I think giving too much guaranteed to the player (tinkers, etc) takes away the risk and fun elements.
Less difficulty means less satisfaction in overcoming obstacles!
But I have playes separate games with no C.Fortress and no CSC-carrier before Point Juno. That is not so fun.
Search found 66 matches
- Fri Feb 15, 2013 9:56 am
- Forum: Ideas & Suggestions
- Topic: What stations/encounters are required for the game?
- Replies: 19
- Views: 12734
- Thu Feb 07, 2013 6:02 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 119787
Re: [MOD] Dynamic Systems V6
I am in a system between Jiangs Star and Point Juno. There is a CSC Carrier in the system, some other friendlies, and no hostiles. Every minute or so, an Aquila Cruiser with or without escorts gate into the system and goes on to patrol around. There are at least 30 of them, and more coming in all th...
- Wed Feb 06, 2013 3:10 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 119787
Re: [MOD] Dynamic Systems V6
Hello! I have a question. Firstly, you know I like this mod very much. But there is one thing that annoy me: Most of the early game mission-running for Korolev shipping become unavailable quickly, because it is never long before someone sends a squad to destroy "Charon Pirate Fortress" in system. An...
- Sat Jan 12, 2013 1:42 pm
- Forum: Commonwealth
- Topic: Balanced mods that keep game challenging
- Replies: 18
- Views: 8186
Re: Balanced mods that keep game challenging
I have three things to say today. 1) I love this game, I really do. It is fantastic in many ways. 2) Dynamic Systems has many integrated features that is good and well thought out, so good that I can infact not play without it, now. But there is an issue with loot overflow. After some time in contes...
- Fri Nov 23, 2012 6:00 pm
- Forum: Commonwealth
- Topic: Balanced mods that keep game challenging
- Replies: 18
- Views: 8186
Re: Balanced mods that keep game challenging
Thanks you very much for answers. I'd like to post my thoughts so far. Maybe it can help new players as well! I decided to try out Atarlost and RPC (and others) advice, and went for some more difficulty and more life-mods, more or less what RPC suggested. I have so far played to St. Kat, the speed o...
- Tue Nov 20, 2012 8:46 am
- Forum: Commonwealth
- Topic: Balanced mods that keep game challenging
- Replies: 18
- Views: 8186
Balanced mods that keep game challenging
Greetings Transcendencers! I'm Bruno, and I've been enjoying this little gem off and on for about a year and a half. I have great admiration for the combintion of apparent simplicity and sheer fun to be had. I am a purist who enjoy challenges and harcore punishment... ahem, so far I've played vanill...