Search found 242 matches

by --Imperator--
Tue Jun 26, 2018 10:51 am
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 20285

Re: Anacreon API

I've printed out all the objects into a text file but its hard to make sense of it. Still no luck finding the "ID" of a unit type to use. Also one more question: the Ministry record has something called "/api/launchLAMs", which I guess is referring to launching jumpmissiles from citadels? I'm wonder...
by --Imperator--
Tue Jun 26, 2018 10:43 am
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 20285

Anacreon API

Additionally, I have created an (incomplete) Python package for interacting with the Anacreon API. Perhaps someone can find it useful. First off, this is absolutely amazing. Thank you. I've created this thread for players to discuss usage of the Anacreon API with respect to writing scripts/bots to ...
by --Imperator--
Fri Jun 22, 2018 9:49 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51667

Re: Era 4 Alpha

T&E capitals get jumpbeacons now, per this pull request: https://github.com/kronosaur/Anacreon-C ... 54f1508e73

Also from Ministry: http://ministry.kronosaur.com/record.hexm?id=75554
by --Imperator--
Thu Jun 21, 2018 10:30 pm
Forum: Anacreon General Discussions
Topic: Image Resources
Replies: 7
Views: 16481

Re: Image Resources

Here's an example for the starship icons.
by --Imperator--
Thu Jun 21, 2018 10:07 pm
Forum: Anacreon General Discussions
Topic: Image Resources
Replies: 7
Views: 16481

Re: Image Resources

I think the use of icons in the production tab could be removed entirely. IMO it would be a bit distracting when you're trying to figure out which of those supply worlds has a shortfall of hex or whatever, haven't noticed it now since they were only grey boxes. I agree with keeping them in the empir...
by --Imperator--
Thu Jun 21, 2018 11:17 am
Forum: Anacreon General Discussions
Topic: Image Resources
Replies: 7
Views: 16481

Image Resources

Had a peek at the GitHub repo: looks like George added some images that DON'T look like placeholders... looking good! From left to right: GDMs, HEL cannons, autocannons, hypersonics, plasma towers, armored sats, battlestations Vanguard (?), Reliant, Stinger, Adamant, Warphant, Eldritch, Undine, Heli...
by --Imperator--
Thu Jun 21, 2018 11:04 am
Forum: Anacreon General Discussions
Topic: Strategic Combat: Suggestions for Era 4
Replies: 11
Views: 20436

Re: Strategic Combat: Suggestions for Era 4

Just read over it, seems like a step in the right direction. So invading ANY world controlled by another player will result in a "siege", but invading independent ones won't, correct? This will go a long way towards preventing the so well-known "blitz" attacks that can topple even the largest empire...
by --Imperator--
Wed Jun 20, 2018 10:22 pm
Forum: Anacreon General Discussions
Topic: Era IV Galactic Discussion Board
Replies: 3
Views: 9549

Re: Era IV Galactic Discussion Board

Welcome, wpzoka! I assume you're a new player? If so, there are some excellent guides here for the aspiring galactic emperor/empress. Era 4 also hasn't officially "begun", the Alpha game which is online now is to test out any new mechanics/balance changes before they're officially implemented. There...
by --Imperator--
Wed Jun 20, 2018 9:43 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51667

Re: Era 4 Alpha

Made a quick survey here to confirm if users wanted an increase to starship speeds, and if so, by how much. Were there other stat changes to units that were being suggested? We can make a poll for each of them also, easy to see what the majority of other users think as they can quickly click a butto...
by --Imperator--
Wed Jun 20, 2018 9:41 am
Forum: Anacreon General Discussions
Topic: Poll: New speed for starships?
Replies: 0
Views: 12341

Poll: New speed for starships?

Created a poll for players to vote on increasing starship speed (or not)
by --Imperator--
Sat Jun 16, 2018 2:56 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51667

Re: Era 4 Alpha

I think most regulars agreed in page 2 of this thread that starships should have lightly increased speeds to 1 LY/min. That should also "solve" the bug of very slow fleets (i.e. starships at 0.1 LY/min) being able to be attacked without retaliation if they are a few watches away from arriving at a w...
by --Imperator--
Fri Jun 15, 2018 11:47 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51667

Re: Era 4 Alpha

Should we push the suggested unit stats changes to the Core Library?

There are few players on the Alpha test, AdmiralZo is a bit north of my position (New Aelion) and some other unknown player with a pretty well-established cluster to the east (Thuhomur Wuchaiju).
by --Imperator--
Thu Jun 14, 2018 2:59 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 81119

Re: (Future) Era 4 Development Discussion Thread

It's fine IMO. Speaking from experience when I was the "newbie", I didn't know what any of the buttons did, just clicked randomly and found out. A tutorial of sorts would really help more than an "advanced start" in that regard. In fact, giving 2-3 colonies straight off the bat might make things eve...
by --Imperator--
Thu Jun 14, 2018 2:32 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 81119

Re: (Future) Era 4 Development Discussion Thread

Ah yes, the Imperium's signature strategy used to crush its enemies many times over. Definitely an exploit. This will be fixed, as opportunity fire will update the "best" target for each wing once every few ticks - i.e. whichever enemy wing is closest. I think that issue had an Era 4 tag on Ministry...
by --Imperator--
Thu Jun 14, 2018 2:27 am
Forum: Anacreon General Discussions
Topic: Strategic Combat: Suggestions for Era 4
Replies: 11
Views: 20436

Re: Strategic Combat: Suggestions for Era 4

These are all great ideas. * Introduce a new structure for defenders. E.g., a structure called "fortification" or something, which gives a bonus to defending ground troops (or something). A good change, or alternatively an easier solution is to make different ground unit types: a low cost "defense l...