Search found 175 matches

by Derakon
Mon May 01, 2017 8:23 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

I had already revieved Volkov. The Mk V is the mystery. It sounds like I aren't meant to kill pirate frigates, but if I don't, either I die, or the freighters die. As for Volkov, I gave up on keeping him alive halfway through the outer realm. He was with me every step of the way till then, destroyi...
by Derakon
Mon May 01, 2017 8:20 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 14859

Re: Let's argue about cargo holds!

What would you think of forcing Starton Eridani to have a cargo hold and having the tutorial missions mention "by the way, if you want more cargo space, go to Eridani and install a hold"? I think it would work best if you can get a guaranteed hold via the tutorial missions, like the smart cannon. B...
by Derakon
Mon May 01, 2017 7:33 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 14859

Re: Let's argue about cargo holds!

I suppose I should note for the record that I personally, when playing with a small cargo hold, will not bother with making many repetitive trips to sell loot; I'll just pack in as much high-value stuff as I can and consign the rest to the void. The consequence of having a small hold then is less mo...
by Derakon
Mon May 01, 2017 6:16 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 14859

Re: Let's argue about cargo holds!

I think its probably fine for players who pick to Wolfen to run into cargo issues very quickly. If they loot everything they find they'll run into space issues very quickly, and then they are introduced to the mechanic. If they don't like the Wolfen's limitations, then they can just switch ships wh...
by Derakon
Mon May 01, 2017 3:08 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 14859

Let's argue about cargo holds!

A quote from the New player with questions thread: If it wasn't for the 5000 credits from the agricultural station, I might had even run out of money for fuel, such is the harship of a new player with a small cargohold. The player in question was flying a Wolfen, which has the smallest cargo hold. B...
by Derakon
Sun Apr 30, 2017 3:29 am
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

Speaking of the Arena, if you hadn't realized already, the game does actually track how good of a show you're putting on. Picking fights that the audience wants to see and keeping the fights "interesting" gets you more pay from future fights. As far as I can tell, keeping fights interesting amounts ...
by Derakon
Fri Apr 28, 2017 8:09 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

The Korolov missions are primarily worth doing because they give you a Mk. V deflector at the end, which is a very solid shield, especially if you use the Hiro optimizer on it. Taking on the pirate capships that come with the later missions is also an easy source of NAMI missiles, plus if you kill e...
by Derakon
Thu Apr 27, 2017 7:42 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

Thanks Derakon, I destroyed an iocrym station which I assumed was spawning ships, but they must have all started spawning regularily after I finished the Ringer research mission. Unlike the other research missions, it doesn't seem to tell you that the iocrym have noticed their presence. I get the m...
by Derakon
Wed Apr 26, 2017 4:25 pm
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 9
Views: 6748

Re: New Commonwealth missions

How about a mission where thieves have managed to steal supplies from the station, and you need to chase them down before they exit the system, disable their ships, and retrieve the cargo? Cargo could be anything from small stuff like software, luxury goods, etc. all the way up to "thieves have stol...
by Derakon
Wed Apr 26, 2017 4:07 am
Forum: Commonwealth
Topic: Armor damage adjustment and internals
Replies: 4
Views: 3086

Re: Armor damage adjustment and internals

Something that occurs to me regarding compartments / internal HP is that, at least when the player is attacking warships, what's in all those compartments they're destroying? I would expect relatively little space on a warship to be dedicated to nonessential systems like crew housing; most of it wou...
by Derakon
Tue Apr 25, 2017 8:39 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

I've entered the Heretics Gate. I wonder, is there a way to stop the Iocrym from destroying all those research stations? They all started spawning all of a sudden and destroyed almost all the stations whilst I fighting a bunch of Xenophobes for a research mission. It is possible, but difficult. Sta...
by Derakon
Sat Apr 22, 2017 12:50 am
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

 It depends on what enemy stations spawn in the system. If you get Sung slave camps, Marauder compounds, or Sapiens compounds, they’ll send you on missions to go destroy them. I've often had them stop giving me missions when there's still plenty of red stations left in-system, though. Come to think...
by Derakon
Fri Apr 21, 2017 6:11 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

The main spoilered use of trade goods I was thinking of is that the autodoc and some other high-level medical goods can save your life if you get a bad outcome at the Teraton research stations. The autodoc's the only one that is guaranteed to do this; the others are a gamble. So if you want some fre...
by Derakon
Thu Apr 20, 2017 4:12 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

Thank you Ferdinand, for answering the questions to which I have actually asked. I had assumed that the patcher spider could be repaired since if you died, or self destructed, you reappeared with it repaired. Another question: what is the use of Optical knowledge array and Abbasid Thanogram? They g...
by Derakon
Tue Apr 18, 2017 8:42 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 54673

Re: New Player with Questions

Repair levels are mostly used to make armor more or less expensive to repair. If the repair level's higher than the armor level, then you have to pay more; conversely, if it's lower (like with the titanium barricades) then repairing is cheap.  Not only that, different stations have different limits...