Search found 104 matches

by giantcabbage
Sun Jan 29, 2012 5:34 pm
Forum: Shipyards
Topic: <OnPlayerEnteredSystem>
Replies: 2
Views: 2208

<OnPlayerEnteredSystem>

According to the wiki the <OnPlayerEnteredSystem> event will have the variable aGateObj set to the gate that was entered.

Is this actually the case? If it is, then aGateObj will be invalid as the gate is in the previous system.
by giantcabbage
Sun Jan 29, 2012 5:04 pm
Forum: The Drawing Board
Topic: MissionFramework for 1.07
Replies: 5
Views: 3876

Re: MissionFramework for 1.07

I've added an alternative framework based on virtual ships. This version is more buggy, but it does allow the creation of missions over multiple systems. I have included one example mission - available from the Sisters of Domina - which requires the player to go to another system and destroy a few r...
by giantcabbage
Sat Jan 21, 2012 11:41 pm
Forum: Beta Bug Reports
Topic: 1.07a Minor issues moving virtual ships between systems
Replies: 3
Views: 2646

Re: 1.07a Minor issues moving virtual ships between systems

Yes - I've been meaning to get my trac account activated for some time now... Virtual ships do not behave that way initially. It is only after you jump to the second system that the game notices that they have no orders and removes them. Virtual ships do not represent an in-game object so they shoul...
by giantcabbage
Sat Jan 21, 2012 9:20 pm
Forum: Beta Bug Reports
Topic: 1.07a Minor issues moving virtual ships between systems
Replies: 3
Views: 2646

1.07a Minor issues moving virtual ships between systems

If you create a virtual ship and get it to follow the player between systems there are two minor issues: First the gate effect is triggered when the virtual ship enters the new system. As a result it appears as if the gate effect occurs twice for the player ship. Secondly it is necessary to order th...
by giantcabbage
Fri Jan 13, 2012 9:07 pm
Forum: Shipyards
Topic: On Reactors
Replies: 6
Views: 4049

Re: On Reactors

Or you can measure the fuel by its energy content (joules). As power is defined as energy-per-second:
one megawatt-hour = 1,000,000 (joule / second) * hour = 3.6 GJ
one fuel unit = 3 MJ
one Helium fuel rod = 7.5 GJ
by giantcabbage
Sat Jan 07, 2012 7:23 pm
Forum: The Drawing Board
Topic: MissionFramework for 1.07
Replies: 5
Views: 3876

MissionFramework for 1.07

I’ve updated the MissionFramework for v1.07a. In addition to various bug fixes, it now uses structures instead of lists for the dockscreen definitions. There are six missions so far (three are modified versions of ones from the original game) Destroy enemy station Rescue mining ship Centauri Occupat...
by giantcabbage
Mon Dec 12, 2011 10:51 pm
Forum: Beta Bug Reports
Topic: Wingman armor repair
Replies: 1
Views: 1817

Wingman armor repair

Wingmen cannot repair their armor at stCommonwealthStationArmored (no NPCService data). This appears to be an oversight as stCommonwealthStation, stCommonwealthColony etc. do provide the service. CSCs do not provide NPCService either. This may be intentional as they are military. However, both Jenna...
by giantcabbage
Wed Dec 07, 2011 11:29 pm
Forum: Closed bug reports
Topic: 1.07a GetGlobalDockScreen crash
Replies: 2
Views: 2221

1.07a GetGlobalDockScreen crash

Returning an invalid entry (i.e. not a list, or a list with something other than a dockscreen UNID) from the GetGlobalDockScreen event can cause Transcendence to crash when you dock. <StationType UNID="&msTest;" virtual="true" attributes="mission" name="Test Mission"> <Image imageID="&rsItems1;" ima...
by giantcabbage
Thu Dec 01, 2011 9:02 pm
Forum: Shipyards
Topic: Setq
Replies: 5
Views: 2447

Re: Setq

I would vote for the second method (ticket 540) as a change to setq. In cases where you want to assign multiple variables I find it more readable than the other form. However, I think 532 is actually asking for something like Python's sequence unpacking where you might write: xpos,ypos = get_positio...
by giantcabbage
Wed Nov 30, 2011 11:18 pm
Forum: Closed bug reports
Topic: 1.07 Malformed structure will cause lock
Replies: 2
Views: 2203

1.07 Malformed structure will cause lock

It is possible to lock the lisp interpreter with an invalid structure definition as it cannot identify mismatched parenthesis inside braces e.g. {OnPaneInit:( } If the above is in an event / function then transcendence will hang during initialisaion. If it is inside a StaticData element then the gam...
by giantcabbage
Mon Nov 28, 2011 9:47 pm
Forum: Beta Bug Reports
Topic: 1.07 sysFindObject with "R" criteria
Replies: 4
Views: 3103

Re: 1.07 sysFindObject with "R" criteria

Yes, calling (sysFindObject gSource "s O:...;") within <OnCreate> doesn't work but (sysFindObject someOtherStation "s O:...;") or console commands do work.
by giantcabbage
Mon Nov 28, 2011 6:55 pm
Forum: Beta Bug Reports
Topic: 1.07 sysFindObject with "R" criteria
Replies: 4
Views: 3103

Re: 1.07 sysFindObject with "R" criteria

Possibly part of the same regression, but the orders criteria "O:abc;" doesn't seem to work either
by giantcabbage
Sun Nov 27, 2011 8:45 pm
Forum: Beta Bug Reports
Topic: 1.07 sysFindObject with "R" criteria
Replies: 4
Views: 3103

1.07 sysFindObject with "R" criteria

The "R:nn;" option to search for objects more than nn light-seconds away from a space object doesn't seem to work in 1.07 if nn is greater than 0 e.g.

Code: Select all

(sysFindObject gPlayerShip "R:1;")
returns an empty list.
by giantcabbage
Sun Nov 27, 2011 6:26 pm
Forum: Closed bug reports
Topic: 1.07 New University mission
Replies: 2
Views: 2104

1.07 New University mission

If you have level 4 shields or lower and delay the Taikon mission in St. Kats, it is not possible to resume the mission once you have level 5 or better shields.

After ExploreBetterShip it displays the Default pane instead of ExploreMission
by giantcabbage
Fri Aug 12, 2011 9:21 pm
Forum: Closed bug reports
Topic: No drive images for Borer ship
Replies: 5
Views: 3379

No drive images for Borer ship

The borer mine ship (scBorer) has no drive images. The Borer II (scBorer-II) does have drive images.

It appears that the DriveImages tag is missing from the definition in OutlawMiners.xml