Search found 2726 matches

by RPC
Mon May 23, 2016 11:43 am
Forum: Shipyards
Topic: Blender Lessons Sessions
Replies: 51
Views: 26908

Re: Blender Lessons Sessions

@NMS: I have intel HD 4000. T.T I double checked my OBS settings and realized that they were set to bad quality because I ran out of space on my hard drive. I recently got a 1TB external so maybe it might have enough space. At the bad quality I recorded, the one hour recording was already 4 GB! I wo...
by RPC
Mon May 23, 2016 2:39 am
Forum: Shipyards
Topic: Blender Lessons Sessions
Replies: 51
Views: 26908

Re: Blender Lessons Sessions

@Watson: Not sure how the program works. I think you still need skype for it to run. My 5 year old laptop has a pretty below average graphics card now so upping video quality makes recording slower + youtube kills quality all over the place. Not sure how to fix with my current setup.
by RPC
Mon May 23, 2016 1:50 am
Forum: Shipyards
Topic: Blender Lessons Sessions
Replies: 51
Views: 26908

Re: Blender Lessons Sessions

An example of the completed project + some questions I had to ask: Example Questions: shift+c to center shift+ middle mouse to move view (surface types for textures) Diffuse for ships For the background I use a weak emission (strength 0.1) (how to UV map) <Xephyr> Select the faces you want unwrapped...
by RPC
Sun May 22, 2016 11:34 pm
Forum: Shipyards
Topic: Blender Lessons Sessions
Replies: 51
Views: 26908

Re: Blender Lessons Sessions

Video link ready!
So it was my first time recording something so problems arose:
* No audio for the first 15 minutes
* forgot to record my mic R I P
by RPC
Sun May 22, 2016 10:54 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 26014

Re: More Visceral Gameplay ideas

@PM yeah, I think adding new, tankier armors that are freighter only might be a solution.
by RPC
Sun May 22, 2016 10:44 pm
Forum: Shipyards
Topic: Blender Lessons Sessions
Replies: 51
Views: 26908

Re: Blender Lessons Sessions

I messed up the recording. The audio only works past 15min, and I forgot to record my mic as well when asking questions. Upload will be done in an hour. *Edit: there's still a lot of info about making textures and applying them to a finished model, so I'm still uploading the video. Today or in the c...
by RPC
Sun May 22, 2016 10:43 pm
Forum: Modding Reference
Topic: TUTORIALS INDEX
Replies: 7
Views: 20900

Re: TUTORIALS INDEX

TransArt link dead, anybody have a spare link?
by RPC
Sun May 22, 2016 4:50 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 26014

Re: More Visceral Gameplay ideas

@PM: Yes that's perfectly fine. It should either be a device or maybe even a playership class but not something added to the current setup. I was just noting that strafing provides a better way to handle kiting behavior from the player by making kiting less optimal but not nonexistent.
by RPC
Sun May 22, 2016 3:43 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 26014

Re: More Visceral Gameplay ideas

Two options to implement weapon swivel: 1. By item. By taking into account mass, gun type, etc, it would be possible to differentiate between dogfighting weapons and base busters to give the appropriate weapons a swivel. 2. By ship. Use the graphics size to differentiate ships into classes, then use...
by RPC
Sun May 22, 2016 3:16 pm
Forum: Ideas & Suggestions
Topic: Tweak to title screen display
Replies: 7
Views: 5222

Re: Tweak to title screen display

Sorry for the super late reply, but it's possible to add something like an <EventHandler> with <OnDestroy>. I used a similar trick in CSC Luna to make a cinematic. In the <OnDestroy> event, you create a ship that's invisible (and preferably allied to everything so nothing shoots at it) then send it ...
by RPC
Sun May 22, 2016 3:05 pm
Forum: Shipyards
Topic: Two system, but how to connect?
Replies: 7
Views: 4059

Re: Two system, but how to connect?

I haven't tested it LoneWolf, but when modifying stuff like topology I like to be safe and override everything. If you don't want to override there are the topology functions in the funclist but as a starter overriding everything by XML is always the way to go for getting mods to work. (sysAddStarga...
by RPC
Sun May 22, 2016 3:02 pm
Forum: The Drawing Board
Topic: Weapon that hurts to fire
Replies: 10
Views: 7521

Re: Weapon that hurts to fire

From the functionlist:

Code: Select all

(rollDice count sides bonus)
by RPC
Sun May 22, 2016 3:00 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 26014

Re: More Visceral Gameplay ideas

I should clarify, I'm not removing kiting against capitol ships. When gunships have the similar speeds as the player, there is still option to kite if the player: 1. notices when to run fast enough 2. has a drive that makes them faster than the base speed of the gunships (there are lots of drive enh...
by RPC
Sun May 22, 2016 2:52 pm
Forum: The Drawing Board
Topic: Weapon that hurts to fire
Replies: 10
Views: 7521

Re: Weapon that hurts to fire

@LoneWolf:
It might, but I'm assuming that the weapon isn't something like a howitzer. If you want to remove a set amount of HP, use this function in the <OnFireWeapon> of the weapon:

Code: Select all

(shpDamageArmor ship armorSegment damageType damage ['noSRSFlash]) -> damage done