Search found 175 matches

by Derakon
Sun Apr 01, 2018 7:21 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 1355183

Re: 1.8 Beta 1 is ready!

I've noticed that the Minotaur looks kind of odd when under the effects of Sustain or Defense -- parts of the ship poke outside of the bubble. Does that have any effects on gameplay or is it purely aesthetic?
by Derakon
Wed Mar 28, 2018 2:29 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 1355183

Re: 1.8 Beta 1 is ready!

Playing many restarts I have noticed shields are not equal. Using a monopole deflector in the arena some games earning the right to be called a gladiator it works great, yet other games in the free for all -the shield is gone in seconds. Would this be a feature or a bug? lol It depends on the enemi...
by Derakon
Mon Mar 26, 2018 2:26 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 43
Views: 46218

Re: various questions and stuff

I do dimly recall it being mentioned that the Urak use sentinels in one of the less visible bits of fluff text.
by Derakon
Sat Mar 24, 2018 2:25 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

Wow, thank you! There's some great info in there. Regarding mod loading, what I've determined is that if you have an existing ship equipped with the weapon you're testing, you don't need to make a new game; the ship will pick up changes to weapon logic/behavior automatically. However it won't pick u...
by Derakon
Thu Mar 22, 2018 4:27 pm
Forum: Ideas & Suggestions
Topic: visible charges
Replies: 6
Views: 4867

Re: visible charges

I do not want charges visible for all items by default. Weapons can have variants based on charges, which I have taken advantage of for some of my more exotic mod weapons. Also, I have used charges as an easy data storage variable on the item itself (e.g., place to store result of (unvGetTick), num...
by Derakon
Thu Mar 22, 2018 1:26 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

Aha! That explains the bare "True" statements I've seen in some other weapons people have shared. Thanks.
by Derakon
Wed Mar 21, 2018 1:53 pm
Forum: Ideas & Suggestions
Topic: Targeting ROM reveals equipment
Replies: 8
Views: 6759

Re: Targeting ROM reveals equipment

Oh cool! Glad to see someone had the same idea. :) I'd say it's fine to release even without blurbs for all the ships.
by Derakon
Wed Mar 21, 2018 1:14 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

I admit I'm not entirely clear on what that line is doing, but if I remove it, then the weapon fires a straight line of lasers in addition to the oscillating laser, so I assume that "fire" is a special property used to say "this OnFireWeapon event actually produced a projectile, so no need to produc...
by Derakon
Wed Mar 21, 2018 3:22 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

Just one this time, but I'm pretty fond of it. https://steamuserimages-a.akamaihd.net/ugc/923675201855206358/D7AD0A89317CF97564F9C24B011B6D356D02FDF3/ The appearance is nothing special, but I like the description of this Atomic Gun: "Promotes dated atomic models." :D Too bad it's positrons instead o...
by Derakon
Tue Mar 20, 2018 1:21 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

These are really neat! So you got the "sprinkler" working the way you wanted? Because there are several issues with the code you posted for that which I could get into. The wiki is not kept perfectly up to date, but it does have a lot of useful information. For instance, the weapon page has info ab...
by Derakon
Tue Mar 20, 2018 2:32 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

I got for loops figured out, and AP pointed out the objSetData function so I can store state across events now, which let me make this: https://steamuserimages-a.akamaihd.net/ugc/924800981068723857/E28D1877F85CB41C1B5BC96A83BE3DEA028A1E18/ And then I spent a lot of time banging my head against targe...
by Derakon
Tue Mar 20, 2018 2:25 am
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 10035

Re: Function List — 1.8b1 (API 40)

Thanks for making this! It's been quite useful. One correction: for sysCalcFireSolution, "targetPos" should probably be something like "targetOffset"; it's the vector from the shooter to the target. Xelerus has a couple of examples that helped me finally fix my turret targeting bug.
by Derakon
Mon Mar 19, 2018 10:00 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 1355183

Re: 1.8 Beta 1 is ready!

Is it me, or is 1.8 considerably more generous when it comes to dropping high-level gear, compared to 1.7? I was routinely finding stuff that exceeded the local content by at least a couple of levels, got two dual Fusionfire howitzers from Omnithor hunter-killers, tons of intact thermo cannons, and ...
by Derakon
Mon Mar 19, 2018 2:08 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

Some updates: I made a laser sprinkler: https://steamuserimages-a.akamaihd.net/ugc/924800625827144322/A206C053BC01D0525E4B127C556F2AECE323F969/ And I tried to make a kinetic weapon where the initial bullet sprays out more bullets as it flies along: https://steamuserimages-a.akamaihd.net/ugc/92480062...
by Derakon
Mon Mar 19, 2018 12:03 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 21877

Re: Derakon plays around with ideas

Is there a reference for what variables are available? I don't actually know what gItem et al are; I'm inferring based on snippets of code I find lying around. I suspect in retrospect that gItem is the item that's contextually relevant in the event, which in this case would be the weapon, while what...