Search found 613 matches
- Fri Mar 21, 2014 5:34 am
- Forum: Transcendence Fan Fiction
- Topic: REVENGE II: Rebirth
- Replies: 8
- Views: 19253
REVENGE II: Rebirth
RESURRECTION: "What the hell is that smell?" I sprung up immediately feeling sore and a bit sick in the stomach, like have been awakened by some bad dream. I'm in a tub of slimy liquid..wait a rejuv tank I guess. My first time in one since.. yeah Huaramaca...The Dragon Slaver. Gazing around I find ...
- Thu Nov 28, 2013 9:59 pm
- Forum: Commonwealth
- Topic: Kate Morgentals Cruiser Problem in Rigel
- Replies: 5
- Views: 3393
Re: Kate Morgentals Cruiser Problem in Rigel
this is the third time i saw it since 1.08f. Can it be fixed?
- Thu Nov 28, 2013 9:57 pm
- Forum: Commonwealth
- Topic: Kate Morgentals Cruiser Problem in Rigel
- Replies: 5
- Views: 3393
Kate Morgentals Cruiser Problem in Rigel
Stuck in Battle Arena 1.2 RC2 AGAIN! First encountered in 1.08fhttp://forums.kronosaur.com/viewtopic.php?f=18&t=5330. Will I see it in the new 1.2?
- Thu Nov 28, 2013 9:36 pm
- Forum: Mod Announcements
- Topic: Haiyan Enhancement Pack Vol I
- Replies: 2
- Views: 2977
Re: Haiyan Enhancement Pack Vol I
Volume 2 to be released soon. Includes 2 anti-Ventary devices that Shane J Filomena gave me. Ten all in all. (I hope)
- Thu Nov 28, 2013 9:15 pm
- Forum: Mod Announcements
- Topic: Haiyan Enhancement Pack Vol I
- Replies: 2
- Views: 2977
Re: Haiyan Enhancement Pack Vol I
Sorry for the delay. Dang net server is sooo bad.
- Thu Nov 28, 2013 9:01 pm
- Forum: Mod Announcements
- Topic: Haiyan Enhancement Pack Vol I
- Replies: 2
- Views: 2977
Haiyan Enhancement Pack Vol I
Description: Haiyan Enhancement Pack Volume I mod concentrate on the enhancement items & devices for standard Transcendence weapons & shields. I was inspired by George's 1. Beta_2 weapon optimizer ROM. Contains: - Aventador Weapon enhancement ROM - Matador Weapon Enhancement ROM - Salvador I Shield ...
- Thu Nov 28, 2013 8:20 pm
- Forum: Announcements
- Topic: Ten Years of Transcendence
- Replies: 26
- Views: 20677
Re: Ten Years of Transcendence
CONGRATULATIONS GEORGE! HAPPY TENTH!
- Fri Nov 22, 2013 9:04 am
- Forum: Off-Topic
- Topic: Super Haiyan
- Replies: 2
- Views: 10348
- Fri Nov 22, 2013 9:00 am
- Forum: Off-Topic
- Topic: Super Haiyan
- Replies: 2
- Views: 10348
Re: Super Haiyan
rough estimates.....more or less 10,000 perished
- Sun Nov 17, 2013 7:48 pm
- Forum: The Drawing Board
- Topic: Question on Mod Packs
- Replies: 3
- Views: 3115
Re: Question on Mod Packs
Thanks guys. I can say these are originals(sort of...with help ).Wolfy wrote:You would need permission the modder's permission in the latter case though.
- Thu Nov 14, 2013 8:58 pm
- Forum: Off-Topic
- Topic: Super Haiyan
- Replies: 2
- Views: 10348
Super Haiyan
i dedicate this to my countrymen who lost life and property from the onslaught of this category V typhoon. Bangon Pinas!
- Thu Nov 14, 2013 8:53 pm
- Forum: The Drawing Board
- Topic: Question on Mod Packs
- Replies: 3
- Views: 3115
Question on Mod Packs
i'm almost finished experimenting, modifying, recalibrating, & testing small stuff in my mods. Question: How do i upload my mods as a pack, or do i need to upload it individually to Xelerus then make a mod pack? Need answers please?
- Thu Nov 14, 2013 8:40 pm
- Forum: Beta Bug Reports
- Topic: [1.2 RC 2: Unresolved IM90 & Lamplighter Installation Issue
- Replies: 14
- Views: 8454
Re: [1.2 RC 2: Unresolved IM90 & Lamplighter Installation Is
i second the motion!kay.py wrote:Upgrade Point Juno base?george moromisato wrote:3. There probably needs to be some more high-level Commonwealth/Corporate stations--maybe a high-level version of a Dry Dock or maybe a Fleet base of some sort. Those should probably be able to install level 10 items.
- Sun Nov 03, 2013 9:09 pm
- Forum: The Drawing Board
- Topic: How Can I Mod a ROM?
- Replies: 11
- Views: 7398
Re: How Can I Mod a ROM?
Instead you would have to create additional projectiles (producing 2 projectiles per tick would provide 60 shots per second, but still only 30 times in that second were they generated. You'd have to deal with overlap issues as well) You can use Configurations. Configurations allow projectiles to ov...
- Sun Nov 03, 2013 7:44 pm
- Forum: Beta Bug Reports
- Topic: [1.2 RC 2: Unresolved IM90 & Lamplighter Installation Issue
- Replies: 14
- Views: 8454
Re: [1.2 RC 2: Unresolved IM90 & Lamplighter Installation Is
Does this mean if the lamplighter got installed we have to keep it that way?kay.py wrote: Fixing this wont do anything for the Terra / Lamplighter mismatch unless they are also given techcriteria.