor, it feels too powerful. I was able to go through nearly the whole game with it, and did not replace it. I have half a mind to tone down the speed bonus to abo...
by PM
Mon Aug 17, 2020 3:56 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987575

Re: PM's mods

Reuploaded Drake Technologies to Xelerus, yet again. This one is minor tweaks to the mining weapons. The beamer drills have passthrough to pass through mined ore, making it possible to get more than one mined ore per burst (instead of the first mined ore blocking the beam and slowing down mining unn...
by PM
Sun Aug 16, 2020 7:43 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987575

Re: PM's mods

Reuploaded Drake Technologies to Xelerus, again. This is a minor bugfix and tweak release. However, few items were removed and a restart will be necessary. Notable changes: * Removed the high-level beam launcher and two of the ammo it used. The remaining one (the Taze knockoff) is compatible with th...
by PM
Sat Aug 15, 2020 2:21 pm
Forum: Ideas & Suggestions
Topic: Move IMU from Corporate Command to base game.
Replies: 2
Views: 7878

Move IMU from Corporate Command to base game.

Mining is more important due to new mining mechanics and enemies that require mining damage to destroy, and too much of it is gated by access to IMU. Mining equipment past early game is hard to come by because there are no mining stations past New Beyond. This hurts when I want excavation pods to bl...
by PM
Sat Aug 15, 2020 11:23 am
Forum: Ideas & Suggestions
Topic: About WMD Weapons and Asteroid
Replies: 7
Views: 9006

Re: About WMD Weapons and Asteroid

Seeing how lame pods are at extracting ore, the next logical use is WMD against enemies, which were also lame until George added mining-vulnerable bases. One-shotting an asteroid base with a pod seems fine, given how rare those pods are without Corporate Command, how heavy they are (500 kg per pod),...
by PM
Fri Aug 14, 2020 9:20 pm
Forum: Ideas & Suggestions
Topic: About WMD Weapons and Asteroid
Replies: 7
Views: 9006

Re: About WMD Weapons and Asteroid

Might have spoken too soon. I tried excavation pods against the Marauder stronghold (the one that requires mining weapons to hurt), and even the weakest one, A, will one-shot the base if detonated inside the base. The only problem is without Corporate Command, excavation pods may be too rare beyond ...
by PM
Fri Aug 14, 2020 4:58 pm
Forum: Ideas & Suggestions
Topic: About WMD Weapons and Asteroid
Replies: 7
Views: 9006

Re: About WMD Weapons and Asteroid

With suggestion above, I started to think about WMD weapons. Currently WMD purpose is to against capital ships and station with no downside (this makes non-WMD weapons less practical as stated by many people). Perhaps WMD weapons should able to affecting asteroid similar with mining weapon. Instead...
by PM
Fri Aug 14, 2020 3:03 pm
Forum: Ideas & Suggestions
Topic: About WMD Weapons and Asteroid
Replies: 7
Views: 9006

Re: About WMD Weapons and Asteroid

I recently discovered how annoying Marauder asteroid bases are (having played my first non-dev 1.9b1 game last week). Now, I am highly tempted to put some mining rating on the majority of my mod weapons to bypass this nonsense, even if against design guidelines. (Actually, I might add some mining mi...
by PM
Thu Aug 13, 2020 5:10 pm
Forum: Ideas & Suggestions
Topic: Thermo shell nanofac is overpowered
Replies: 11
Views: 13557

Re: Thermo shell nanofac is overpowered

It probably depends how early the nanofac is found and how well-equipped the playership is. In my case, I found it before I made to Jiang's Star, my best items were level 7 (mostly stock equipment on my brand new Minotaur), and my credit balance was about 100k before I bought the nanofac, while I sa...
by PM
Thu Aug 13, 2020 3:19 pm
Forum: Commonwealth
Topic: Corporate Command Stock Market
Replies: 2
Views: 7939

Corporate Command Stock Market

My thoughts on the Stock Market and how I exploit part of it. There are five stocks, representing New Beyond, Ungoverned Territories, Outer Realm, Korolov, and Miners. Generally, stocks go up when player kills some enemy stations and go down when friendly stations die. When player cashes out, he pay...
by PM
Wed Aug 12, 2020 7:15 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987575

Re: PM's mods

After playing through a recent game, I will probably work on a minor update to Drake Technologies to address some things. I found one or two minor bugs I forgot to fix and should fix. Aside from that, after playing around with a drone bay and the command device, I will probably remove the latter or ...