Search found 2433 matches

by digdug
Sat Oct 21, 2017 11:23 pm
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 4619

Re: decimal UNIDs to hex format

ok, so before starting, if you want to convert a hex number to decimal, just do (int hexNumber) --> decNumber for converting a dec to hex I use this: ;taken from alterecco's DSF, no need to reinvent the wheel, i suppose. ;remember, to do the opposite, you just need to (int hexNumber) returns decNumb...
by digdug
Wed Oct 18, 2017 8:13 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 6
Views: 4619

Re: decimal UNIDs to hex format

Alterecco's DSF had hex2dec and dec2hex I've been using them too for my mods. There is bug in one of the 2 (don't remember) that returns and error if you pass 0 (zero). In your case, this should not be a problem, because UNIDs are never 0. If you want, I can post my modified (blatantly hacked) versi...
by digdug
Fri Oct 13, 2017 12:10 am
Forum: New Developers
Topic: Getting started with git and github
Replies: 18
Views: 42028

Re: Getting started with git and github

Alterecco !!
So nice to see you around !
:)
by digdug
Mon Oct 09, 2017 2:42 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 44999

Re: Multiverse open for uploading mods

Just had a thought about having a separate area or subforum or whatever, either in Mod Announcements or a new section for the unofficial mods on the Multiverse. This would enable people to get more info on the mods without having to plough through all the existing info. Or maybe move all the older ...
by digdug
Sun Oct 01, 2017 11:34 am
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 12658

Re: Multiplayer

I would love to play a fixed challenge topology. :)
by digdug
Fri Sep 29, 2017 12:03 pm
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 2
Views: 9324

Re: Function List — 1.8a3 (API 38)

Transcendence 1.8a3 (apiVersion 38) RECENTLY CHANGED AND NEW FUNCTIONS SINCE 1.8a2 Please note that property functions, msnFunctions and unvFunctions are in "abbreviated form", they show only the newly added properties. Please refer to the function list for the full list of properties. (acos x ['deg...
by digdug
Sun Sep 24, 2017 2:05 pm
Forum: Commonwealth
Topic: The Transcendence Color Palette VS Other Games
Replies: 18
Views: 21719

Re: The Transcendence Color Palette VS Other Games

I Think I understand what RPC means with this thread. How can transcendence compete with highly cartoonish, supernova bright effects that are present in some top down games ? These effects are those that tend to attract a lot casual players because they are bold and makes you go "whoaaaa, I buy that...
by digdug
Sun Sep 24, 2017 1:37 pm
Forum: Commonwealth
Topic: Easiest way to make money early in the game
Replies: 7
Views: 5079

Re: Easiest way to make money early in the game

that's a fun godmod, but as a definition of godmod, it's fairly unbalanced. Or unfairly unbalanced ? but yeah, nothing can stand a chance against those weapons.

btw, welcome to the forums :D
by digdug
Sat Sep 23, 2017 10:30 pm
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 14232

Re: Am I reading SteamSpy numbers right???

I have an installation of transcendence which I keep offline for testing mods only.
by digdug
Fri Sep 22, 2017 9:56 pm
Forum: Commonwealth
Topic: Am I reading SteamSpy numbers right???
Replies: 10
Views: 14232

Re: Am I reading SteamSpy numbers right???

The negative reviews on Steam are all from people that didn't even manage to exit Eridani. One guy, it seems from the comment, thought that the whole game was the Eridani system.

I would love to try to data mine the multiverse data.
by digdug
Sun Sep 17, 2017 3:43 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 385469

Re: UNID Database

Colt wrote:
Sun Sep 17, 2017 3:41 pm
0xD117 - Colt
Added !
by digdug
Sun Sep 17, 2017 2:51 pm
Forum: Welcome and Introductions
Topic: hi
Replies: 3
Views: 8184

Re: hi

welcome :D
by digdug
Sun Sep 17, 2017 12:45 pm
Forum: Modding Reference
Topic: Function List — 1.8A2 (API 37)
Replies: 3
Views: 9104

Re: Function List — 1.8A2 (API 37)

I suppose it's what (typGetProperty unid 'deviceSlots) -> value returns ?
(which I suppose it's a list of the available slots ?)
by digdug
Sat Sep 16, 2017 12:46 pm
Forum: Modding Reference
Topic: Transcendence Changelog
Replies: 21
Views: 23708

Re: Transcendence Changelog

Changelog has been updated. Besides the update to the latest version 1.8, it contains a number of additional information: small details like transdata versions, API versions, undocumented features (thanks archcannon) disabled by default features (showManeuverEffects for example) If you can think of ...
by digdug
Wed Sep 06, 2017 2:33 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 44999

Re: Multiverse open for uploading mods

This is great ! Thank you George for this ! However caution might be necessary, automatic updates, as they are implemented now might break save games runs, if a modder updates their mods in an incompatible way, causing the current save game run to not load anymore. The simplest solution would be to ...