Search found 175 matches
- Sun Mar 05, 2017 4:13 am
- Forum: Ideas & Suggestions
- Topic: Solar items increase reactor efficiency instead of refueling
- Replies: 30
- Views: 20891
Re: Solar items increase reactor efficiency instead of refueling
Given how slow the forums are, I hope nobody minds if I necro this thread. :D I'm firmly a believer in the idea that the various "optimal" (most likely to succeed) ways to play the game should not have any tedious, repetitive, or boring-but-safe strategies. That flies in the face of both solar panel...
- Fri Mar 03, 2017 2:09 am
- Forum: Beginner's Luck
- Topic: Little known facts that could help your game
- Replies: 10
- Views: 9043
Re: Little known facts that could help your game
It's a balancing act. Shatter can completely shift the tide of a difficult battle that would otherwise require massive resource expenditure to win (such as the last 2-3 Corporate Command missions). If you tried to fight the battle without using Shatter, you might well find yourself having to use Des...
- Thu Mar 02, 2017 8:26 pm
- Forum: Beginner's Luck
- Topic: Little known facts that could help your game
- Replies: 10
- Views: 9043
Re: Little known facts that could help your game
Ideally you shouldn't get into fuel emergencies. Carry at least a small supply of high-level (so it doesn't take much cargo space) fuel with you, and if you have to use it, use the time that it buys you to retreat to a friendly station to buy more fuel. As you get better at combat you should be able...
- Thu Mar 02, 2017 4:38 am
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 216108
Re: Shrike's Mines & Missiles ++
Possible bug: Positron Lancers use the old default gun image on dock screens. I guess they should use something like the positron cannon graphic instead?
- Thu Mar 02, 2017 2:15 am
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 216108
Re: Shrike's Mines & Missiles ++
I already gave this feedback in IRC, but for posterity: the endgame laser guys are mostly pretty decent, but I don't really enjoy fighting them. The capships in particular throw out such a massive weight of lightspeed projectiles that the only effective tactic I've found is to invoke Domina Defend a...
- Sun Feb 26, 2017 4:14 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 703025
Re: Transcendence Picture thread
The day that the illegal miners decided to lay siege to the Black Market: http://images.akamai.steamusercontent.com/ugc/91599992745412052/F732F1E40B7B3663CF33FAABC924A4BC5C38D042/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:640&composite-to%3D%2A%2C%2A%7C1024%3A64...
- Fri Feb 24, 2017 4:21 am
- Forum: Beginner's Luck
- Topic: Little known facts that could help your game
- Replies: 10
- Views: 9043
Re: Little known facts that could help your game
I think this one is pretty well-known -- all of your equipped items use 10% of their listed power even when not in use. However, you also have a constant "baseline draw" (presumably to power life support) of IIRC 3MW, so keep that in mind when calculating whether or not you can afford to run a new w...
- Fri Feb 24, 2017 4:18 am
- Forum: Ideas & Suggestions
- Topic: Exploding stations
- Replies: 2
- Views: 2834
Re: Exploding stations
I can't say as I've had trouble with base explosions, except for the one time I decided to destroy a Sung Citadel without shattering any of its "barricades" first. Turns out that sitting directly on top of a citadel when it explodes is hazardous to your health. :) Otherwise, you shouldn't need to be...
- Fri Feb 24, 2017 4:03 am
- Forum: Beginner's Luck
- Topic: 10 Points of Advice for the Beginning Player
- Replies: 16
- Views: 33624
Re: 10 Points of Advice for the Beginning Player
Having relatively recently learned to play the game, I have a few things to add to this. First, Shrike, you have a stray [ u ] in your post which caused most of the text to get underlined. Should probably fix that. :) Second, you need to upgrade weapons regularly . In my first playthrough I stuck to...
- Sat Jan 21, 2017 3:12 am
- Forum: Commonwealth
- Topic: 1.7 Beta 4 and Part II Alpha Test
- Replies: 76
- Views: 113569
Re: 1.7 Beta 4 and Part II Alpha Test
I don't think this is specific to the 1.7 beta because I'm pretty sure it happened to me in 1.6, but I'm on 1.7 now and the lamplighter prototype disappeared on me. Like, I retrieved it, identified it, went through a couple of gates to find a Ringer shipyard, and it wasn't in my hold any more. No mo...