Search found 1449 matches

by JohnBWatson
Mon Dec 22, 2014 11:18 pm
Forum: Beginner's Luck
Topic: [Spoilers] Huari mission
Replies: 14
Views: 11278

Re: [Spoilers] Huari mission

PM wrote:Your vial is gone, and destroying the station probably will not work due to (intDestroyItems...) destroying some items.
Tested with 1000 vials. 700 survived the station's destruction.

So, 70/30 odds.
by JohnBWatson
Mon Dec 22, 2014 7:21 pm
Forum: Beginner's Luck
Topic: [Spoilers] Huari mission
Replies: 14
Views: 11278

Re: [Spoilers] Huari mission

Better yet, lure an enemy with a decent weapon over to the station, attack the station until it has only 1% health remaining, and trick the enemy into destroying it. That should get you out of any severe criminal penalty(assuming the station is CW or CH).
by JohnBWatson
Sat Dec 20, 2014 1:14 am
Forum: Commonwealth
Topic: Ministry of Records
Replies: 5
Views: 3389

Re: Ministry of Records

Glad we've got one of these again. Should we submit bugs we've already noted on the forums?

Edit: The Ministry homepage is displaying strangely for me. Would you like a screenshot?
by JohnBWatson
Fri Dec 19, 2014 10:43 pm
Forum: Ideas & Suggestions
Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
Replies: 49
Views: 24967

Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam

You'd need at most five Polars for those fuels. The CW militia calls you for help escorting about that number of Superfreighters. Certainly the Ares can spare that much. The militia's superfreighter escort mission is simply part of the game's unfinished status. There's only one mission for that ran...
by JohnBWatson
Sun Dec 14, 2014 5:22 pm
Forum: Stable (v1.7) Bug Reports
Topic: Cruiser Pilot's Brain on Vacation
Replies: 8
Views: 6900

Re: Cruiser Pilot's Brain on Vacation

This also occurs when Kate's cruiser is returning from the attack on a Black Market station. The standard AI isn't able to handle walls.

A simple solution to this would be for the walls to shut down when the Arena is not in operation.
by JohnBWatson
Sat Dec 06, 2014 5:58 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 412958

Re: The Backroads — an alternate route

I like the graphics quite a bit ingame. The Yaftwan building and AE dealer still look a bit strange, but other than that they fit nicely. Are there any activities scripted in that I ought to look for? Am I supposed to do something involving the friendly Charon base in the first AE system?
by JohnBWatson
Fri Dec 05, 2014 10:21 pm
Forum: Commonwealth
Topic: Transcendence Livestream
Replies: 1
Views: 1806

Re: Transcendence Livestream

I'd watch. As for mods, DySys creates rather interesting scenarios, if you don't mind the hordes of ships that spawn every time a station is blown up.
by JohnBWatson
Tue Dec 02, 2014 8:05 pm
Forum: Commonwealth
Topic: Succession #8
Replies: 20
Views: 12234

Re: Succession #8

I'll have a go at it. Edit: Volkov's ours forever now. Both Volkov and the combat Autons are where they were left the previous round. I've replaced the obsolete Gesoku armor with light Ithalium, which should hold us until Point Juno if necessary. Nobunaga and Maharashtra are cleared. Found CSC Arcti...
by JohnBWatson
Fri Nov 28, 2014 5:56 am
Forum: Commonwealth
Topic: Succession #8
Replies: 20
Views: 12234

Re: Anybody willing to start up another Succession?

I'll join.
by JohnBWatson
Thu Nov 27, 2014 5:46 pm
Forum: Beta Bug Reports
Topic: Upon ranking up to Master Sergeant, CSC refuel breaks
Replies: 2
Views: 9677

Re: Upon ranking up to Master Sergeant, CSC refuel breaks

More new information: CSCs cease to repair armor once the rank of Lieutenant is reached.
by JohnBWatson
Thu Nov 27, 2014 12:16 am
Forum: Ideas & Suggestions
Topic: Enhancements to perception and stealth
Replies: 3
Views: 2329

Re: Enhancements to perception and stealth

This is a very interesting idea. How would the AI cope with projectiles seemingly coming out of nowhere? Right now, AI ships seem to ignore nebulae and stealth completely aside from deciding at what range to begin engagement.
by JohnBWatson
Thu Nov 27, 2014 12:14 am
Forum: Beta Bug Reports
Topic: Upon ranking up to Master Sergeant, CSC refuel breaks
Replies: 2
Views: 9677

Re: Upon ranking up to Master Sergeant, CSC refuel breaks

New information: The glitch persists across multiple games. In addition, ionized reactors do not repair correctly. As I haven't seen either glitch before the beta, they may be related.
by JohnBWatson
Wed Nov 26, 2014 3:57 pm
Forum: Bug Reports & Tech Support
Topic: Benedict asks player to install weapon at armor dealer
Replies: 0
Views: 3989

Benedict asks player to install weapon at armor dealer

Once the player acquires a powerful weapon, Benedict asks them to install it at a station with dock services. Not all such stations install weaponry. The station at which the player is asked to install the weapon should be checked for this.
by JohnBWatson
Wed Nov 26, 2014 1:28 pm
Forum: Ideas & Suggestions
Topic: Turn the names of destroyed stations grey on the map.
Replies: 0
Views: 2852

Turn the names of destroyed stations grey on the map.

A rather simple suggestion: After and while clearing a system, turrets and the like tend to obscure the icons that show whether a station is alive or dead, as does a zoomed out minimap. If the normally gold station names became a darker color when destroyed, it would be easier to navigate systems an...
by JohnBWatson
Wed Nov 26, 2014 12:44 am
Forum: Commonwealth
Topic: Eternity Port on Average Giants
Replies: 6
Views: 3411

Re: Eternity Port on Average Giants

george moromisato wrote:Here is the URL to the recorded show:

http://indiegamemag.com/average-giants- ... nity-port/

Thanks! I missed the livestream, so I'm glad to hear that it was recorded.