I'm not sure; there have been very occasional soft blips while the game is running, mostly in background, but I'd put it down to other things also running in background
Nothing obtrusive or anything I could definately pin down to Trans though.. I'll try paying more attn..
Search found 58 matches
- Fri Oct 25, 2013 4:17 pm
- Forum: Commonwealth
- Topic: Beeping during game play?
- Replies: 10
- Views: 4871
- Mon Oct 21, 2013 5:15 pm
- Forum: Announcements
- Topic: 1.2 Beta 4
- Replies: 30
- Views: 25002
Re: 1.2 Beta 4
Ah; very nice. Tks for that; however if so I'm surprised it's mentioned in a vanilla mission reward text..sun1404 wrote:As far a I know, Captain Log is a mod, and never a feature in the vanilla game.
I'm playing with no mods until at least RC1, just in case they break something while testing..
- Sun Oct 20, 2013 4:22 pm
- Forum: Announcements
- Topic: 1.2 Beta 4
- Replies: 30
- Views: 25002
Re: 1.2 Beta 4
I like the new tinkers, but I'm not sure if the recipes are all the same or not - one was added as I progressed through the systems. It would be nice to have a stock of 'standard' recipes', with additions depending upon system lvl maybe? - also the current recipes seem a little expensive to craft: o...
- Tue Sep 11, 2012 12:57 am
- Forum: Commonwealth
- Topic: Steam Greenlight
- Replies: 8
- Views: 5639
Re: Steam Greenlight
(Plus we'd get a lot of people asking for multiplayer support if the game went up now, and having to explain that the engine can't handle it to hundreds of Steam users may not be 100% fun.) Do it the same way as Egosoft: put it in the FAQ & handle loads of forum queries with a hotkey to the FAQ ent...
- Mon Aug 20, 2012 4:05 pm
- Forum: Commonwealth
- Topic: Longreach/ICX differences
- Replies: 3
- Views: 2277
Longreach/ICX differences
What are the advantages/disadvantages of the Longreach over the ICX? I can see the Longreach uses 10MW as opposed to 1; the ICX has a lower range (but how much for both?); & the LR fires physical 'shots' whereas ICX fires beam/laser pulses Anything else? The LR isn't mentioned at all in the wiki - n...
- Fri Oct 22, 2010 4:26 am
- Forum: Ideas & Suggestions
- Topic: few ideas
- Replies: 15
- Views: 8817
6.add command to match speed with target (helpfull in escort missions) This is much more difficult if not impossible. A simple key to match speed and heading of current target is simple enough, but the escort rarely flies straight for very long. Using more advanced code to update often would fix th...
- Fri Oct 15, 2010 2:14 pm
- Forum: Beginner's Luck
- Topic: Asteroid mining - the details
- Replies: 10
- Views: 7793
- Sun Oct 10, 2010 11:47 pm
- Forum: Beginner's Luck
- Topic: Stupidest early game death.
- Replies: 133
- Views: 64094
- Mon Oct 04, 2010 3:00 pm
- Forum: Beginner's Luck
- Topic: Asteroid mining - the details
- Replies: 10
- Views: 7793
- Sun Oct 03, 2010 1:54 pm
- Forum: Beginner's Luck
- Topic: Stupidest early game death.
- Replies: 133
- Views: 64094
- Sun Oct 03, 2010 2:48 am
- Forum: Beginner's Luck
- Topic: Stupidest early game death.
- Replies: 133
- Views: 64094
- Sat Oct 02, 2010 1:37 am
- Forum: Beginner's Luck
- Topic: Asteroid mining - the details
- Replies: 10
- Views: 7793
Asteroid mining - the details
OK, I get the idea. Install some sort of mining device & an appropriate cargo hold, then go around shooting asteroids & pick up any ore they give out. Fine. But is there a more efficient way? a) Do earlier systems produce lower-tech ores, or is it completely random? b) Is there a way to tell a likel...
- Fri Oct 01, 2010 2:12 am
- Forum: Beginner's Luck
- Topic: Stupidest early game death.
- Replies: 133
- Views: 64094
Not exactly a death, but.. can you get closer?
My first game in 1.03 OK, I was running out of fuel in my freighter. I had a solar panel, so I headed for the nearest star as I had no funds (well, about 30Cr).. (this is all pre-Rigel, BTW). Once seated on the star I disabled the shield (took too hefty a whack of current power) & waited to recharge...