Search found 940 matches
- Tue Jul 18, 2017 11:55 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Beyond The Mainline on Transcendence 1.7
- Replies: 3
- Views: 8211
Re: Beyond The Mainline on Transcendence 1.7
My mistake. This is a different but related error to the ones in Directors Cut. At least it's easy to fix. Two ways to fix it. Either add <!ENTITY smHuariSpace "0x00210001"> which comes from Line 46: StarsOfThePilgrim.xml in 1.7 Transcendence_Source, to the ENTITY listing at the top of BeyondThe Mai...
- Tue Jul 18, 2017 11:45 am
- Forum: Stable (v1.7) Bug Reports
- Topic: A Greater Adventure on Transcendence 1.7
- Replies: 2
- Views: 7393
Re: A Greater Adventure on Transcendence 1.7
Working example attached. Includes a changelog. Loading errors were the same as Directors Cut. It needed the Elysium and Huari code included inside the mod to let the game start. This got the game going but there wasn't a Galactic map because (I assume) it didn't exist back in 2009. The 1.7 Gal map ...
- Tue Jul 18, 2017 11:10 am
- Forum: Shipyards
- Topic: sorting node IDs edgeward to coreward query
- Replies: 3
- Views: 2378
Re: sorting node IDs edgeward to coreward query
I've used sortByLambda twice now. The second time to sort armor repair items by level. It is invaluable. Just wanted to say thanks again.
- Sat Jul 15, 2017 2:13 am
- Forum: Beta Bug Reports
- Topic: CSC Antarctica not moving after Aquilas destroyed
- Replies: 2
- Views: 7380
Re: CSC Antarctica not moving after Aquilas destroyed
It's all good. I saw the code while checking something else. The Antarctica is ordered to hold for a random length of time, then it moves on. Cheers, sjf.
- Sat Jul 15, 2017 1:59 am
- Forum: The Drawing Board
- Topic: Emergency armor repair mod
- Replies: 0
- Views: 11110
Emergency armor repair mod
Thanks to a great idea in a post somewhere by Derakon, here's a mod that applies the highest level armor repair item in your hold to the most damaged segment of armor on your ship. Select "Emergency Armor Repair" in the Ship's Interior dockscreen. Patches, kits, paste and nanos can be applied. Doesn...
- Sat Jul 15, 2017 1:50 am
- Forum: The Drawing Board
- Topic: Living Minutes
- Replies: 14
- Views: 13907
Re: Living Minutes
Finally got a little bit of time to have a look. It was the version I downloaded ages ago. Extra asteroid belts in Eridani look good. Patch spiders and super coils available at armor dealers is good or is that normal game stuff? I like all the extra missions and Autohummer's ships look great. The de...
- Sat Jul 15, 2017 1:45 am
- Forum: Stable (v1.7) Bug Reports
- Topic: A Greater Adventure on Transcendence 1.7
- Replies: 2
- Views: 7393
Re: A Greater Adventure on Transcendence 1.7
Try the dodgy fix I mention in your Beyond The Mainline topic, otherwise I'll have a go at this one as well. Will be a couple of days at least before I can get anything done.
- Sat Jul 15, 2017 1:42 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Beyond The Mainline on Transcendence 1.7
- Replies: 3
- Views: 8211
Re: Beyond The Mainline on Transcendence 1.7
Sounds like similar to the Directors Cut. You get this when Elysium is fixed in that mod and I don't think BTM uses Elysium so the game goes straight to the next error. :lol: I'm not sure of your modding knowledge level but as a quick fix try copying the module 1.7Additions.xml from DirectorsCut 1.7...
- Sat Jul 15, 2017 1:30 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Error when running 903_DirectorsCut V0.8 by Styro
- Replies: 7
- Views: 10833
Re: Error when running 903_DirectorsCut V0.8 by Styro
DirectorsCut 1.7.zip Dated post. Only JBW (EDIT: arrgh I meant sjf) had replied when I last saw this topic. I've attached a working version for you, Tachyonfang. The mod has images at the start and will load now. You don't get Benedict because I don't know how to add him to an adventure and other m...
- Wed Jul 12, 2017 3:38 am
- Forum: Mod Announcements
- Topic: Station Finder
- Replies: 2
- Views: 7319
Re: Station Finder
Version 2 now uploaded.
Has a "Go to End of List" action in the system list dockscreen because mod stations are usually at the end of the list.
Systems are now sorted by 0xABCDEF's sortByLambda. Thanks. Replaces hacky list cutting and appending.
Has a "Go to End of List" action in the system list dockscreen because mod stations are usually at the end of the list.
Systems are now sorted by 0xABCDEF's sortByLambda. Thanks. Replaces hacky list cutting and appending.
- Tue Jun 27, 2017 2:10 am
- Forum: Shipyards
- Topic: What do you want documentation on?
- Replies: 13
- Views: 6740
Re: What do you want documentation on?
Awesome stuff, Xephyr. Many thanks for doing that.
- Tue Jun 27, 2017 2:02 am
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 36255
Re: Network
I need code something like this: "If galactic map equal Human Space (SOTP) then it spawn near Eridani, otherwise spawn around xx offset." That's really clever. You could use the XML functions to find out which map image is used and then have two different sets of coordinates to place the systems on...
- Sun Jun 25, 2017 12:47 am
- Forum: The Drawing Board
- Topic: Living Minutes
- Replies: 14
- Views: 13907
Re: Living Minutes
Got it, thanks.
First time I got "you have to use Chrome or FF". Lies (as usual).
Tried a different computer, different OS (dunno which one).
Then had to allow a pop-up.
Finally got it to download.
Now I just need time to have a look!
First time I got "you have to use Chrome or FF". Lies (as usual).
Tried a different computer, different OS (dunno which one).
Then had to allow a pop-up.
Finally got it to download.
Now I just need time to have a look!
- Thu Jun 22, 2017 6:04 pm
- Forum: Shipyards
- Topic: action desc in scrAddAction query
- Replies: 3
- Views: 2556
Re: action desc in scrAddAction query
Of course. So a block inside of <OnGlobalPaneInit> with both functions separate. Many thanks. Obvious with hindsight .
- Thu Jun 22, 2017 5:41 pm
- Forum: Mod Announcements
- Topic: scrAddAction Mods
- Replies: 1
- Views: 6754
Re: scrAddAction Mods
Version 2.00. Same mods.
Changed the code so it works properly in two of the mods!
Updated the dockscreen code to "action id=" format.
Fixed a typo in the comments.
API now 28. Mods now work back to game version 1.6.4.
Changed the code so it works properly in two of the mods!
Updated the dockscreen code to "action id=" format.
Fixed a typo in the comments.
API now 28. Mods now work back to game version 1.6.4.