According to the wiki the <OnPlayerEnteredSystem> event will have the variable aGateObj set to the gate that was entered.
Is this actually the case? If it is, then aGateObj will be invalid as the gate is in the previous system.
Search found 104 matches
- Sun Jan 29, 2012 5:34 pm
- Forum: Shipyards
- Topic: <OnPlayerEnteredSystem>
- Replies: 2
- Views: 2208
- Sun Jan 29, 2012 5:04 pm
- Forum: The Drawing Board
- Topic: MissionFramework for 1.07
- Replies: 5
- Views: 3876
Re: MissionFramework for 1.07
I've added an alternative framework based on virtual ships. This version is more buggy, but it does allow the creation of missions over multiple systems. I have included one example mission - available from the Sisters of Domina - which requires the player to go to another system and destroy a few r...
- Sat Jan 21, 2012 11:41 pm
- Forum: Beta Bug Reports
- Topic: 1.07a Minor issues moving virtual ships between systems
- Replies: 3
- Views: 2646
Re: 1.07a Minor issues moving virtual ships between systems
Yes - I've been meaning to get my trac account activated for some time now... Virtual ships do not behave that way initially. It is only after you jump to the second system that the game notices that they have no orders and removes them. Virtual ships do not represent an in-game object so they shoul...
- Sat Jan 21, 2012 9:20 pm
- Forum: Beta Bug Reports
- Topic: 1.07a Minor issues moving virtual ships between systems
- Replies: 3
- Views: 2646
1.07a Minor issues moving virtual ships between systems
If you create a virtual ship and get it to follow the player between systems there are two minor issues: First the gate effect is triggered when the virtual ship enters the new system. As a result it appears as if the gate effect occurs twice for the player ship. Secondly it is necessary to order th...
- Fri Jan 13, 2012 9:07 pm
- Forum: Shipyards
- Topic: On Reactors
- Replies: 6
- Views: 4049
Re: On Reactors
Or you can measure the fuel by its energy content (joules). As power is defined as energy-per-second:
one megawatt-hour = 1,000,000 (joule / second) * hour = 3.6 GJ
one fuel unit = 3 MJ
one Helium fuel rod = 7.5 GJ
one megawatt-hour = 1,000,000 (joule / second) * hour = 3.6 GJ
one fuel unit = 3 MJ
one Helium fuel rod = 7.5 GJ
- Sat Jan 07, 2012 7:23 pm
- Forum: The Drawing Board
- Topic: MissionFramework for 1.07
- Replies: 5
- Views: 3876
MissionFramework for 1.07
I’ve updated the MissionFramework for v1.07a. In addition to various bug fixes, it now uses structures instead of lists for the dockscreen definitions. There are six missions so far (three are modified versions of ones from the original game) Destroy enemy station Rescue mining ship Centauri Occupat...
- Mon Dec 12, 2011 10:51 pm
- Forum: Beta Bug Reports
- Topic: Wingman armor repair
- Replies: 1
- Views: 1817
Wingman armor repair
Wingmen cannot repair their armor at stCommonwealthStationArmored (no NPCService data). This appears to be an oversight as stCommonwealthStation, stCommonwealthColony etc. do provide the service. CSCs do not provide NPCService either. This may be intentional as they are military. However, both Jenna...
- Wed Dec 07, 2011 11:29 pm
- Forum: Closed bug reports
- Topic: 1.07a GetGlobalDockScreen crash
- Replies: 2
- Views: 2221
1.07a GetGlobalDockScreen crash
Returning an invalid entry (i.e. not a list, or a list with something other than a dockscreen UNID) from the GetGlobalDockScreen event can cause Transcendence to crash when you dock. <StationType UNID="&msTest;" virtual="true" attributes="mission" name="Test Mission"> <Image imageID="&rsItems1;" ima...
Re: Setq
I would vote for the second method (ticket 540) as a change to setq. In cases where you want to assign multiple variables I find it more readable than the other form. However, I think 532 is actually asking for something like Python's sequence unpacking where you might write: xpos,ypos = get_positio...
- Wed Nov 30, 2011 11:18 pm
- Forum: Closed bug reports
- Topic: 1.07 Malformed structure will cause lock
- Replies: 2
- Views: 2203
1.07 Malformed structure will cause lock
It is possible to lock the lisp interpreter with an invalid structure definition as it cannot identify mismatched parenthesis inside braces e.g. {OnPaneInit:( } If the above is in an event / function then transcendence will hang during initialisaion. If it is inside a StaticData element then the gam...
- Mon Nov 28, 2011 9:47 pm
- Forum: Beta Bug Reports
- Topic: 1.07 sysFindObject with "R" criteria
- Replies: 4
- Views: 3103
Re: 1.07 sysFindObject with "R" criteria
Yes, calling (sysFindObject gSource "s O:...;") within <OnCreate> doesn't work but (sysFindObject someOtherStation "s O:...;") or console commands do work.
- Mon Nov 28, 2011 6:55 pm
- Forum: Beta Bug Reports
- Topic: 1.07 sysFindObject with "R" criteria
- Replies: 4
- Views: 3103
Re: 1.07 sysFindObject with "R" criteria
Possibly part of the same regression, but the orders criteria "O:abc;" doesn't seem to work either
- Sun Nov 27, 2011 8:45 pm
- Forum: Beta Bug Reports
- Topic: 1.07 sysFindObject with "R" criteria
- Replies: 4
- Views: 3103
1.07 sysFindObject with "R" criteria
The "R:nn;" option to search for objects more than nn light-seconds away from a space object doesn't seem to work in 1.07 if nn is greater than 0 e.g.
returns an empty list.
Code: Select all
(sysFindObject gPlayerShip "R:1;")
- Sun Nov 27, 2011 6:26 pm
- Forum: Closed bug reports
- Topic: 1.07 New University mission
- Replies: 2
- Views: 2104
1.07 New University mission
If you have level 4 shields or lower and delay the Taikon mission in St. Kats, it is not possible to resume the mission once you have level 5 or better shields.
After ExploreBetterShip it displays the Default pane instead of ExploreMission
After ExploreBetterShip it displays the Default pane instead of ExploreMission
- Fri Aug 12, 2011 9:21 pm
- Forum: Closed bug reports
- Topic: No drive images for Borer ship
- Replies: 5
- Views: 3379
No drive images for Borer ship
The borer mine ship (scBorer) has no drive images. The Borer II (scBorer-II) does have drive images.
It appears that the DriveImages tag is missing from the definition in OutlawMiners.xml
It appears that the DriveImages tag is missing from the definition in OutlawMiners.xml